US2009233690A1PendingUtilityA1

Gaming Machine

Assignee: ARUZE GAMING AMERICA INCPriority: Mar 12, 2008Filed: Mar 11, 2009Published: Sep 17, 2009
Est. expiryMar 12, 2028(~1.6 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/3267G07F 17/3244G07F 17/3227
59
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Claims

Abstract

A gaming machine executes a second game based on game result of a first game. The second game is composed of a plurality of unit free games. In the second game, the gaming machine presents a plurality of options to the player, when the unit free game is executed predetermined times. At this time, the gaming machine identifies a language to be used by the player based on speech input by the player. Then, the gaming machine provides the player with information based on a game history related to the selection of option. The information based on a game history is expressed in the language to be used by the player.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising:
 a memory device that stores game history information;   an output device that outputs speech data or character data of conversation information on the game history;   an input device that converts the input player's speech into speech data;   a speech recognition device that identifies a language of the speech data;   a character conversion device that converts the conversation information on game history into character data in the identified language, based on the identified language identified by the speech recognition device;   a speech conversion device that converts the character data in the identified language that was converted by the character conversion device, into the speech data of the conversion information on the game history in the identified language, and   a processor that executes:
 (a) a process to execute a first game on the condition that betting of gaming value was performed; 
 (b) a process to execute a second game composed of a plurality of unit free games, if a game result of the first game meets a predetermined condition; 
 (c) a process to present a plurality of options to a player and to accept the player's speech input to the input device, when the unit free game is executed predetermined times in the second game; 
 (d) a process to accept the player's speech input to the input device; 
 (e) a process to extract conversation information on a game history related to a selection of the options; 
 (f) a process to convert the extracted conversation information on the game history into the character data in the identified language identified based on the input player's speech, and to output the character data in the identified language to the output device; 
 (g) a process to convert the character data in the identified language that was converted by the speech conversion device, into the speech data of the conversation information in the identified language on the game history, and to output the speech data to the output device; 
 (h) a process to award a prize corresponding to a selection result of the option by the player. 
   
   
   
       2 . The gaming machine of  claim 1 , wherein the processor executes:
 (i) a process to output to the output device the character data or the speech data of a confirmation message in the identified language if there is the player's selection for the options;   (j) a process to be fixed the selection of the options, when the operation to be fixed the selection of the options is performed, corresponding to the output of the confirmation message; and   (k) a process to cancel the selection of the option when the operation to cancel the selection of the option is performed, corresponding to the output of the confirmation message.   
   
   
       3 . A gaming machine comprising:
 a memory device that stores game history information;   an output device that outputs speech data or character data of conversation information on the game history;   an input device that converts the input player's speech into speech data;   a speech recognition device that identifies a language of the speech data;   a character conversion device that converts the conversation information on game history into character data in the identified language, based on the identified language identified by the speech recognition device;   a speech conversion device that converts the character data in the identified language that was converted by the character conversion device, into the speech data of the conversion information on the game history in the identified language, and   a process that executes:
 (a) a process to execute a first game on the condition that betting of gaming value was performed; 
 (b) a process to execute a second game composed of a plurality of unit free games, if a game result of the first game meets a predetermined condition; 
 (c) a process to randomly and respectively associate any of a first prize content which indicates a continuation of the second game or a second prize content which indicates a termination of the second game, with a plurality of options to be presented to the player when the unit free game is executed predetermined times in the second game; 
 (d) a process to present the plurality of options to the player, and to accept the player's speech input to the input device; 
 (e) a process to accept the player's selection to the plurality of options; 
 (f) a process to calculate the probability that the first prize is associated with the option, based on the game history information stored in the memory device, and to extract conversation information on the game history associated with the calculated probability; 
 (g) a process to convert the extracted conversation information on the game history into character data in the identified language identified based on the input player's speech, and to output the character data in the identified language to the output device; 
 (h) a process to convert the character data in the identified language that was converted by the speech conversion device, into speech data of the conversation information in the identified language on the game history, and to output the speech data to the output device; and 
 (i) a process to award a prize corresponding to a selection result of the options by the player. 
   
   
   
       4 . The gaming machine of  claim 3 , wherein the processor executes:
 (j) a process to output to the output device the character data or the speech data of a confirmation message in the identified language if there is the player's selection for the options;   (k) a process to be fixed the selection of the options, when the operation to be fixed the selection of the options is performed, corresponding to the output of the confirmation message; and   (l) a process to cancel the selection of the option when the operation to cancel the selection of the option is performed, corresponding to the output of the confirmation message.

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