US2009131151A1PendingUtilityA1

Automated Techniques for Table Game State Tracking

Assignee: IGT RENO NEVPriority: Sep 1, 2006Filed: Oct 10, 2008Published: May 21, 2009
Est. expirySep 1, 2026(~0.1 yrs left)· nominal 20-yr term from priority
G07F 17/3209G07F 17/3251G07F 17/3232G07F 17/3237G07F 17/3239G07F 17/32G07F 17/322
52
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Techniques are disclosed for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table. In at least one embodiment, the system may be operable to: control a wager-based game played at the first gaming table; enable a first active game session to be conducted at the first gaming table; automatically detect a first table game state change event for triggering a change of state of the first active game session; and automatically update the state of the first game session using at least a portion of information relating to the first table game state change event. According to specific embodiments, the first table game state change event may include (or may correspond to) at least of the following events: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and/or an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table. In at least one embodiment, the first table game state change event may be analyzed and/or interpreted with respect to selected criteria, and the state of the first game session may be automatically advanced (and/or updated) in response to the analysis and/or interpretation of the first table game state change event.

Claims

exact text as granted — not AI-modified
1 . A gaming system in a casino gaming network, comprising:
 a first live casino gaming table;   a gaming controller;   memory;   the system being operable to:   control a wager-based game played at the first gaming table;   enable a first active game session to be conducted at the first gaming table;   automatically detect a first table game state change event for triggering a change of state of the first active game session, wherein the first table game state change event includes at least one event selected from a group consisting of: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table; and   automatically update the state of the first game session using at least a portion of information relating to the first table game state change event.   
   
   
       2 . The gaming system of  claim 1  being operable to:
 analyze the first table game state change event; and   automatically advance the state of the first game session in response to analysis of the first table game state change event.   
   
   
       3 . The gaming system of  claim 1  wherein the first table game state change event corresponds to a first event relating to a first player's physical gestures or movements, the system being further operable to:
 interpret the first event with respect to a first set of criteria; and   advance the state of the first game session based upon the interpretation of the first event.   
   
   
       4 . The gaming system of  claim 1  wherein the first table game state change event corresponds to a first event relating to a first casino employee's physical gestures or movements, the system being further operable to:
 interpret the first event with respect to a first set of criteria; and   advance the state of the first game session based upon the interpretation of the first event.   
   
   
       5 . The gaming system of  claim 1  wherein the first table game state change event corresponds to a first event relating to the first player's verbal instructions, the system being further operable to:
 interpret the first event with respect to a first set of criteria; and   advance the state of the first game session based upon the interpretation of the first event.   
   
   
       6 . The gaming system of  claim 1  wherein the first table game state change event corresponds to a first event relating to a casino employee's verbal instructions, the system being further operable to:
 interpret the first event with respect to a first set of criteria; and   advance the state of the first game session based upon the interpretation of the first event.   
   
   
       7 . The gaming system of  claim 1  wherein the first table game state change event corresponds to a first event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table, the system being further operable to:
 interpret the first event with respect to a first set of criteria; and   advance the state of the first game session based upon the interpretation of the first event.   
   
   
       8 . The gaming system of  claim 1  being further operable to:
 determine a current state of the first game session at the gaming table; and   interpret the first table game state change event based at least in part upon the current state of the first game session at the gaming table.   
   
   
       9 . The gaming system of  claim 1  being further operable to:
 determine an active game type of the first game session at the gaming table; and   interpret the first table game state change event based at least in part upon the active game type of the first game session at the gaming table.   
   
   
       10 . The gaming system of  claim 1  being further operable to:
 determine an active game theme of the first game session at the gaming table; and   interpret the first table game state change event based at least in part upon the active game theme of the first game session at the gaming table.   
   
   
       11 . The gaming system of  claim 1  being further operable to:
 determine at least one rule associated with game play activity relating to the first game session; and   interpret the first table game state change event based at least in part upon the at least one rule.   
   
   
       12 . The gaming system of  claim 1  further comprising:
 a first gesture input interface device operable to detect gestures associated with one or more persons; and   a first gesture interpretation component operable to process selected gestures detected by the first gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected gestures;   the gaming system being operable to:   automatically detect a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first player's physical movements, and the first player's verbal instructions;   interpret the first gesture with respect to a first set of criteria;   generate gesture interpretation information relating to the interpretation of the first gesture; and   advance a state of the first game session using at least a portion of the gesture interpretation information.   
   
   
       13 . The gaming system of  claim 1  further comprising:
 a first gesture input interface device operable to detect gestures associated with one or more persons;   a first gesture interpretation component operable to process selected gestures detected by the first gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected gestures;   the gaming system being operable to:   automatically detect a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first player's physical movements, and the first player's verbal instructions;   interpret the first gesture with respect to a first set of criteria;   generate gesture interpretation information relating to the interpretation of the first gesture; and   advance a state of the first game session using at least a portion of the gesture interpretation information;   associate the first gesture with at least one first game play instruction relating to the first game session; and   advance the state of the first game session in accordance with the at least one first game play instruction.   
   
   
       14 . The gaming system of  claim 1  further comprising:
 a first gesture input interface device operable to detect gestures associated with one or more persons; and   a first gesture interpretation component operable to process selected gestures detected by the first gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected gestures;   the gaming system being operable to:   automatically detect a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first casino employee's physical movements, and the first casino employee's verbal instructions;   interpret the first gesture with respect to a first set of criteria;   generate gesture interpretation information relating to the interpretation of the first gesture; and   advance a state of the first game session using at least a portion of the gesture interpretation information.   
   
   
       15 . The gaming system of  claim 1  further comprising:
 a first gesture input interface device operable to detect gestures associated with one or more persons; and   a first gesture interpretation component operable to process selected gestures detected by the first gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected gestures;   the gaming system being operable to:   automatically detect a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes wagering activity conducted by the first player which occurs outside of officially designated wagering zones at the gaming table;   interpret the first gesture with respect to a first set of criteria;   generate gesture interpretation information relating to the interpretation of the first gesture; and   advance a state of the first game session using at least a portion of the gesture interpretation information.   
   
   
       16 . A method for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table, the method comprising:
 controlling a wager-based game played at the first gaming table;   enabling a first active game session to be conducted at the first gaming table;   automatically detecting a first table game state change event for triggering a change of state of the first active game session, wherein the first table game state change event includes at least one event selected from a group consisting of: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table; and   automatically updating the state of the first game session using at least a portion of information relating to the first table game state change event.   
   
   
       17 . The method of  claim 16  comprising:
 analyzing the first table game state change event; and   automatically advancing the state of the first game session in response to analysis of the first table game state change event.   
   
   
       18 . The method of  claim 16  wherein the first table game state change event corresponds to a first event relating to a first player's physical gestures or movements, the method further comprising:
 interpreting the first event with respect to a first set of criteria; and   advancing the state of the first game session based upon the interpretation of the first event.   
   
   
       19 . The method of  claim 16  wherein the first table game state change event corresponds to a first event relating to a first casino employee's physical gestures or movements, the method further comprising:
 interpreting the first event with respect to a first set of criteria; and   advancing the state of the first game session based upon the interpretation of the first event.   
   
   
       20 . The method of  claim 16  wherein the first table game state change event corresponds to a first event relating to the first player's verbal instructions, the method further comprising:
 interpreting the first event with respect to a first set of criteria; and   advancing the state of the first game session based upon the interpretation of the first event.   
   
   
       21 . The method of  claim 16  wherein the first table game state change event corresponds to a first event relating to a casino employee's verbal instructions, the method further comprising:
 interpreting the first event with respect to a first set of criteria; and   advancing the state of the first game session based upon the interpretation of the first event.   
   
   
       22 . The method of  claim 16  wherein the first table game state change event corresponds to a first event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table, the method further comprising:
 interpreting the first event with respect to a first set of criteria; and   advancing the state of the first game session based upon the interpretation of the first event.   
   
   
       23 . The method of  claim 16  further comprising:
 determining a current state of the first game session at the gaming table; and   interpreting the first table game state change event based at least in part upon the current state of the first game session at the gaming table.   
   
   
       24 . The method of  claim 16  further comprising:
 determining an active game type of the first game session at the gaming table; and   interpreting the first table game state change event based at least in part upon the active game type of the first game session at the gaming table.   
   
   
       25 . The method of  claim 16  further comprising:
 determining an active game theme of the first game session at the gaming table; and   interpreting the first table game state change event based at least in part upon the active game theme of the first game session at the gaming table.   
   
   
       26 . The method of  claim 16  further comprising:
 determining at least one rule associated with game play activity relating to the first game session; and   interpreting the first table game state change event based at least in part upon the at least one rule.   
   
   
       27 . The method of  claim 16  further comprising:
 automatically detecting a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first player's physical movements, and the first player's verbal instructions;   interpreting the first gesture with respect to a first set of criteria;   generating gesture interpretation information relating to the interpretation of the first gesture; and   advancing a state of the first game session using at least a portion of the gesture interpretation information.   
   
   
       28 . The method of  claim 16  further comprising:
 automatically detecting a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first player's physical movements, and the first player's verbal instructions;   interpreting the first gesture with respect to a first set of criteria;   generating gesture interpretation information relating to the interpretation of the first gesture; and   advancing a state of the first game session using at least a portion of the gesture interpretation information;   associating the first gesture with at least one first game play instruction relating to the first game session; and   advancing the state of the first game session in accordance with the at least one first game play instruction.   
   
   
       29 . The method of  claim 16  further comprising:
 automatically detecting a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first casino employee's physical movements, and the first casino employee's verbal instructions;   interpreting the first gesture with respect to a first set of criteria;   generating gesture interpretation information relating to the interpretation of the first gesture; and   advancing a state of the first game session using at least a portion of the gesture interpretation information.   
   
   
       30 . The method of  claim 16  further comprising:
 automatically detecting a first gesture by a first player participating in the first game session at the first gaming table, wherein the first gesture includes wagering activity conducted by the first player which occurs outside of officially designated wagering zones at the gaming table;   interpreting the first gesture with respect to a first set of criteria;   generating gesture interpretation information relating to the interpretation of the first gesture; and   advancing a state of the first game session using at least a portion of the gesture interpretation information.   
   
   
       31 . A gaming system in a casino gaming network, comprising:
 a first live casino gaming table;   a gaming controller;   memory;   means for controlling a wager-based game played at the first gaming table;   means for enabling a first active game session to be conducted at the first gaming table;   means for automatically detecting a first gesture by a first person at the first gaming table, wherein the first gesture includes at least one gesture selected from a group consisting of: the first player's physical movements, the first player's verbal instructions, the first casino employee's physical movements, the first casino employee's verbal instructions, and wagering activity conducted by the first player which occurs outside of officially designated wagering zones at the gaming table;   interpreting the first gesture with respect to a first set of criteria;   generating gesture interpretation information relating to the interpretation of the first gesture; and   advancing a state of the first game session using at least a portion of the gesture interpretation information.

Join the waitlist — get patent alerts

Track US2009131151A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.