Method and system for administering a fantasy game
Abstract
Disclosed is a system for administering a plurality of fantasy games having a game server for hosting the plurality of fantasy games, a client for connecting to the game server, a virtual lobby for accessing the plurality of fantasy games hosted on the game server, a first fantasy game which persists for a predetermined duration, and a scoring module for awarding points to the first fantasy team and the second fantasy team and for determining a winner between the first fantasy team and the second fantasy team at the expiration of the predetermined duration. The first fantasy game has a first fantasy team with a first plurality of roster positions, a second fantasy team with a second plurality of roster positions, and a fantasy draft wherein a first manager selects a first fantasy player corresponding to a first real-world performer in a first real-world event.
Claims
exact text as granted — not AI-modified1 . A system for administering a plurality of fantasy games comprising:
a game server for hosting the plurality of fantasy games; a client for connecting to the game server; a virtual lobby for accessing the plurality of fantasy games hosted on the game server; a first fantasy game which persists for a predetermined duration comprising:
a first fantasy team comprising a first plurality of roster positions;
a second fantasy team comprising a second plurality of roster positions;
a fantasy draft wherein a first manager selects a first fantasy player corresponding to a first real-world performer in a first real-world event; and
a scoring module for awarding points to the first fantasy team and the second fantasy team and for determining a winner between the first fantasy team and the second fantasy team at the expiration of the predetermined duration.
2 . The system of claim 1 further comprising a matching engine for suggesting a subset of the plurality of fantasy games;
3 . The system of claim 2 wherein the suggesting includes an analysis of the play history of the first manager.
4 . The system of claim 2 wherein the subset includes a second fantasy game in which a previous opponent of the first manager is playing.
5 . The system of claim 2 wherein the subset includes a second fantasy game having a similar fantasy game characteristic to a previous fantasy game in which the first manager participated.
6 . The system of claim 1 wherein the predetermined duration is less than one week.
7 . The system of claim 1 wherein the predetermined duration is two days.
8 . The system of claim 1 wherein the predetermined duration begins at a start of the first real-world event on a Sunday and the predetermined duration ends at a termination of a second real-world event on the Sunday.
9 . The system of claim 1 wherein the fantasy draft further comprises:
a second fantasy player corresponding to a second real-world performer in a second real-world event; a third fantasy player corresponding to a third real-world performer in a third real-world event; a fourth fantasy player corresponding to a fourth real-world performer in a fourth real-world event; and a second manager who selects the second fantasy player wherein the second manager selects the third fantasy player before the first manager selects the fourth fantasy player.
10 . The system of claim 1 further comprising an authentication module for authenticating the client to the game server.
11 . A method for administering a plurality of fantasy games comprising:
hosting the plurality of fantasy games on a game server; connecting to the game server with a client; providing a virtual lobby for accessing the plurality of fantasy games hosted on the game server; selecting a first fantasy game which persists for a predetermined duration, the first fantasy game comprising:
a first fantasy team comprising a first plurality of roster positions;
a second fantasy team comprising a second plurality of roster positions;
a fantasy draft wherein a first manager selects a first fantasy player corresponding to a first real-world performer in a first real-world event; and
a scoring module for awarding points to the first fantasy team and the second fantasy team and for determining a winner between the first fantasy team and the second fantasy team at the expiration of the predetermined duration.
12 . The method of claim 11 further comprising browsing the plurality of fantasy games hosted on the game server.
13 . The method of claim 11 further comprising generating a subset of the plurality of fantasy games hosted on the game server.
14 . The method of claim 13 wherein the generating includes an analysis of the play history of the first manager.
15 . The method of claim 13 wherein the subset includes a second fantasy game similar to a previous fantasy game in which the first manager participated.
16 . The method of claim 11 wherein the predetermined duration is less than one week.
17 . The method of claim 11 wherein the predetermined duration is two days.
18 . The method of claim 11 wherein the predetermined duration is one day.
19 . The method of claim 11 wherein the predetermined duration begins at a start of the first real-world event on a Sunday and the predetermined duration ends at a termination of a second real-world event on the Sunday.
20 . The method of claim 11 wherein the fantasy draft further comprises:
a second fantasy player corresponding to a second real-world performer in a second real-world event; a third fantasy player corresponding to a third real-world performer in a third real-world event; a fourth fantasy player corresponding to a fourth real-world performer in a fourth real-world event; and a second manager who selects the second fantasy player wherein the second manager selects the third fantasy player before the first manager selects the fourth fantasy player.Join the waitlist — get patent alerts
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