US2010062860A1PendingUtilityA1

Operation of a set of devices

64
Assignee: AMBX UK LTDPriority: May 11, 2001Filed: Nov 19, 2009Published: Mar 11, 2010
Est. expiryMay 11, 2021(expired)· nominal 20-yr term from priority
A63F 2300/6045A63F 13/42A63F 2300/302G06F 17/00H04N 21/4131G06Q 50/10
64
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Claims

Abstract

A method of operating a set of devices comprises receiving a signal, for example at least part of a game world model from a computer program. The signal is analyzed to produce a real-world description in the form of an instruction set of a markup language and the set of devices is operated according to the description.

Claims

exact text as granted — not AI-modified
1 - 13 . (canceled) 
   
   
       14 . A method of operating a real device capable of generating ambient stimuli external of a virtual game world generated from a game world model, the device having at least one adjustable parameter associated therewith, the method comprising:
 A) deriving, from the game world model, a real-world description in the form of markup language instructions;   B) interpreting the markup language instructions and generating at least one device specific parameter adjustment therefrom;   C) modifying the at least one parameter of the device according to the specific parameter adjustments; and   D) generating ambient stimuli external of the virtual game world with the device according to the modified parameter.   
   
   
       15 . The method of  claim 14  wherein B) comprises:
 B1) interpreting the markup language instructions and generating the at least one device specific parameter adjustment therefrom at the real device.   
   
   
       16 . The method of  claim 14  wherein B) comprises:
 B1) interpreting the markup language instructions and generating the at least one device specific parameter adjustment therefrom remote from the real device; and   B2) distributing the interpreted instructions and the generated device specific parameter adjustment to the real device.   
   
   
       17 . The method of  claim 14  wherein A) comprises:
 A1) receiving a signal; and   A2) deriving the real-world description from the received signal.   
   
   
       18 . The method according to  claim 17 , wherein the signal comprises a broadcast signal. 
   
   
       19 . The method according to  claim 17 , wherein the signal is produced by a computer program. 
   
   
       20 . The method according to  claim 17 , wherein the signal comprises at least part of a game world model. 
   
   
       21 . The method according to  claim 17 , wherein the signal comprises at least part of a video component. 
   
   
       22 . The method according to  claim 14 , wherein A) takes place in real time. 
   
   
       23 . The method according of  claim 14  wherein A) comprises:
 A1) storing said real-world description in local memory.   
   
   
       24 . The method according of  claim 23  wherein A) further comprises:
 A2) recalling said locally stored real-world description on demand.   
   
   
       25 . A system capable of generating ambient stimuli external of a virtual game world comprising:
 a memory for storing a game world model;   a computer game process coupled to the memory for generating a computer game representation of the game world model;   a mechanism for displaying a video representation of a portion of the game world model as generated by the computer game process, said portion representing a particular location of the game world model being experienced by a user;   a translator responsive to a signal produced by the computer game process and capable of analyzing the signal and deriving a real world description of the location in the form of a markup language instructions;   a browser portion, responsive to the at least one markup language instruction, for interpreting the instruction and for generating device specific parameter adjustments therefrom;   at least one device responsive to the browser portion and capable of generating ambient stimuli and having at least one adjustable parameter related thereto.   
   
   
       26 . The system of  claim 25  further comprising:
 a plurality devices responsive to the browser portion and capable of generating ambient stimuli and having at least one adjustable parameter related thereto.   
   
   
       27 . The system of  claim 26  wherein each the plurality devices further comprise:
 a browser portion, responsive to the at least one markup language instruction, for interpreting the instruction and for generating device specific parameter adjustments therefrom.   
   
   
       28 . The system of  claim 25  wherein the analysing of the signal takes place in real time. 
   
   
       29 . The system of  claim 25  wherein said real-world description is stored within said memory. 
   
   
       30 . A real device comprising a you:
 means capable of generating ambient stimuli and having at least one adjustable parameter related thereto,   means for receiving a real-world description in the form of at least one instruction of a markup language;   a browser portion, responsive to the at least one markup language instruction, for interpreting the instruction and for generating a specific parameter adjustment therefrom; and   means for modifying one or more of parameter configurations according to the generated parameter adjustment.   
   
   
       31 . The device of  claim 30  wherein the means capable of generating ambient stimuli has plural adjustable parameters related thereto. 
   
   
       32 . The device of  claim 30  in combination with other of said devices operatively coupled over a network.

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