US2010062860A1PendingUtilityA1
Operation of a set of devices
Est. expiryMay 11, 2021(expired)· nominal 20-yr term from priority
A63F 2300/6045A63F 13/42A63F 2300/302G06F 17/00H04N 21/4131G06Q 50/10
64
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Claims
Abstract
A method of operating a set of devices comprises receiving a signal, for example at least part of a game world model from a computer program. The signal is analyzed to produce a real-world description in the form of an instruction set of a markup language and the set of devices is operated according to the description.
Claims
exact text as granted — not AI-modified1 - 13 . (canceled)
14 . A method of operating a real device capable of generating ambient stimuli external of a virtual game world generated from a game world model, the device having at least one adjustable parameter associated therewith, the method comprising:
A) deriving, from the game world model, a real-world description in the form of markup language instructions; B) interpreting the markup language instructions and generating at least one device specific parameter adjustment therefrom; C) modifying the at least one parameter of the device according to the specific parameter adjustments; and D) generating ambient stimuli external of the virtual game world with the device according to the modified parameter.
15 . The method of claim 14 wherein B) comprises:
B1) interpreting the markup language instructions and generating the at least one device specific parameter adjustment therefrom at the real device.
16 . The method of claim 14 wherein B) comprises:
B1) interpreting the markup language instructions and generating the at least one device specific parameter adjustment therefrom remote from the real device; and B2) distributing the interpreted instructions and the generated device specific parameter adjustment to the real device.
17 . The method of claim 14 wherein A) comprises:
A1) receiving a signal; and A2) deriving the real-world description from the received signal.
18 . The method according to claim 17 , wherein the signal comprises a broadcast signal.
19 . The method according to claim 17 , wherein the signal is produced by a computer program.
20 . The method according to claim 17 , wherein the signal comprises at least part of a game world model.
21 . The method according to claim 17 , wherein the signal comprises at least part of a video component.
22 . The method according to claim 14 , wherein A) takes place in real time.
23 . The method according of claim 14 wherein A) comprises:
A1) storing said real-world description in local memory.
24 . The method according of claim 23 wherein A) further comprises:
A2) recalling said locally stored real-world description on demand.
25 . A system capable of generating ambient stimuli external of a virtual game world comprising:
a memory for storing a game world model; a computer game process coupled to the memory for generating a computer game representation of the game world model; a mechanism for displaying a video representation of a portion of the game world model as generated by the computer game process, said portion representing a particular location of the game world model being experienced by a user; a translator responsive to a signal produced by the computer game process and capable of analyzing the signal and deriving a real world description of the location in the form of a markup language instructions; a browser portion, responsive to the at least one markup language instruction, for interpreting the instruction and for generating device specific parameter adjustments therefrom; at least one device responsive to the browser portion and capable of generating ambient stimuli and having at least one adjustable parameter related thereto.
26 . The system of claim 25 further comprising:
a plurality devices responsive to the browser portion and capable of generating ambient stimuli and having at least one adjustable parameter related thereto.
27 . The system of claim 26 wherein each the plurality devices further comprise:
a browser portion, responsive to the at least one markup language instruction, for interpreting the instruction and for generating device specific parameter adjustments therefrom.
28 . The system of claim 25 wherein the analysing of the signal takes place in real time.
29 . The system of claim 25 wherein said real-world description is stored within said memory.
30 . A real device comprising a you:
means capable of generating ambient stimuli and having at least one adjustable parameter related thereto, means for receiving a real-world description in the form of at least one instruction of a markup language; a browser portion, responsive to the at least one markup language instruction, for interpreting the instruction and for generating a specific parameter adjustment therefrom; and means for modifying one or more of parameter configurations according to the generated parameter adjustment.
31 . The device of claim 30 wherein the means capable of generating ambient stimuli has plural adjustable parameters related thereto.
32 . The device of claim 30 in combination with other of said devices operatively coupled over a network.Cited by (0)
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