US2010137079A1PendingUtilityA1

Method and device for sports skill training

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Assignee: BURKE TIMOTHY ANDREWPriority: Jun 11, 2007Filed: Jun 6, 2008Published: Jun 3, 2010
Est. expiryJun 11, 2027(~0.9 yrs left)· nominal 20-yr term from priority
A63B 24/0003A63F 13/213A63B 69/002A63B 2024/0096A63B 2220/806A63F 13/00A63F 13/807A63F 2300/1093G06T 7/70A63F 2300/8011A63B 69/0026H04N 7/183A63B 2024/0068A63B 2225/20A63B 69/0071A63F 2300/8041A63B 71/0622
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Claims

Abstract

A device for use by a player to improve his handling of an object on a surface, comprising at least one camera positioned such that the field of view of the at least one camera may capture an image of the surface and the object; a processor providing an image processing algorithm adapted to receive data relating to an image of the surface and the object, and to calculate therefrom image data relating to the position of the object on the surface; at least one monitor for viewing an image positioned in front of the player and adapted to receive data relating to the position of the object on the surface; means for transmitting data relating to the image of a playing surface and the object to the processor and means for transmitting image data relating to the position of the object on the surface from the processor to the monitor.

Claims

exact text as granted — not AI-modified
1 . A device for use by a player to improve his handling of an object on a surface, comprising:
 a. at least one camera positioned such that the field of view of the at least one camera may capture an image of the surface and the object;   b. a processor providing an image processing algorithm adapted to receive data relating to an image of the surface and the object, and to calculate therefrom image data relating to the position of the object on the surface;   c. at least one monitor for viewing an image positioned in front of the player and adapted to receive data relating to the position of the object on the surface;   d. means for transmitting data relating to the image of a playing surface and the object to the processor;   e. means for transmitting image data relating to the position of the object on the surface from the processor to the monitor.   
   
   
       2 . A method for use by a player to improve his handling of an object on a surface, comprising:
 a. providing at least one camera positioned such that the field of view of the at least one camera may capture an image of the surface and the object;   b. providing a processor providing an image processing algorithm adapted to receive data relating to the image of the surface and the object, and to calculate therefrom image data relating to the position of the object on the surface;   c. providing at least one monitor for viewing an image positioned in front of the player and adapted to receive and display data relating to the position of the object on the surface;   d. providing means for transmitting data relating to the image of a playing surface and the object to the processor;   e. providing means for transmitting image data relating to the position of the object on the surface from the processor to the monitor;   f. capturing an image of the surface and the object;      data relating to the image of a playing surface   processor;   h. calculating image data relating to the position of the object on the surface;   i. transmitting image data relating to the position of the object on the surface from the processor to the monitor;   j. displaying on the monitor data relating to the position of the object on the surface.   
   
   
       3 . A device for use by a player in a gaming environment to control an element of a game, comprising:
 a. a moveable object;   b. at least one camera positioned such that the field of view of the at least one camera may capture an image of the object;   c. a processor providing an image processing algorithm adapted to receive data relating to an image of the object adapted to calculate therefrom image data relating to the position of the object and adapted to calculate data relating to the game;   d. at least one monitor for viewing an image and adapted to receive data relating to the position of the object and data relating to the game;   e. means for transmitting data relating to the image of the object to the processor;   f. means for transmitting image data relating to the position of the object and data relating to the game from the processor to the monitor   wherein the image data relating to the position of the object and data relating to the game is transmitted to the at least one monitor and the image data relating to the position of the object controls an element of the game.

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