US2010029377A1PendingUtilityA1

Shared physics engine in a wagering game system

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Assignee: CANTERBURY STEPHEN APriority: Oct 3, 2006Filed: Oct 3, 2007Published: Feb 4, 2010
Est. expiryOct 3, 2026(~0.2 yrs left)· nominal 20-yr term from priority
G07F 17/32
55
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Claims

Abstract

A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a centralized physics engine operable to model motion physics for multiple wagering game machines.

Claims

exact text as granted — not AI-modified
1 . A computerized wagering game system, comprising:
 a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and   a centralized physics engine operable to model motion physics for multiple wagering game machines.   
   
   
       2 . The computerized wagering game system of  claim 1 , wherein the centralized physics engine comprises part of a server and the multiple wagering game machines comprise network-coupled wagering game machines. 
   
   
       3 . The computerized wagering game machine of  claim 1 , wherein motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity. 
   
   
       4 . The computerized wagering game system of  claim 1 , wherein the centralized physics engine is further operable to model an object visible to two or more of the multiple game machines. 
   
   
       5 . The computerized wagering game system of  claim 1 , wherein the centralized physics engine is operable to model interaction between two or more objects, each of the two or more objects associated with a different one of the two or more game machines. 
   
   
       6 . A method of providing physics modeling in a wagering game system, comprising:
 presenting a wagering game on which monetary value can be wagered; and   modeling motion physics for multiple wagering game machines in a centralized physics engine.   
   
   
       7 . The method of  claim 6 , wherein the centralized physics engine comprises part of a server and the wagering game is presented on one or more network-coupled wagering game machines. 
   
   
       8 . The method of  claim 6 , wherein modeling motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity. 
   
   
       9 . The method of  claim 6 , wherein the modeling motion physics comprises modeling an object visible to two or more of the multiple game machines. 
   
   
       10 . The method of  claim 6 , wherein modeling motion physics comprises modeling interaction between two or more objects, each of the two or more objects associated with a different one of the two or more game machines. 
   
   
       11 . A computerized wagering game server, comprising:
 a communications module operable to communicate with one or more wagering game machines comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and   a centralized physics engine operable to model motion physics for two or more of the wagering game machines.   
   
   
       12 . The computerized wagering game server of  claim 1 , wherein the server is further operable to conduct at least one of a wagering game, a community game, a bonus game, and a multi-player game for presentation on at least one of the coupled wagering game machines. 
   
   
       13 . The computerized wagering game server of  claim 1 , wherein motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity. 
   
   
       14 . The computerized wagering game server of  claim 1 , wherein the centralized physics engine is further operable to model an object visible to two or more of the wagering game machines. 
   
   
       15 . The computerized wagering game server of  claim 1 , wherein the centralized physics engine is operable to model interaction between two or more objects, each of the two or more objects associated with a different one of two or more of the wagering game machines. 
   
   
       16 . A method of providing physics modeling in a wagering game server, comprising:
 communicating with one or more wagering game machines comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and   modeling motion physics for two or more of the wagering game machines in a centralized physics engine comprising part of the wagering game server.   
   
   
       17 . The computerized wagering game server of  claim 16 , further comprising conducting at least one of a wagering game, a community game, a bonus game, and a multi-player game on the server for presentation on at least one of the coupled wagering game machines. 
   
   
       18 . The computerized wagering game server of  claim 16 , wherein motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity. 
   
   
       19 . The computerized wagering game server of  claim 16 , wherein the centralized physics engine is further operable to model an object visible to two or more of the wagering game machines. 
   
   
       20 . The computerized wagering game server of  claim 16 , wherein the centralized physics engine is operable to model interaction between two or more objects, each of the two or more objects associated with a different one of two or more of the wagering game machines.

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