US2009239612A1PendingUtilityA1

Gaming Machine And Control Method Thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Mar 19, 2008Filed: Jul 29, 2008Published: Sep 24, 2009
Est. expiryMar 19, 2028(~1.7 yrs left)· nominal 20-yr term from priority
G07F 17/3227G07F 17/3216G07F 17/32
55
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Claims

Abstract

In a gaming machine, platy members 7, 7, each of which has described thereon an advertisement such as a shop name of amusement place or amusement place event information, are detachably mounted to both of the right and left of a cabinet 10. Further, a first liquid crystal display panel 18 is arranged on a front face of the cabinet 10, and a second liquid crystal display panel 3 is arranged on a rear face of the cabinet 10. Where a game is performed, each of the liquid crystal display panels 18, 3 displays a game image which is indicative of the progress of the game. If no game is performed, the first liquid crystal display panel 18 displays a demonstration image for explaining the contents of the game, and the second liquid crystal display panel 3 displays an informational image which is representative of amusement place event information. As the result thereof, an appearance of the gaming machine can be enhanced with efficient use of the right and left side faces and the rear face of the cabinet 10. Moreover, the gaming machine enables each of the liquid crystal display panels 18, 3 to display an optimal image to be provided to a player, as required.

Claims

exact text as granted — not AI-modified
1 . A gaming machine, comprising:
 a cabinet;   a liquid crystal display section, which is arranged on one face of the cabinet and in which an image pertinent to a game is displayed; and   a platy member, which is detachably mounted to a face other than said one face of the cabinet.   
   
   
       2 . A gaming machine, comprising:
 a cabinet;   a first liquid crystal display section, which is arranged on one face of the cabinet and in which an image pertinent to a game is displayed;   a second liquid crystal display section, which is arranged on a face other than said one face of the cabinet;   a memory section, which stores data of an image pertinent to a game;   an insertion section into which a recording medium having image data recorded therein is removably inserted; and   a processor, which executes processes of:   (a) causing the first liquid crystal display section to display an image that is based upon the data stored in the memory section; and   (b) causing the second liquid crystal display section to display an image that is based upon the recording medium inserted into the insertion section.   
   
   
       3 . The gaming machine according to  claim 2 , wherein the processor further executes a process of (c) judging whether or not a game is performed, and the process (a) is a process of causing the first and second liquid crystal display sections to display the images which are based upon the data stored in the memory section in a case where it is judged that the game is performed in the process (c). 
   
   
       4 . The gaming machine according to  claim 3 , wherein: the memory section stores data of a game image, which is indicative of a progress of a game, and data of a demonstration image for explaining contents of the game;
 the process (a) is a process of causing the first and second liquid crystal display sections to display the images which are based upon the data of the game image stored in the memory section in a case where it is judged that the game is performed in the process (c); and   the process (a) is a process of causing the first liquid crystal display section to display the image which is based upon the data of the demonstration image stored in the memory section in a case where it is judged that no game is performed in the process (c).   
   
   
       5 . A gaming machine, comprising:
 a cabinet;   a first liquid crystal display section, which is arranged on one face of the cabinet and in which an image pertinent to a game is displayed;   a second liquid crystal display section, which is arranged on a face other than said one face of the cabinet;   a memory section, which stores data of an image pertinent to a game;   an insertion section into which a recording medium having image data recorded therein is removably inserted; and   a processor, which executes processes of:   (a) judging whether or not a game is performed;   (b) causing the first and second liquid crystal display sections to display images which are based upon data stored in the memory section in a case where it is judged that the game is performed in the process (a);   (c) causing the first and second liquid crystal display sections to display the images which are based upon the data stored in the memory section in a case where it is judged that the game is performed in the process (a); and   (d) causing the second liquid crystal display section to display the image which is based upon the data recorded in the recording medium inserted into the insertion section in a case where it is judged that no game is performed in the process (a).   
   
   
       6 . A gaming machine, comprising:
 a cabinet;   a first liquid crystal display section, which is arranged on one face of the cabinet and on which an image pertinent to a game is displayed;   a second liquid crystal display section, which is arranged on a face other than said one face of the cabinet;   a memory section, which stores data of a game image indicative of a progress of a game and data of a demonstration image for explaining contents of the game;   an insertion section into which a recording medium having image data recorded therein is removably inserted; and   a processor, which executes processes of:   (a) judging whether or not a game is performed;   (b) causing the first and second liquid crystal display sections to display the image which is based upon the data of the game image stored in the memory section in a case where it is judged that the game is performed in the process (a);   (c) causing the first liquid crystal display section to display the image which is based upon the data of the demonstration image stored in the memory section in a case where it is judged that no game is performed in the process (a); and   (d) causing the second liquid crystal display section to display the image which is based upon the data recorded in the recording medium inserted into the insertion section in a case where no game is performed in the process (a).   
   
   
       7 . A method of controlling a game machine which includes: a cabinet; a first liquid crystal display section, which is arranged on one face of the cabinet and in which an image pertinent to a game is displayed; a second liquid crystal display section, which is arranged on a face other than said one face of the cabinet; a memory section, which stores data of an image pertinent to a game; and an insertion section in which a recording medium having image data recorded therein is removably inserted, said method comprising the steps of:
 (a) causing the first liquid crystal display section to display the image which is based upon the data stored in the memory section; and   (b) causing the second liquid crystal display section to display the image which is based upon the data recorded in the recording medium inserted into the insertion section.

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