Method for using random numbers across multiple gaming consoles
Abstract
The instant invention provides a method for determining by a first game (which may or may not be displayed to the player) a game outcome which is displayed to the player at least via a different second game representation, across a number of gaming machines where preferably all games being mapped are equivalent to permit a one to one correspondence in terms of prizes awardable. The method requires at least 2 lists of symbols with the first list (for example having a list of 6 sided die combinations) varying in order for each gaming machines, and the second list being a common list of game outcomes used on each gaming machine. For each combination in the first list, an index is used to point to a corresponding combination in the second list. By doing so, the first list upon receiving a dice combination acts as a filter to redirect which game outcome of the second list should be shown, thereby allowing games to use the same random numbers to show different game outcomes.
Claims
exact text as granted — not AI-modified1 . A gaming console comprising:
a wager mechanism; at least 1 display; a pay table; and pre-stored data comprising a first list of symbol sets and at least a second list of symbol sets with each of said symbol sets containing at least 1 symbol and at least 1 index pointer, with each of said symbol sets of said first list being mapped to one or more of said symbol sets of said second list via said index pointers, with the symbol sets of said second list representing game outcomes; wherein on a wager made by a player via said wager mechanism, said gaming console being configured to select from the said first list a symbol set including an index pointer, using said index pointer to determine a symbol set of said second list to produce a game outcome to be displayed on said display and awarding prizes for said game outcome according to said pay table.
2 . A game console of claim 1 , wherein at least one selectable symbol set of said first list includes multiple index pointers to said symbol sets of said second list, said gaming console being configured to select one of said multiple index pointers to determine the game outcome to be displayed on said display and awarding prizes for said game outcome according to said pay table.
3 . A game console of claim 1 , wherein said second list provides game outcomes for a reel based game and said set of symbols of the first list represents game outcomes of a different game than said second list.
4 . A game console of claim 1 , wherein either said first or second list is replaced by an algorithm capable of generating equivalent data to said symbol sets and/or index pointers after said wager has been made and prior to said game outcome being displayed.
5 . A game console of claim 1 , wherein only winning game outcomes are recorded in either said first or said second list of symbols sets.
6 . A method for determining by a first game, a game outcome that is displayed to a player via a different game representation other than that of said first game comprising:
creating a first list of symbol sets representing at least winning outcomes of said first game wherein each of said symbol sets contains at least one symbol and one index pointer; creating at least a second list of symbol sets representing at least winning outcomes of a second game wherein each of said symbol sets contains at least one symbol and at least one index pointer; mapping each of said symbol sets of said first list to one or more of said symbol sets of said second list via said index pointers; wherein on a wager made by said player, selecting from the said first list a symbol set including an index pointer, using said index pointer to determine a symbol set of said second list to produce a second game outcome, and displaying to said player said second game outcome.
7 . The method of claim 6 wherein at least one selectable symbol set of said first list includes multiple index pointers to said symbol sets of said second list, and selecting one of said multiple index pointers to determine the game outcome to be displayed to said player.
8 . The method of claim 6 wherein said second list provides game outcomes for a reel based game and said set of symbols of the first list represents game outcomes of a different game than said second list.
9 . The method of claim 6 wherein either said first or second list is replaced by an algorithm capable of generating equivalent data to said symbol sets and/or index pointers after said wager has been made and prior to said game outcome being displayed.
10 . The method of claim 6 wherein only winning game outcomes are recorded in either said first or said second list of symbols sets.
11 . A method used in connection with a wager made by a player at a game console for determining by a first game, a game outcome that is displayed to a player via a different game representation other than that of said first game using a data processor including a data storage structure, said data storage structure containing a first list of symbol sets representing game outcomes of said first game and at least a second list of symbol sets representing game outcomes of said second game with each of said symbol sets containing at least 1 symbol and at least 1 index pointer, each of said symbol sets of said first list being mapped to one or more of said symbol sets of said second list via said index pointers, comprising:
selecting from the said first list a symbol set including an index pointer; using said index pointer to determine a symbol set of said second list to produce a second game outcome; and displaying to said player said second game outcome.
12 . The method of claim 11 wherein the data processor is included within the game console.Cited by (0)
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