US2011057385A1PendingUtilityA1
Hitting game machine and method for multiple persons
Est. expiryFeb 10, 2029(~2.6 yrs left)· nominal 20-yr term from priority
A63F 9/0243A63F 7/02A63F 2009/0286A63F 2007/284G07F 17/3297A63F 5/04
46
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Claims
Abstract
The present invention relates to a hitting game machine and method for multiple persons. The hitting game machine includes a rotating circular plate, a plurality of targets, hitting object guides installed to cover sections, target sensing units provided for respective sections, display units for displaying free gifts, and target erection units. Accordingly, the present invention is advantageous in that a plurality of game players can selectively fell targets in consideration of the rotating speed of the circular plate and the descending speed of hitting objects, thus increasing interest in the game.
Claims
exact text as granted — not AI-modified1 . A hitting game machine for multiple persons, comprising:
a circular plate divided into one or more sections and configured to rotate; a plurality of targets hingedly coupled to the circular plate and provided on outer circumferences of the sections of the circular plate so that the targets are rotatable at a predetermined angle due to being hit, the targets including identifiers provided on bottoms thereof; a plurality of hitting object guides fixedly installed on a portion of the circular plate in a direction of the targets and installed to cover the sections of the circular plate, the hitting object guides being configured such that hitting object inlets are formed at first ends thereof and the hitting object guides guide hitting objects so that each of the hitting objects inserted into the inlets moves and hits one of the plurality of targets; target sensing units provided across the sections of the circular plate so that the target sensing units sense targets, which have been felled by the hitting objects, using identifiers of the targets; display units provided on portions of the hitting object guides to display bonus points or free gifts for the targets sensed by the target sensing units; and target erection units installed next to corresponding target sensing units in a rotating direction of the circular plate and configured to restore targets, which have rotated due to being hit by the hitting objects, to their original positions.
2 . The hitting game machine according to claim 1 , wherein the respective sections of the circular plate are formed as fan-shaped areas extending outwards from a center of the circular plate to include several targets, and are configured such that light sources are installed on rear surfaces of the sections to illuminate or darken the respective areas.
3 . The hitting game machine according to claim 2 , wherein the circular plate is configured such that coupling grooves, to which the respective targets are coupled, are formed on an outer circumference of the circular plate, and the respective targets are formed to be bent at a predetermined curvature and are provided with hinge parts, hingedly coupled to the coupling grooves, to allow the targets to be rotatable with respect to inflection points of the bent portions in a direction from inside to outside of the circular plate.
4 . The hitting game machine according to claim 3 , wherein the hinge parts of the targets rotatably coupled to the coupling grooves have cam shapes at first ends thereof so that a predetermined frictional force is caused and rotary power of the targets is reduced when the targets are rotating at a predetermined angle.
5 . The hitting game machine according to claim 1 , wherein the hitting object guides are formed to be bent so that hitting objects which have been inserted into the hitting object inlets and have descended downwards can move toward the targets.
6 . The hitting game machine according to claim 5 , wherein each of the hitting object guides further comprises at least one hitting object speed reduction part for reducing a speed of each hitting object, which has been inserted and is descending downwards.
7 . The hitting game machine according to claim 6 , wherein the hitting object speed reduction part is formed such that a small disk is installed to be rotatable with respect to one point on a circumference thereof or a shaft thereof and such that a cylindrical stopper is formed on a portion of the small disk to prevent the circular plate from rotating past a predetermined angle.
8 . The hitting game machine according to claim 7 , wherein the plurality of hitting object guides is fixedly installed on a portion of the circular plate in a direction of the targets, hitting object inlets are formed on upper portions of the hitting object guides, hitting object movement paths communicating with the inlets extend from the upper portions to lower portions of the hitting object guides, the lower portions extend lengthwise along the outer circumference of the circular plate, and the hitting object speed reduction parts are provided along the hitting object movement paths, thus guiding each inserted hitting object so that the hitting object hits one of the plurality of targets while moving with a speed thereof reduced by the hitting object speed reduction parts.
9 . The hitting game machine according to claim 5 , wherein the respective targets are formed to have one same height and different widths.
10 . The hitting game machine according to claim 9 , wherein the target erection units are installed to be spaced apart from the outer circumference of the circular plate by a distance less than a height of each target, and are each formed to have gradually increasing heights in the rotating direction of the circular plate.
11 . The hitting game machine according to claim 10 , wherein the target erection units are formed such that upper portions thereof are inclined at a predetermined angle toward a center of the circular plate.
12 . A hitting game method for multiple persons, comprising:
a) rotating a circular plate which is divided into one or more sections and is provided with a plurality of targets, the targets being installed on outer circumferences of the sections and having identifiers provided on bottoms thereof; b) one or more hitting objects, which move along hitting object guides installed to cover the sections, hitting targets in the sections of the rotating circular plate; c) sensing targets, felled by the hitting objects, using the identifiers of the targets; d) displaying bonus points or free gifts for the sensed targets; and e) restoring the felled targets to their original positions.
13 . The hitting game method according to claim 12 , wherein b) comprises:
b-1) inserting the hitting objects into the hitting object guides; b-2) the inserted hitting objects reducing a speed thereof while descending downwards; and b-3) the speed-reduced hitting objects moving and hitting targets provided on the circular plate.
14 . The hitting game method according to claim 13 , wherein the hitting object guides are fixedly installed at a center of the circular plate in one direction, hitting object inlets are formed on upper portions of the hitting object guides, hitting object movement paths communicating with the inlets extend from the upper portions to lower portions of the hitting object guides, the lower portions extend lengthwise along an outer circumference of the circular plate, and hitting object speed reduction parts are provided along the hitting object movement paths, thus guiding each inserted hitting object so that the hitting object hits one of the plurality of targets while moving with a speed thereof reduced by the hitting object speed reduction parts.
15 . The hitting game method according to claim 12 , wherein c) comprises:
sensing passing of the hitting objects through the respective target identifiers located on a rear surface of the circular plate; and reading location information of the identifiers and transmitting the location information.
16 . The hitting game method according to claim 12 , wherein e) is configured such that felled targets are erected using target erection units, which are installed to be spaced apart from the outer circumference of the circular plate by a distance less than a height of each target and are each formed to have gradually increasing heights in a rotating direction of the circular plate.
17 . The hitting game method according to claim 16 , wherein the target erection units are formed such that upper portions thereof are inclined at a predetermined angle toward a center of the circular plate.
18 . The hitting game method according to claim 17 , wherein the respective sections of the circular plate are formed as fan-shaped areas extending outwards from the center of the circular plate to include several targets, and light sources are installed on rear surfaces of the sections to illuminate or darken the section areas.Cited by (0)
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