US2009253477A1PendingUtilityA1

Gaming Machine Having Questionnaire Function And Control Method Thereof

57
Assignee: ARUZE GAMING AMERICA INCPriority: Apr 3, 2008Filed: Apr 3, 2009Published: Oct 8, 2009
Est. expiryApr 3, 2028(~1.7 yrs left)· nominal 20-yr term from priority
G07F 17/3202G07F 17/34G07F 17/323G07F 17/3232G07F 17/3262
57
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Claims

Abstract

A gaming machine of the present invention includes: a controller which executes a process of starting a game while it is triggered that a predetermined condition has been met, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value; a stocker for stocking a form on which questions to be answered are printed; an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game has reached a predetermined value by the controller; a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered; a reading device which reads the form in which answers to questions are entered and which data-converts the read answer; a memory which stores the data-converted answers by the reading device and plural types of video data and audio data; and a reproduction device which reproduces video data or audio data stored in the memory. The controller executes a process of transfer to a waiting state waiting for re-collection of the form in which answers to questions have been entered, after ejecting the form by the ejection device, a process of associating an answer data-converted from the form re-collected after transfer to the waiting state, with a game history obtained until transfer to the waiting state, and storing the associated answer in the memory, and a process of selecting video data and audio data from the memory in accordance with the answer and game history stored in the memory. The reproduction device reproduces the video data and audio data selected by the controller.

Claims

exact text as granted — not AI-modified
1 . A gaming machine, comprising:
 a controller which executes a process of starting a game, as triggered by establishment of a predetermined condition;   a reading device which reads a form in which an answer to a question has been filled, and converts the read answer into data; and   a memory which stores the data of the answer converted by the reading device.   
     
     
         2 . The gaming machine according to  claim 1 , further comprising:
 a memory which stores plural types of video data and audio data; and   a reproduction device which reproduces video data and audio data selected in response to the stored answer.   
     
     
         3 . The gaming machine according to  claim 1 , further comprising a communication interface connected to a counting server for counting the answer to the question, wherein:
 the communication interface transmits the answer data-converted by the reading device to the counting server together with identification information for identifying a transmission source.   
     
     
         4 . The gaming machine according to  claim 1 , wherein:
 the controller executes a process of counting the number of times of executing the game and a process of judging whether or not the counted number of times of executing the game reaches a predetermined value, and further comprises:   a stocker for stocking a form on which questions to be answered are printed; and   an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game reaches a predetermined value by the controller.   
     
     
         5 . The gaming machine according to  claim 4 , further comprising a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered, wherein:
 the reading device reads an answer from the form re-collected by the re-collection device, and data-converts the read answer.   
     
     
         6 . The gaming machine according to  claim 5 , wherein:
 the controller executes a process of setting a waiting state of waiting for re-collection of the form in which answers to questions are entered, after ejecting the form by the ejection device and a process of associating the answer data-converted from the form re-collected after establishing the waiting state, with a game history obtained until the waiting state is established, and then, storing the associated answer in the memory.   
     
     
         7 . The gaming machine according to  claim 6 , further comprising:
 a memory which stores plural types of video data and audio data; and   a reproduction device which reproduces video data and audio data selected in response to the stored answer and game history.   
     
     
         8 . The gaming machine according to  claim 5 , wherein:
 the re-collection device has: a re-collection box for stocking a form from which an answer can be read, from among the answered entry sheets; and another re-collection box for re-collecting a form from which an answer cannot be read.   
     
     
         9 . A gaming machine, comprising:
 a controller which executes a process of starting a game, as triggered by establishment of a predetermined condition, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value;   a stocker for stocking a form on which questions to be answered are printed;   an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game has reached a predetermined value by the controller;   a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered;   a reading device which reads the form in which answers to questions are entered and which data-converts the read answer;   a memory which stores the answers data-converted by the reading device and plural types of video data and audio data; and   a reproduction device which reproduces video data or audio data stored in the memory, wherein:   the controller executes a process of transfer to a waiting state waiting for re-collection of the form in which answers to questions have been entered, after ejecting the form by the ejection device, a process of associating an answer data-converted from the form re-collected after transfer to the waiting state with a game history obtained until transfer to the waiting state, and storing the associated answer in the memory, and a process of selecting video data and audio data from the memory in accordance with the answer and game history stored in the memory, and wherein:   the reproduction device reproduces the video data and audio data selected by the controller.   
     
     
         10 . A gaming machine, comprising:
 a controller which executes a process of starting a game, as triggered by establishment of a predetermined condition, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value;   a stocker for stocking a form on which questions to be answered are printed;   an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game has reached a predetermined value by the controller;   a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered;   a reading device which reads the form in which answers to questions are entered and which data-converts the read answer; and   a memory which stores the answer data-converted by the reading device, wherein:   the re-collection device has: a re-collection box for stocking a form from which an answer can be read, from among the answered entry sheets; and another re-collection box for re-collecting a form from which an answer cannot be read.   
     
     
         11 . A method of acquiring from a player an answer to a question, comprising the steps of:
 starting a game while it is triggered that a predetermined condition has been met;   reading, by a reading device, a form in which an answer to a question has been entered;   data-converting the read answer; and   storing the data-converted answer in a memory.

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