Game program, game apparatus, and method of controlling game apparatus
Abstract
A game program configured to cause a game apparatus to operate to implement as: a means that generates an image simulating a dealer and a play field; a means for determining a bet number of a particular gaming value; a means that executes a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on the bet number has been provided; a means for giving a chip to the dealer; a means that stores the chips corresponding to the dealer in association with each other, based on the input information; a means that determines a favorable-impression rank corresponding to the stored chip and controls a behavior of the dealer in response to the rank; and a means that pays back a gaming value when it is judged that the player has won in the gambling type game.
Claims
exact text as granted — not AI-modified1 . A game program embodied on a computer-readable information storage: medium for a game apparatus comprising a control part, a storage part and an operating part operated by a player, wherein said game program configured to cause said game apparatus to operate to implement as:
a first means that generates an image simulating a dealer and a play field; a second means for determining a bet number of a particular gaming value; a third means that executes a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on the bet number has been provided from the second means; a fourth means for giving a chip to the dealer; a fifth means that stores the chips corresponding to the dealer in association with each other, based on the input information from the fourth means; a sixth means that determines a favorable-impression rank corresponding to the stored chips and controls a behavior of the dealer in response to the rank; and a seventh means that pays back a gaming value when it is judged that the player has won in the gambling type game.
2 . A game program embodied on a computer-readable information storage medium for a game apparatus comprising a control part, a storage part and an operating part operated by a plurality of players, wherein said game program configured to cause said each operating part to operate to implement as:
a bet number determining means for determining a bet number of a particular gaming value; and a chip giving means for giving a chip to a dealer; and further wherein said game program configured to cause said control part to operate to implement as: a first means that generates an image simulating the dealer and play field; a second means that executes a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on a bet number has been provided from any said bet determining means; a third means that stores the operating part corresponding to the chip giving means and the chips corresponding to the dealer in association with each other when input information has been provided from any said chip giving means; a fourth means that references a favorable-impression rank corresponding to the chips stored in the chip information storage means and controls a behavior of the dealer in response to the rank; and a fifth means that pays back a gaming value to each of the players when it is judged that any of the players have won in the gambling type game.
3 . The game program as claimed in claim 2 , wherein the dealer is made up of a plurality of dealers, and the game program configured to cause said control part to operate to implement as:
a sixth means that changes one of the plurality of dealers to another dealer when a predetermined period of time has elapsed.
4 . The game program as claimed in claim 2 , wherein said third means is further made to function as a seventh means that maintains storage of the chip information until at least one of the dealers is displayed on a display means after one dealer has been changed to another dealer.
5 . The game program as claimed in claim 2 , wherein the sixth means is made up of a favorable-impression table indicative of a correlation between the chips given from the chip giving means, the favorable-impression rank corresponding to the chips, and behavior control of the dealer, and wherein an operation of the dealer is controlled based on the favorable-impression table.
6 . A game apparatus that comprises a control part, a storage part, and an operating part operated by a player, said game apparatus further comprising:
a first means that generates an image simulating a dealer and a play field; a second means for determining a bet number of a particular gaming value; a third means that executes a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on the bet number has been provided from the second means; a fourth means for giving a chip to the dealer; a fifth means that stores the chips corresponding to the dealer in association with each other, based on the input information from the fourth means; a sixth means that determines a favorable-impression rank corresponding to the stored chips and controls a behavior of the dealer in response to the rank; and a seventh means that pays back a gaming value when it is judged that the player has won in the gambling type game.
7 . A game apparatus that comprises a control part, a storage part, and an operating part operated by a player, each of said operation parts having:
a bet number determining means for determining a bet number of a particular gaming value; and a chip giving means for giving a chip to a dealer, said control part having: a first means that generates an image simulating the dealer and play field; a second means that executes a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on a bet number has been provided from any said bet determining means; a third means that stores the operating part corresponding to the chip giving means and the chips corresponding to the dealer in association with each other when input information has been provided from any said chip giving means; a fourth means that references a favorable-impression rank corresponding to the chips stored in the chip information storage means and controls a behavior of the dealer in response to the rank; and a fifth means that pays back a gaming value to each of the players when it is judged that any of the players have won in the gambling type game.
8 . A control method of controlling a game apparatus that comprises a control part, a storage part, and an operating part operated by a player, said method causing the game apparatus to execute the steps of:
a first means generating an image simulating a dealer and a play field; a second means determining a bet number of a particular gaming value; a third means executing a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on the bet number has been provided from the second means; a fourth means giving a chip to the dealer; a fifth means storing the chips corresponding to the dealer in association with each other, based on the input information from the fourth means; a sixth means determining a favorable-impression rank corresponding to the stored chip and controlling a behavior of the dealer in response to the rank; and a seventh means paying back a gaming value when it is judged that the player has won in the gambling type game.
9 . A method for controlling a game apparatus comprising a control part, a storage part and a plurality of operating parts operated by each of a plurality of players, wherein each of operating parts is controlled to implement as:
a bet number determining means determining a bet number of a particular gaming value; and a chip giving means giving a chip to a dealer; and further, said control part is controlled to implement as: a first means generating an image simulating the dealer and play field; a second means executing a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on a bet number has been provided from any said bet determining means; a third means storing the operating part corresponding to the chip giving means and the chips corresponding to the dealer in association with each other when input information has been provided from any said chip giving means; a fourth means referencing a favorable-impression rank corresponding to the chips stored in the chip information storage means and controlling a behavior of the dealer in response to the rank; and a fifth means paying back a gaming value to each of the players when it is judged that any of the players have won in the gambling type game.Join the waitlist — get patent alerts
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