Gaming system, a method of gaming and a game controller
Abstract
A gaming system comprising: a game play mechanism operable by a player to input an initiate base game instruction or to input an initiate feature game instruction; and a game controller arranged to: implement a base game in response to receipt of an initiate base game instruction and to implement a feature game triggerable from the base game when the feature game is triggered; implement a feature game in response to receipt of an initiate feature game instruction; and deduct different credit amounts in response to receipt of the initiate base game instruction and the initiate feature game instruction such that expected return to player is the same irrespective of the instruction.
Claims
exact text as granted — not AI-modified1 . A gaming system comprising:
a game play mechanism operable by a player to input an initiate base game instruction or to input an initiate feature game instruction; and a game controller arranged to:
implement a base game in response to receipt of an initiate base game instruction and to implement a feature game triggerable from the base game when the feature game is triggered;
implement a feature game in response to receipt of an initiate feature game instruction; and
deduct different credit amounts in response to receipt of the initiate base game instruction and the initiate feature game instruction such that expected return to player is the same irrespective of the instruction.
2 . A gaming system as claimed in claim 1 , wherein the game controller is arranged to deduct a different credit amount in response to the initiate feature game instruction by deducting a multiple of the credit amount deducted for an equivalent win entitlement in the base game.
3 . A gaming system as claimed in claim 2 , wherein the game play mechanism is operable by the player to select from two or more different win entitlements.
4 . A gaming system as claimed in claim 2 , wherein a multiplier (E) is derived in accordance with the equation
E
=
Ft
Bt
+
F
,
where
B=the expected base win per base game,
F=the expected feature win, and
t=the trigger rate in number of games.
5 . A gaming system as claimed in claim 2 , wherein the feature game comprises a series of free games (n) and the feature game is retriggerable during the feature game and a multiplier (E) is derived in accordance with the equation
E
=
nmt
t
-
n
+
nm
,
where
m=a multiplier applied to wins during the feature, and
t=the trigger rate in number of games.
6 . A gaming system as claimed in claim 1 , wherein the price (P) of the game in credits when the player enters the initiate feature game instruction is determined in accordance with the formula:
P =( RR/RTP )* NL*BL, where RR is the ratio of the return from the feature game to the return from the base game; RTP is the average return to player; NL is the number of lines played; and BL is the bet per line.
7 . A gaming system as claimed in claim 1 , wherein the game controller is implemented, at least in part, by a processor executing code stored in a memory of the gaming system.
8 . A gaming system as claimed in claim 1 , wherein the game controller comprises a base game controller and a feature game controller for implementing the base and feature games respectively.
9 . A gaming system as claimed in claim 1 , wherein the game controller comprises a credit controller arranged to determine the credit amounts to be deducted.
10 . A game controller for a gaming system, the game controller arranged to:
implement a base game in response to receipt of an initiate base game instruction and to implement a feature game triggerable from the base game when the feature game is triggered; implement a feature game in response to receipt of an initiate feature game instruction; and deduct different credit amounts in response to receipt of the initiate base game instruction and the initiate feature game instruction such that expected return to player is the same irrespective of the instruction.
11 . A game controller as claimed in claim 10 , arranged to deduct a different credit amount in response to the initiate feature game instruction by deducting a multiple of the credit amount deducted for an equivalent win entitlement in the base game.
12 . A game controller as claimed in claim 11 , wherein a multiplier (E) is derived in accordance with the equation
E
=
Ft
Bt
+
F
,
where
B=the expected base win per base game,
F=the expected feature win, and
t=the trigger rate in number of games.
13 . A game controller as claimed in claim 11 , wherein the feature game comprises a series of free games (n) and the feature game is retriggerable during the feature game and a multiplier (E) is derived in accordance with the equation
E
=
nmt
t
-
n
+
nm
,
where
m=a multiplier applied to wins during the feature, and
t=the trigger rate in number of games.
14 . A game controller as claimed in claim 10 , wherein the price (P) of the game in credits when the player enters the initiate feature game instruction is determined in accordance with the formula:
P =( RR/RTP )* NL*BL, where RR is the ratio of the return from the feature game to the return from the base game; RTP is the average return to player; NL is the number of lines played; and BL is the bet per line.
15 . A game controller as claimed in claim 10 , implemented, at least in part, by a processor executing code stored in a memory.
16 . A game controller as claimed in claim 10 , comprising a base game controller and a feature game controller for implementing the base and feature games respectively.
17 . A game controller as claimed in claim 10 , comprising a credit controller arranged to determine the credit amounts to be deducted.
18 . A method of gaming comprising:
implementing a base game in response to receipt of an initiate base game instruction and to implement a feature game triggerable from the base game when the feature game is triggered; implementing a feature game in response to receipt of an initiate feature game instruction; and deducting different credit amounts in response to receipt of the initiate base game instruction and the initiate feature game instruction such that expected return to player is the same irrespective of the instruction.
19 . A method as claimed in claim 18 , comprising deducting a different credit amount in response to the initiate feature game instruction by deducting a multiple of the credit amount deducted for an equivalent win entitlement in the base game.
20 . A method as claimed in claim 19 , wherein a multiplier (E) is derived in accordance with the equation
E
=
Ft
Bt
+
F
,
where
B=the expected base win per base game,
F=the expected feature win, and
t=the trigger rate in number of games.
21 . A method as claimed in claim 19 , wherein the feature game comprises a series of free games (n) and the feature game is retriggerable during the feature game and a multiplier (E) is derived in accordance with the equation
E
=
nmt
t
-
n
+
nm
,
m=a multiplier applied to wins during the feature, and
t=the trigger rate in number of games.
22 . A method as claimed in claim 18 , wherein the price (P) of the game in credits when the player enters the initiate feature game instruction is determined in accordance with the formula:
P =( RR/RTP )* NL*BL, where RR is the ratio of the return from the feature game to the return from the base game; RTP is the average return to player; NL is the number of lines played; and BL is the bet per line.
23 . A method of gaming according to claim 18 and further including a computer program code.
24 . A method of gaming according to claim 23 and further including a computer readable medium comprising said program code.
25 . A method of gaming according to claim 23 and further including a data signal comprising said program code.
26 . A method of gaming according to claim 23 and further including transmitting said program code.Join the waitlist — get patent alerts
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