US2010052256A1PendingUtilityA1
Ten0
Est. expiryFeb 3, 2025(expired)· nominal 20-yr term from priority
Inventors:Abhishek Kumar
A63F 2001/0416A63F 2003/046A63F 1/00A63F 1/04
60
PatentIndex Score
0
Cited by
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Claims
Abstract
Ten0 is an entertaining, multi-level card game involving the fundamentals of math. It is inclusive of four operands that are central to the game. The Ten0 also features a Ten0 scale reading and special cards. One of the unique features of this game is that it is an educational game and also a fun game. Playing Ten0 games include providing a deck of cards, dealing cards, forming the deck, placing the deck faced down, and starting the game with the total for all participating players. The players choosing card(s) from his/her hand, calculating and recording with the use of the card(s), drawing a card and shuffling the deck and finishing the game.
Claims
exact text as granted — not AI-modified1 . A method of playing an educational game comprising the steps of:
(1) providing a deck of cards including a set of said playing cards having a display of a numerical value including an assigned arithmetic operation symbol designated and printed with the indicia “0 100” designated, and a set of said playing cards having a display of an assigned special cards including of all four arithmetic operation symbols designated and printed with the indicia “0 100” designated; (2) dealing predetermined number of playing cards to a plurality of players forming a hand for each players, forming said deck, and placing said deck facing down; (3) proceeding a given total; (4) proceeding each player in turn which further comprises the steps of: (a) choosing said card(s) from his/her said hand; (b) calculating said card(s) from his/her said hand, placing said card(s) facing up, and recording said total; (c) drawing said card from the said deck; and (d) proceeding to the next player with repetition steps from (4); and (5) shuffling said playing cards when said deck is empty; and continue thereon until one player has finished said his/her hand determines the winner; and the game may proceed for remaining players or start a new game.
2 . The method of playing an educational game in accordance with claim 1 , during the steps of (3) and (4), proceeding the game with said total at 50 wherein said total consists of natural numbers exclusively between 0 and 100 during the play of the game, viewing Ten0 Scale Reading as a display of the range of “0” to “100” with assigned arithmetic operation symbols also graphically displayed to guide the said player staying in the range of 0 to 100, and calculating and recording said total.
3 . The method of playing an educational game in accordance with claim 1 , during the step of (1), wherein the set of numerical values having a display of one numerical values ranging from 1-10 including an assigned arithmetic operation symbol and printed with the indicia “0 100” designated.
4 . The method of playing an educational game in accordance with claim 3 , wherein the assigned arithmetic operation symbol having one of arithmetic operation symbols designated are an addition (+) symbol, subtraction (−) symbol, multiplication symbol (×), and division (/) symbol.
5 . The method of playing an educational game in accordance with claim 1 , wherein the said special card having a display one of an assigned special cards including Ten0, Switch0, Zer0 with all four arithmetic operation symbols designated are an addition, subtraction, multiplication, division and printed with the indicia “0 100” designated which further comprising the steps of:
(1) if said special card is Ten0 card, a player choosing any math operation in place of the arithmetic operation symbol designated on said playing cards having a display of a numerical value; (2) if said special card is Ten0 card, a player choosing a division math operation in place of the arithmetic operation symbol designated on said playing cards having a display of a numerical value then a player can only divide said total by a said playing card only with remainder 0 or 1 in which the quotient is altered and recorded as a new said total disregarding the remainder; (3) if said special card is Ten0 card, a player choosing any math operation in place of the arithmetic operation symbol designated on said playing cards having a display of a numerical value used to surpass the said total at either 0 or 100 and the new said total must be stated as the minimum of 0 or the maximum of 100 by altering and recording this new said total; (4) if said special card is Switch0 card, a player choosing to turn addition operation symbol “+” to a subtraction operation symbol “−” designated on said playing cards having a display of a numerical value and vice versa; (5) if said special card is Switch0 card, a player choosing to turn multiplication operation symbol “×” to a division operation symbol “/” designated on said playing cards having a display of a numerical value and vice versa; and (6) if said special card is Zer0 card, a player choosing any math operation in place of the arithmetic operation symbol designated on said special card complying with numerical value 0;
6 . The method of playing an educational game in accordance with claim 1 , during the step of (4)(b), where a player calculating said card(s) from his/her said hand, placing said card(s) facing up, and recording said total further comprising the steps of: (1) if said total is 0, said player choosing only one of said playing card(s) comprising addition operand card or said special card, and (2) if said total is in the range exclusively between 1 and 100, said player choosing only one of said card(s) comprising addition operand card, subtraction operand card, multiplication operand card, division operand card, or said special card.
7 . The method of playing an educational game in accordance with claim 1 , during the steps of (4)(b) and (4)(c) where a player calculating said card(s) from his/her said hand, placing said card(s) facing up, and recording said total further comprising the steps of: (1) if said total is correct, said player recording said total; and (2) if said total is miscalculated, said player not recording said total wherein said player then said player draws back said card placed, and draws another said card from said deck.
8 . The method of playing an educational game in accordance with claim 1 , during the step of (4)(c), where a player drawing a card from the said deck further comprising the steps of: if said player cannot use his/her said hand, the said player drawing a said card from the said deck wherein (a) if said drawn card can be played then play the said drawn card, and (b) if said drawn card cannot be played then said player must draw another said card from the said deck and continue thereon.
9 . A method of playing an educational game comprising the steps of:
(1) providing a deck of cards including a set of said playing cards having a display of a numerical value including an assigned arithmetic operation symbol and printed with the indicia “0 100” designated; (2) dealing playing cards to a plurality of players forming a hand for each players and forming said deck wherein (a) if dealing evenly among said players and there is no said deck, and (b) if dealing predetermined number of said card(s) among said players, forming said deck, and placing said deck facing down; (3) determining and proceeding given total; (4) proceeding each player in turn which further comprises the steps of: (a) choosing said card(s) from his/her said hand; (b) calculating said card(s) from his/her said hand, placing said card(s) facing up, and recording said total; (c) drawing said card from the said deck; and (d) proceeding to the next player with repetition steps from (4); and (5) shuffling said playing cards when said deck is empty; and continue thereon until one player has finished said his/her hand determines the winner; and the game may proceed for remaining players or start a new game.
10 . The method of playing an educational game in accordance with claim 9 , further comprising the steps of: during the steps of (2)(a) and (4), if there is no said deck then no drawing occurs wherein (a) if said player cannot play his/her said hand, then continue thereon to the next said player, and (b) if said player miscalculates then said player takes back placed said card, and the said total is not recorded and continue thereon to the next said player.
11 . The method of playing an educational game in accordance with claim 9 , further comprising the steps of: during the steps of (2)(b) and (4)-(5), if there is no said deck and/or no said players playing his/her said hand further comprising the steps of: shuffling said playing cards, forming said deck, placing faced down said deck, and said player drawing a said card from the said deck wherein, (a) if said drawn card can be played then play the said drawn card, and (b) if said drawn card cannot be played then said player must draw another said card from the said deck and continue thereon to the next said player.
12 . The method of playing an educational game in accordance with claim 9 , during the steps of (2)-(3), determining and proceeding the game with said total further comprising the steps of: (a) if dealt equally to plurality of said players, proceeding the game with said total at 0, (b) if dealt equally to plurality of said players with remaining card(s) available, proceeding the game with said total at the highest said numerical value from said remaining card(s), and (c) if dealt predetermined number of said card(s) among said players and having said deck formed placing face down, proceeding the game with recording said total at 0.
13 . The method of playing an educational game in accordance with claim 12 , said total consists of natural numbers exclusively between 0 and 100 during the play of the game, and viewing Ten0 Scale Reading as a display of the range of “0” to “100” with assigned arithmetic operation symbols also graphically displayed to guide the said player staying in the range of 0 to 100, and calculating and recording said total.
14 . The method of playing an educational game in accordance with claim 9 , during the step of (1), wherein the set of numerical values having a display of one numerical values ranging from 1-10 including an assigned arithmetic operation symbol and printed with the indicia “0 100” designated.
15 . The method of playing an educational game in accordance with claim 14 , wherein the assigned arithmetic operation symbol having one of arithmetic operation symbols designated are an addition (+) symbol, subtraction (−) symbol, multiplication symbol (×), and division (/) symbol.
16 . The method of playing an educational game in accordance with claim 9 , during the step of (4)(b), where a player calculating said card(s) from his/her hand, placing said cards facing up, and recording said total further comprising the steps of: (1) if said total is 0, said player choosing only one of said playing card comprising addition operand card, and (2) if said total is 1 and 100, said player choosing only one of said playing card comprising addition operand card, subtraction operand card, multiplication operand card, or division operand card.
17 . The method of playing an educational game in accordance with claim 9 , during the steps of (2), and (4)(b)-(4)(c) where a player calculating said card(s) from his/her said hand, placing said card(s) facing up, and recording said total further comprising the steps of: (1) if said total is correct, said player recording said total; and (2) if said total is miscalculated, said player not recording the said total wherein (a) if said no deck available, said player draws back said card placed and continue thereon, and (b) if said deck available, said player draws back said card placed, draws another said card from said deck, and continue thereon.Cited by (0)
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