US2010184495A1PendingUtilityA1

Method and system for playing an online fantasy game

Assignee: OPEN SPORTS NETWORK INCPriority: Jan 21, 2009Filed: Oct 12, 2009Published: Jul 22, 2010
Est. expiryJan 21, 2029(~2.5 yrs left)· nominal 20-yr term from priority
A63F 13/65A63F 13/828A63F 13/71A63F 13/12A63F 13/46A63F 13/30
52
PatentIndex Score
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Claims

Abstract

Disclosed is a method of playing a fantasy game. The fantasy game persists for a predetermined duration, within a fantasy league having a number of fantasy teams, each fantasy team being managed by a manager and having number of roster positions. The method provides for selecting a first fantasy player corresponding to a first real-world performer, assigning the first fantasy player to a first position of a first fantasy team, selecting a second fantasy player corresponding to a second real-world performer, and substituting the second fantasy player for the first fantasy player before the expiration of the predetermined duration and after the performance by the first real-world player has begun.

Claims

exact text as granted — not AI-modified
1 . A method of playing an online fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the method comprising:
 selecting a first fantasy player corresponding to a first real-world performer in a first real-world event;   assigning the first fantasy player to a first position of a first fantasy team;   storing a record of the assignment in an online game data server;   selecting a second fantasy player corresponding to a second real-world performer in a second real-world event;   substituting the second fantasy player for the first fantasy player before expiration of a predetermined duration and after the first real-world event has begun; and   storing a record of the substitution in an online game data server.   
   
   
       2 . The method of  claim 1 , wherein the first real-world player is a member of a professional athletic team. 
   
   
       3 . The method of  claim 1 , wherein the first real-world player is a member of a collegiate athletic team. 
   
   
       4 . The method of  claim 1 , further comprising:
 separating performance aspects of the first real-world performer in the first real-world event into a plurality of categories; and   awarding a point value to each of the plurality of categories.   
   
   
       5 . The method of  claim 4 , wherein the awarding is based on point value assigned to a category. 
   
   
       6 . The method of  claim 1 , wherein the first fantasy player is simultaneously assigned to a first fantasy team and a second fantasy team of the plurality of fantasy teams in the fantasy league. 
   
   
       7 . The method of  claim 1 , wherein the plurality of fantasy teams in the fantasy league is exactly 2. 
   
   
       8 . The method of  claim 1 , wherein the first and second real-world events are the same real-world event. 
   
   
       9 . The method of  claim 5 , wherein the awarding is recalculated continuously before expiration of the predetermined duration. 
   
   
       10 . A method of administering an online fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the method comprising:
 verifying the identity of a manager;   enabling the manager to select a first fantasy player;   correlating the first fantasy player to a first real-world performer;   facilitating the manager to assign the first fantasy player to a first roster position of a first fantasy team;   determining a first score for the first fantasy player based on a first contemporaneous performance of the first real-world performer in a first real-world event;   enabling the manager to select a second fantasy player;   correlating the second fantasy player to a second real-world performer in a second real-world event;   facilitating the manager to substitute the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first contemporaneous performance by the first real-world performer has begun in the first real-world event;   determining a second score for the second fantasy player based on a second contemporaneous performance of the second real-world performer in the second real-world event; and   summing the first score and the second score during the predetermined duration.   
   
   
       11 . The method of  claim 10 , wherein the first score is updated continuously throughout the first contemporaneous performance of the first real-world player. 
   
   
       12 . The method of  claim 10 , wherein the second score is updated continuously throughout the second contemporaneous performance of the second real-world player. 
   
   
       13 . The method of  claim 10 , wherein the determining of the first score is based on a statistical attribute for each of a plurality of performance categories. 
   
   
       14 . The method of  claim 10 , wherein the first fantasy player may simultaneously be assigned to the first fantasy team and a second fantasy team in the fantasy league. 
   
   
       15 . The method of  claim 10 , wherein the plurality of fantasy teams in the fantasy league is exactly 2. 
   
   
       16 . A system for playing a fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the system comprising:
 an authentication module which identifies a manager; and   a roster management module which facilitates:
 selecting a first fantasy player corresponding to a first real-world performer in a first real-world event; 
 assigning the first fantasy player to a first position of a first fantasy team; 
 selecting a second fantasy player corresponding to a second real-world performer in a second real-world event; and 
 substituting the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first real-world event has begun. 
   
   
   
       17 . The system of  claim 16 , further comprising:
 a social networking module which facilitates:
 inviting a friend from a social network to join the fantasy game, 
 locating the friend from a social network already playing the fantasy game, and 
 publishing status data from the fantasy game to the social network. 
   
   
   
       18 . The system of  claim 16 , wherein the roster management module facilitates the simultaneous assignment of the first fantasy player to both the first fantasy team and a second fantasy team in the fantasy league.

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