Social interaction game
Abstract
A social interaction game is conducted to allow interaction of a plurality of players. A set of game pieces, having a chance element with between two and six possible outcomes is used, along with at least one set of affiliation elements, corresponding in number to the number of possible outcomes of the chance element. The active players are instructed to openly associate with one of the possible outcomes, using the affiliation elements. The players are instructed to interact with each other in influencing the association of other players. An outcome is determined, using the chance element. Based on the determined outcome, active players that have associated with at least one, but less than all, of the possible outcomes are retired from the game. If more than one active player remains after players are retired in this manner, the process is repeated, with only the non-retired players continuing to participate.
Claims
exact text as granted — not AI-modified1 . A method of conducting a social interaction game with a plurality of players, the method comprising the steps of:
providing a set of game pieces comprising a chance element with N possible outcomes, where N is an integer in the range of from two to six; and a set of N affiliation elements, corresponding to the N possible outcomes of the chance element; instructing the players actively participating in the game to each associate in an open manner with one of the N possible outcomes; determining one of the N possible outcomes, using the chance element; retiring from the game the active players associated with at least one, but less than all, of the N possible outcomes, based upon the determined outcome, leaving the remaining players as active players; and if more than one active player remains at the end of the retiring step, repeating the process from the step of instructing the active players.
2 . The method of claim 1 , wherein:
in the retiring step, all active players associated with the determined outcome are retired from the game.
3 . The method of claim 1 , wherein:
in the retiring step, all active players not associated with the determined outcome are retired from the game.
4 . The method of claim 2 , wherein:
N is equal to four.
5 . The method of claim 3 , wherein:
N is equal to four.
6 . The method of claim 2 , wherein:
in the instructing step, each active player associates in an open manner with one of the N possible outcomes by moving to an affiliation zone defined by and associated with one of the affiliation elements.
7 . The method of claim 3 , wherein:
in the instructing step, each active player associates in an open manner with one of the N possible outcomes by moving to an affiliation zone defined by and associated with one of the affiliation elements.
8 . The method of claim 2 , wherein:
in the instructing step, each active player has a set of the affiliation elements and associates in an open manner with one of the N possible outcomes by displaying a selected affiliation element associated with the possible outcome to the exclusion of the other affiliation elements.
9 . The method of claim 3 , wherein:
in the instructing step, each active player has a set of the affiliation elements and associates in an open manner with one of the N possible outcomes by displaying a selected affiliation element associated with the possible outcome to the exclusion of the other affiliation elements.
10 . The method of claim 1 , wherein:
the instructing step includes encouraging the active players to interact with each other in associating in an open manner with one of the possible outcomes.
11 . The method of claim 2 , wherein:
the instructing step includes encouraging the active players to interact with each other in associating in an open manner with one of the possible outcomes.
12 . The method of claim 3 , wherein:
the instructing step includes encouraging the active players to interact with each other in associating in an open manner with one of the possible outcomes.
13 . The method of claim 1 , wherein:
the instructing step includes, when the number of active players is N or less, instructing the active players that no more than one active player can associate with any one of the possible outcomes.
14 . The method of claim 2 , wherein:
the instructing step includes, when the number of active players is N or less, instructing the active players that no more than one active player can associate with any one of the possible outcomes.
15 . The method of claim 3 , wherein:
the instructing step includes, when the number of active players is N or less, instructing the active players that no more than one active player can associate with any one of the possible outcomes.
16 . A set of game pieces for practicing the method of claim 1 , comprising:
a chance element having four possible outcomes; and a set of four affiliation elements, each affiliation element marked to be associated with one of the four possible outcomes.
17 . A kit, comprising:
the set of game pieces of claim 10 ; and a set of written instructions describing the method of claim 1 .Cited by (0)
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