US2009209340A1PendingUtilityA1

Gaming Apparatus Capable of Conversation with Player and Control Method Thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Feb 14, 2008Filed: Oct 2, 2008Published: Aug 20, 2009
Est. expiryFeb 14, 2028(~1.6 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/3232G07F 17/322G07F 17/3211G07F 17/3209G07F 17/32
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Claims

Abstract

A gaming apparatus of the present invention comprises a microphone; a speaker; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in the processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when determining in the processing (C) that the predetermined condition is satisfied.

Claims

exact text as granted — not AI-modified
1 . A gaming apparatus comprising:
 a microphone;   a speaker; and   a controller,   said controller programmed to conduct the processing of:   (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program;   (B) executing a game;   (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and   (D) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.   
   
   
       2 . The gaming apparatus according to  claim 1 ,
 wherein   said processing (D) includes   (D-1) outputting a predetermined voice from said speaker, when determining in said processing (C) that said predetermined condition is satisfied.   
   
   
       3 . The gaming apparatus according to  claim 1 , said gaming apparatus comprising:
 a display; and   an input device,   wherein   said processing (D) includes   (D-2) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to displaying to said display a text relating to the conversation instead of outputting a voice from said speaker, in the case that there is an input to conduct the conversation by display from said input device.   
   
   
       4 . A gaming apparatus comprising:
 a microphone;   a speaker;   an input device; and   a controller,   said controller programmed to conduct the processing of:   (A) recognizing a language type by an input from said input device;   (B) executing a game;   (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and   (D) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.   
   
   
       5 . The gaming apparatus according to  claim 4 ,
 wherein   said processing (D) includes   (D-1) outputting a predetermined voice from said speaker, when determining in said processing (C) that said predetermined condition is satisfied.   
   
   
       6 . The gaming apparatus according to  claim 4 , said gaming apparatus comprising
 a display,   wherein   said processing (D) includes   (D-2) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to displaying to said display a text relating to the conversation instead of outputting a voice from said speaker, in the case that there is an input to conduct the conversation by display from said input device.   
   
   
       7 . A control method of a gaming apparatus, the control method comprising the step of:
 (A) recognizing a language type from a sound inputted from a microphone by executing a language recognition program;   (B) executing a game;   (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and   (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from a speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.   
   
   
       8 . A control method of a gaming apparatus, the control method comprising the step of:
 (A) recognizing a language type by an input from an input device;   (B) executing a game;   (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and   (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from a speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.

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