US2009203442A1PendingUtilityA1

Gaming System with Interactive Feature and Control Method Thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Feb 12, 2008Filed: Jan 23, 2009Published: Aug 13, 2009
Est. expiryFeb 12, 2028(~1.6 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/32G07F 17/3209G07F 17/3244
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Claims

Abstract

In a gaming machine, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, a player's currency is specified based on the player's language in case where the player ordered items such as beverages, foods and so on by the player's selection on a menu screen shown on a display. A monetary amount for the ordered item is converted in the player's currency and then displayed on the display. Therefore, the player can recognize the monetary amount for the ordered item in the player's familiar currency.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising:
 a display for displaying information on a game executed repeatedly,   a microphone for being input an utterance by a player,   a conversation engine for generating a reply to the input utterance by analyzing the utterance input into the microphone,   a speaker for outputting the reply generated by the conversation engine, and   a controller operable to:
 (A) get the conversation engine to specify a language used by the player based on a manual operation by the player or the utterance, 
 (B) specify a currency corresponding to the language, and 
 (C) notify, when an item has been ordered by the player, a monetary amount for the item to the player, which has been converted in the currency corresponding to the language. 
   
   
   
       2 . The gaming machine according to  claim 1 , wherein
 the controller is operable to notify, in case where plural currencies correspond to the language, the converted monetary amount to the player in all of the currencies.   
   
   
       3 . The gaming machine according to  claim 1 , wherein
 the controller is operable to convert, in case where plural items have been ordered, a total monetary amount for the plural items in the currency corresponding to the language.   
   
   
       4 . A gaming machine comprising:
 a display for displaying information on a game executed repeatedly,   a microphone for being input an utterance by a player,   a conversation engine for generating a reply to the input utterance by analyzing the utterance input into the microphone,   a speaker for outputting the reply generated by the conversation engine,   an exchange rate storing unit for storing an exchange rate between a reference currency and at least one currency, and   a controller operable to:
 (A) get the conversation engine to specify a language used by the player based on a manual operation by the player or the input utterance, 
 (B) specify a currency corresponding to the language, and 
 (C) notify, when an item has been ordered by the player, a monetary amount for the item to the player, which has been converted in the currency corresponding to the language based on the exchange rate. 
   
   
   
       5 . The gaming machine according to  claim 4 , wherein
 the controller is operable to notify, in case where plural currencies correspond to the language, the converted monetary amount to the player in all of the currencies.   
   
   
       6 . The gaming machine according to  claim 4 , wherein
 the controller is operable to convert, in case where plural items have been ordered, a total monetary amount for the plural items in the currency corresponding to the language.   
   
   
       7 . A gaming machine comprising:
 a display for displaying information on a game executed repeatedly,   a microphone for being input an utterance by a player,   a conversation engine for generating a reply to the input utterance by analyzing the utterance input into the microphone,   a speaker for outputting the reply generated by the conversation engine, and   a controller operable to:
 (A) get the conversation engine to specify a language used by the player based on a manual operation by the player or the input utterance, 
 (B) specify a currency corresponding to the language, and 
 (C) notify, when an item has been ordered by the player, a monetary amount for the item and a monetary amount corresponding to credits in a game play to the player, each of which has been converted in the currency corresponding to the language. 
   
   
   
       8 . The gaming machine according to  claim 7 , wherein
 the controller is operable to notify, in case where plural currencies correspond to the language, the converted monetary amount to the player in all of the currencies.   
   
   
       9 . The gaming machine according to  claim 7 , wherein
 the controller is operable to convert, in case where plural items have been ordered, a total monetary amount for the plural items in the currency corresponding to the language.   
   
   
       10 . A control method of a gaming machine comprising:
 receiving an utterance input by a player and generating a reply in response to the utterance based on an analysis of the utterance to output the reply as sound;   specifying a language used by the player based on a manual operation or the input utterance by the player;   specifying a currency corresponding to the language; and   notifying, when an item has been ordered by the player, a monetary amount for the item to the player, which has been converted in the currency corresponding to the language.   
   
   
       11 . The control method according to  claim 10 , wherein, in case where plural currencies correspond to the language, the converted monetary amount is notified to the player in all of the currencies. 
   
   
       12 . The control method according to  claim 10 , wherein, in case where plural items have been ordered, a total monetary amount for the plural items is converted in the currency corresponding to the language.

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