Action game of chance
Abstract
Systems, apparatuses, and methods for operating an action game of chance. The methods including methods of wagering on an action game by comparing a current player score to a plurality of other player scores, awarding a player based on a score and a random event, wherein the odds of receiving the award are increased as the score increases, establishing a game purse based on wagers placed and payouts made, requiring additional wagers if a player does not exceed a predetermined threshold minimum required score and terminating the action game if the game running score is lower than the minimum required score. Action game of chance apparatuses are also provided that include a display, a user interface, a wager acceptor, and a processor. The processor executes instructions that cause the processor to recognize an amount wagered, display an action game, vary the action game based on user input, and credit a player based on the input and a random event.
Claims
exact text as granted — not AI-modified1 . An action game of chance, comprising:
a display; a user interface; a wager acceptor; and a processor coupled to the display, the user interface, and the wager acceptor; the processor executing instructions which cause the processor to:
recognize an amount wagered at the wager acceptor;
display an action game on the display;
receive an input from the user interface;
vary the action game based on the input; and
credit a player based on the input received from the user interface and a random event.
2 . The action game of chance of claim 1 , wherein the random event is generated by the processor.
3 . The action game of chance of claim 1 , further comprising a helmet.
4 . The action game of chance of claim 3 , wherein the display is included in the helmet.
5 . The action game of chance of claim 1 , wherein the helmet further includes a speaker.
6 . The action game of chance of claim 1 , wherein the helmet further includes a microphone.
7 . The action game of chance of claim 1 , further comprising a communication interface coupled to the processor.
8 . The action game of chance of claim 7 , further comprising a monitoring computer receiving communication from the communication interface.
9 . The action game of chance of claim 1 , further comprising a second action game of chance having a second processor communicating with the processor such that a user of the action game of chance may compete with a user of the second action game of chance.
10 . The action game of chance of claim 1 , wherein the processor further maintains a score based on a plurality of inputs received from the user.
11 . The action game of chance of claim 10 , wherein a player of the action game of chance may end the game at any time and retain the current score.
12 . The action game of chance of claim 10 , wherein the score is increased when the user completes a game segment in a predetermined amount of time.
13 . The action game of chance of claim 12 , in which the segment must be completed to continue the game.
14 . The action game of chance of claim 12 , in which the segment does not have to be completed to continue the game
15 . The action game of chance of claim 1 , wherein the game of chance consists of a series of segments and the user places a wager for each segment.
16 . The action game of chance of claim 1 , wherein the credit is determined by a random event wherein the odds of receiving the credit vary based on the score.
17 . The action game of chance of claim 1 , wherein the credit is based on a comparison between the user score and scores achieved by a plurality of previous players.
18 . The action game of chance of claim 17 , wherein the scores achieved by the plurality of previous players are scores achieved in the action game of chance.
19 . The action game of chance of claim 17 , wherein the scores achieved by a plurality of previous players are scores achieved in a different action game of chance.
20 . The action game of chance of claim 1 , wherein difficulty of the action game of chance is changed periodically to maintain operator revenue at a predetermined level.Cited by (0)
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