Gaming Apparatus Capable of Conversation with Player, Control Method Thereof, Gaming System Capable of Conversation with Player, and Control Method Thereof
Abstract
A gaming apparatus of the present invention comprises a microphone; a speaker; a communication interface communicably connected with a central controller which can communicate with an other gaming apparatus; and a controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting to the central controller a history of the game; (D) receiving from the central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when the start signal is received in the processing (D).
Claims
exact text as granted — not AI-modified1 . A gaming apparatus comprising:
a microphone; a speaker; a communication interface communicably connected with a central controller which can communicate with an other gaming apparatus; and a controller, said controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting to said central controller a history of the game executed in said processing (B); (D) receiving from said central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A), in the case that said start signal is received in said processing (D).
2 . The gaming apparatus according to claim 1 , wherein
said processing (E) includes (E- 1 ) outputting from said speaker a predetermined voice corresponding to a type of said start signal.
3 . The gaming apparatus according to claim 1 comprising:
a display; and an input device, wherein said processing (E) includes (E- 2 ) conducting the conversation with the player by recognizing the voice inputted from said microphone, in addition to displaying to said display a text relating to the conversation instead of outputting a voice from said speaker, in the case that there is an input to conduct the conversation by display from said input device.
4 . A gaming system comprising:
a plurality of gaming apparatuses each including a microphone, a speaker and a controller; and a central controller capable of communicating with said plurality of gaming apparatuses; wherein the controller included in each of said gaming apparatuses is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; and (C) transmitting to said central controller a history of the game executed in said processing (B), and said central controller is programmed to conduct the processing of: (X) storing the history of the game transmitted from each of said gaming apparatuses; (Y) determining whether or not the history of the game stored in said processing (X) satisfies a predetermined condition; and (Z) transmitting to each of said gaming apparatuses a start signal to start a conversation with a player, in the case that said predetermined condition is determined to be satisfied in said processing (Y), and said controller included in each of said gaming apparatuses is further programmed to conduct the processing of: (D) receiving said start signal from said central controller; and (E) conducting the conversation with the player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A), in the case that said start signal is received in said processing (D).
5 . The gaming system according to claim 4 ,
wherein said processing (E) includes (E- 1 ) outputting from said speaker a predetermined voice corresponding to a type of said start signal.
6 . The gaming system according to claim 4 ,
wherein said gaming apparatus comprises a display and an input device, and said processing (E) includes (E- 2 ) conducting the conversation with the player by recognizing the voice inputted from said microphone, in addition to displaying to said display a text relating to the conversation instead of outputting a voice from said speaker, in the case that there is an input to conduct the conversation by display from said input device.
7 . A control method of a gaming apparatus, said control method comprising the step of:
(A) recognizing a language type from a sound inputted from a microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting a history of the game executed in said step (B) to a central controller which can communicate with an other gaming apparatus; (D) receiving from said central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said step (A), in the case that said start signal is received in said step (D).
8 . A control method of a gaming system comprising a central controller and a plurality of gaming apparatuses connected through a communication circuit,
wherein said gaming apparatus is programmed to conduct the step of: (A) recognizing a language type from a sound inputted from a microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; and (C) transmitting to said central controller a history of the game executed in said step (B), and said central controller is programmed to conduct the step of: (X) storing the history of the game transmitted from each of said gaming apparatuses; (Y) determining whether or not the history of the game stored in said step (X) satisfies a predetermined condition; and (Z) transmitting to each of said gaming apparatuses a start signal to start a conversation with a player, in the case that said predetermined condition is determined to be satisfied in said step (Y), and said gaming apparatus is further programmed to conduct the processing of: (D) receiving from said central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said step (A), in the case that said start signal is received in said step (D).Join the waitlist — get patent alerts
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