Gaming Apparatus Capable of Conversation with Player and Control Method Thereof
Abstract
A gaming apparatus of the present invention comprises a microphone; a speaker; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in the processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when determining in the processing (C) that the predetermined condition is satisfied.
Claims
exact text as granted — not AI-modified1 . A gaming apparatus comprising:
a microphone; a speaker; and a controller, said controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.
2 . The gaming apparatus according to claim 1 ,
wherein said processing (D) includes (D-1) outputting a predetermined voice from said speaker, when determining in said processing (C) that said predetermined condition is satisfied.
3 . The gaming apparatus according to claim 1 , said gaming apparatus comprising:
a display; and an input device, wherein said processing (D) includes (D-2) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to displaying to said display a text relating to the conversation instead of outputting a voice from said speaker, in the case that there is an input to conduct the conversation by display from said input device.
4 . A gaming apparatus comprising:
a microphone; a speaker; an input device; and a controller, said controller programmed to conduct the processing of: (A) recognizing a language type by an input from said input device; (B) executing a game; (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.
5 . The gaming apparatus according to claim 4 ,
wherein said processing (D) includes (D-1) outputting a predetermined voice from said speaker, when determining in said processing (C) that said predetermined condition is satisfied.
6 . The gaming apparatus according to claim 4 , said gaming apparatus comprising
a display, wherein said processing (D) includes (D-2) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to displaying to said display a text relating to the conversation instead of outputting a voice from said speaker, in the case that there is an input to conduct the conversation by display from said input device.
7 . A control method of a gaming apparatus, the control method comprising the step of:
(A) recognizing a language type from a sound inputted from a microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from a speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.
8 . A control method of a gaming apparatus, the control method comprising the step of:
(A) recognizing a language type by an input from an input device; (B) executing a game; (C) determining whether or not a history of the game executed in said processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from a speaker by executing a conversation program corresponding to the language recognized in said processing (A), when determining in said processing (C) that said predetermined condition is satisfied.Join the waitlist — get patent alerts
Track US2009209340A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.