US2009203443A1PendingUtilityA1

Gaming Machine Limiting Output Conversation Voice and Control Method Thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Feb 8, 2008Filed: Jan 23, 2009Published: Aug 13, 2009
Est. expiryFeb 8, 2028(~1.5 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/3209G07F 17/32G07F 17/3267
59
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Claims

Abstract

A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game different from the first game when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising:
 a conversation generation device that recognizes a player voice and generates a reply sentence in accordance with the voice recognized;   a plurality of gaming terminals each of which has an input device to which a voice is inputted and an output device that outputs a voice;   a first game that is based on an operation of a player in each of the gaming terminals;   a second game that is different from the first game; and   a controller that operates:   (a1) to execute the first game;   (a2) when an execution result of the first game meets a predetermined condition, to execute the second game;   (a3) when the first game is executed, to prohibit an output of the reply sentence by the conversation generation device; and   (a4) when the second game is executed, in the event that the player voice is inputted to the input device, to enable the conversation generation device to generate the reply sentence relating to the player voice, and to output the reply sentence, as a voice, from the output device of the gaming terminal to which the player voice is inputted.   
   
   
       2 . A gaming machine comprising:
 a conversation generation device that recognizes a player voice and generates a reply sentence in accordance with the voice recognized;   a plurality of gaming terminals each of which has an input device to which a voice is inputted and an output device that outputs a voice;   a first game that is based on an operation of a player in each of the gaming terminals;   a second game that is different from the first game; and   a controller that operates:   (a1) to execute the first game;   (a2) when an execution result of the first game meets a predetermined condition, to execute the second game;   (a3) when the first game is executed, to prohibit an output of the reply sentence by the conversation generation device;   (a4) when the second game is executed, in the event that the player voice is inputted to the input device, to enable the conversation generation device to generate the reply sentence relating to the player voice, and to output the reply sentence as a voice from the output device of the gaming terminal to which the player voice is inputted; and   (a5) when a result of the first game meets the predetermined condition, in the event that a game in predetermined another gaming terminal is the second game, to prohibit an execution of the second game.   
   
   
       3 . A gaming machine comprising:
 a conversation generation device that recognizes a player voice and generates a reply sentence in accordance with the voice recognized;   a plurality of gaming terminals each of which has an input device to which a voice is inputted and an output device that outputs a voice;   a first game that is based on an operation of a player in each of the gaming terminals;   a second game that is different from the first game; and   a controller that operates:   (a1) to execute the first game;   (a2) when an execution result of the first game meets a predetermined condition, to execute the second game;   (a3) when the first game is executed, to prohibit an output of the reply sentence by the conversation generation device;   (a4) when the second game is executed, in the event that the player voice is inputted to the input device, to enable the conversation generation device to generate the reply sentence relating to the player voice, and to output the reply sentence as a voice from the output device of the gaming terminal to which the player voice is inputted;   (a5) when a result of the first game meets the predetermined condition, in the event that a game in predetermined another gaming terminal is the second game, to prohibit an execution of the second game and to store that a result of the first game have met the predetermined condition; and   (a6) to execute the second game based on the storing at a predetermined timing.   
   
   
       4 . A control method of a gaming machine using a conversation generation device that recognizes a player voice and generates a reply sentence in accordance with the voice recognized; a plurality of gaming terminals each of which has an input device to which a voice is inputted and an output device that outputs a voice; a first game that is based on an operation of a player in each of the gaming terminals; and a second game that is different from the first game, the method comprising the steps of:
 executing the first game;   when an execution result of the first game meets a predetermined condition, executing the second game;   when the first game is executed, prohibiting an output of the reply sentence by the conversation generation device; and   when the second game is executed, in the event that the player voice is inputted to the input device, enabling the conversation generation device to generate the reply sentence relating to the player voice, and outputting the reply sentence as a voice from the output device of the gaming terminal to which the player voice is inputted.

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