US2009111583A1PendingUtilityA1
Systems and method for improving application integrity
Est. expiryOct 31, 2027(~1.3 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 2300/634A63F 13/335A63F 13/35A63F 2300/5586A63F 13/75A63F 13/497A63F 2300/535A63F 13/30
54
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
Methods, apparatuses, and techniques for improving an integrity of an online game include engaging in an online game session by a tester. The tester observing unexpected operation of the online game and pressing a triggering mechanism in response to the unexpected operation. Then capturing a time-based history of the online game session, and communicating the time-based history to a network entity where it is determined if the online game operation malfunctioned.
Claims
exact text as granted — not AI-modified1 . A method for improving an integrity of an application, the method comprising:
interacting with the application; observing unexpected operation of the application; activating a triggering mechanism in response to the unexpected operation; capturing a time-based history of the application session; and communicating the time-based history to a network entity for evaluation.
2 . The method of claim 1 , wherein the application comprises an online game.
3 . The method of claim 2 , wherein capturing the time-based history of the application session comprises capturing online game session activity that occurred a predetermined amount of time before the triggering mechanism is pressed.
4 . The method of claim 2 , further testing the online game.
5 . The method of claim 1 , wherein activating a triggering mechanism comprises pressing a panic button.
6 . The method of claim 1 , wherein observing unexpected operation of the application comprises observing a glitch in the operation of the application.
7 . The method of claim 1 , wherein the network entity comprises a server.
8 . The method of claim 1 , wherein communicating the time-based history comprises transmitting the time-based history over a local area network.
9 . The method of claim 1 , wherein communicating the time-based history comprises transmitting the time-based history over a wide area network.
10 . The method of claim 9 , wherein the wide area network comprises the Internet.
11 . A method of testing an online game, the method comprising:
receiving an indication of a triggering mechanism being activated in response to unexpected operation of an online game; receiving a time-based history of online game activity around a time of the triggering mechanism being activated; recreating game activity from the time-based history; and evaluating the game activity to determine if there is a malfunction in the operation of the game.
12 . The method of claim 11 , further comprising troubleshooting the malfunction in the operation of the game.
13 . An online game test unit comprising:
a triggering mechanism; a processor that captures a time-based history of game activity when the triggering mechanism is activated; a network interface that transmits the time-based history to a network entity, the network entity determines if there is a malfunction in the operation of the online game.Cited by (0)
No later patents cite this yet.
References (0)
No backward citations on record.