US2010178967A1PendingUtilityA1

Shooting game processing method

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Assignee: CHENG CHIU-HAOPriority: Jan 10, 2009Filed: Jan 7, 2010Published: Jul 15, 2010
Est. expiryJan 10, 2029(~2.5 yrs left)· nominal 20-yr term from priority
A63F 13/46A63F 2300/8076A63F 2300/61A63F 13/837A63F 13/426
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Claims

Abstract

A shooting game processing method used in a shooting game system consisting of a shooting game console and a light gun, where when the light gun transmits a wireless shooting signal to the shooting game console, the shooting game console judges whether or not the coordinate value of the shooting signal matches the coordinate value of the shooting target and adds a value to the score-multiplication zone when matched, and then the shooting game console stores the coordinate value of the shooting signal and judges whether or not the coordinate value of the shooting signal matches one storage coordinate value and then combines the value displayed on the score-multiplication display zone and the score of the shooting that hit the shooting target to obtain a total score for display on a score display zone.

Claims

exact text as granted — not AI-modified
1 . A shooting game processing method used in a shooting game system comprising a shooting game console having a control module and a plurality of shooting targets and a light gun operable to shoot said shooting targets, the shooting game processing method comprising the steps of:
 (A) Transmit a wireless shooting signal produced by the light gun to the control module of the shooting game console;   (B) Judge whether or not the coordinate value of the shooting signal matches the coordinate values of the shooting targets of the shooting game console, and then proceed to step (C) when negative, or step (D) when positive;   (C) Transmit a zero-reading signal to a score-multiplication display zone of the shooting game console, and then return to step (b);   (D) Transmit a value signal to the score-multiplication display zone of the shooting game console to add a value to the value displayed by the score-multiplication display zone, and then store the coordinate value of this shooting signal in the shooting game console;   (E) Judge whether or not the multiple coordinate values of multiple shooting signals stored in the shooting game console match the coordinate value of one of the shooting targets, and then return to step (a) when negative, or proceed to step (f) when positive; and   (F) Combine the cumulative value displayed on the score-multiplication display zone and the score of the shooting that hit the shooting target to obtain a total score, and then transmit this total score to a score display zone of the shooting game console for display.   
     
     
         2 . The shooting game processing method as claimed in  claim 1 , wherein when a wireless shooting signal produced by the light gun is transmitted to the shooting game console, the shooting game console runs an amount of bullet determination process that comprises the steps of:
 (a) Set the amount of bullet for each game cycle to be N, and display the number N on a firing number display zone of an on-screen target of the shooting game console;   (b) Judge whether or not the amount of bullet is zeroed, and then proceed to step (e) when positive, or step (c) when negative.   (c) Judge whether or not the light gun transmits a shooting signal to the control module of the shooting game console;   (d) Change the amount of bullet to be N−1, and then update the display of a firing number display zone of the on-screen target to be N−1, and then return to step (b);   (e) Determine whether or not the light gun transmits a bullet reloading control signal to the shooting game console, and then proceed to step (f) when positive, or return to step (b) when negative; and   (f) The shooting game console transmits a bullet reloading control signal to the firing number display zone of the on-screen target to resume the display of amount of bullet to N, and then return to step (b).   
     
     
         3 . The shooting game processing method as claimed in  claim 1 , wherein the control module of the shooting game console transmits a score signal to a lighting display device, an electronic score board and a sound module of an on-screen target of the shooting game console if the result of the judgment at the step (D) is positive. 
     
     
         4 . The shooting game processing method as claimed in  claim 1 , wherein the control module of the shooting game console transmits a shooting miss signal to a sound module of the shooting game console if the result of the judgment at the step (D) is negative. 
     
     
         5 . The shooting game processing method as claimed in  claim 1 , wherein the light gun is controllable to transmit a wireless clear signal to the control module of the shooting game console for causing the control module to clear up the score displayed on an electronic score board of the shooting game console. 
     
     
         6 . The shooting game processing method as claimed in  claim 1 , wherein when the shooting game console receives a shooting signal from the light gun, the shooting game console judges whether or not the coordinate value of the shooting signal is same as one coordinate value stored therein, and then denies the shooting signal when the judgment result is positive.

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