Game apparatus and method of playing a game
Abstract
A game apparatus includes (i) a game board having a major game track with several segments, a bad fate block randomly disposed in each segments and between adjacent pair segments, and a bright future block to set out along the major game track, each of the several segments including several sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined upon stepping onto the bad fate block and in which the confined player continues to proceed along the minor game track; (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating an ultimate goal, required points and a set of treasured items for each player such that whoever obtaining the required points and the set of treasured items first will be declared a first winner of the game.
Claims
exact text as granted — not AI-modified1 . A game apparatus for training a person to bravely encounter adventures or challenges in life in order to achieve his goal, comprising:
(i) a game board having a major game track including several segments, at least one bad fate block disposed randomly in each of said several segments and between an adjacent pair of said segments and a bright future block for each player to set out along said major game track, each of said several segments including a plurality of sequential blocks respectively having indicia representing specific characters and an opportunity block, said game board further having a minor game track into which an individual player will be confined thereinto upon stepping onto said bad fate block during participating in a game and in which said confined player continues to proceed along said minor game track; (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating an ultimate goal, required points and a set of treasured items for each individual player such that whoever obtaining said required points and said set of treasured items first of all leading to said ultimate goal will be given a completion card and will be declared a first winner of the game; (iii) a set of dice to be rolled by each player to proceed along said major game track from said bright future block; and (iv) a specific dice for permitting each player to toss the same upon stepping onto said opportunity block during proceeding along said major game track, thereby receiving a reward adapted to be accumulated in order to enable swift or slow attainment to said required points.
2 . The game apparatus as defined in claim 1 , further comprising a plurality of bank certificates with different values, one of the players serving as a banker to distribute said bank certificates equivalent to half amount of said ultimate points in each vision card for serving as his property capital during participation in the game.
3 . The game apparatus as defined in claim 1 , wherein said specific dice has ten faces each imprinted with a numeral beginning from “1” to “10”, said game board further including a chart having ten sentences or rewards corresponding to “1” to “10”.
4 . The game apparatus as defined in claim 1 , wherein said set of treasured items in each vision card includes three symbols indicating three types of treasured cards to be bought by each individual player with accumulated points, attainment of said three types of treasured cards as well as said required points leading to said completion card.
5 . The game apparatus as defined in claim 1 , further comprising several sets of chessman, each set for representing an individual player so as to be disposed at said bright future block prior to beginning of playing of the game apparatus.
6 . The game apparatus as defined in claim 1 , wherein each player sets out along said major game track and said minor game track in a clockwise direction.
7 . The game apparatus as defined in claim 1 , wherein said set of vision cards includes thirty vision cards sorted into six groups by color, namely: an enterprise type, an office type, a society type, an applicable type, a research type and an artistic type.
8 . The game apparatus as defined in claim 3 , wherein said specific dice can be tossed by each player in order to determine who is first, second or third in turn to set out along said major game track.
9 . The game apparatus as defined in claim 1 , further comprising a plurality of participation cards to be drawn by each player upon stepping onto a respective block of said sequential blocks when setting out from said bright future block, said participation cards being sorted into different categories respectively depending on the character in a respective one of the sequential blocks, each of said participation cards including (i) good words to recite or memorize; (ii) an assignment of different types to be conducted by a respective player; (iii) a reward (in the form of cash or points) for bestowing onto the respective player and a bonus permitting the respective play to purchase one treasured card with a certain amount of points.
10 . The game apparatus as defined in claim 1 , wherein said minor game track includes a plurality of sequential blocks respectively having indicia representing a specified assignment to be performed by said confined player, one of said sequential blocks in said minor game track being marked with indicia allowing departure of said confined player from said minor game track back into said major game track once said confined player has stepped thereinto.
11 . The game apparatus as defined in claim 10 , wherein another one of said sequential blocks in said minor game track serves as a starting block to permits setting out for said confined player.
12 . A method for playing a game apparatus so as to train a person to bravely encounter adventures or challenges in life in order to achieve his goal, comprising the steps of:
(i) distributing a vision card to each player for participating in playing of the game apparatus, each vision card designating an ultimate goal, required points and a set of treasured items for each individual player such that whoever obtaining said required points and said set of treasured items first of all leading to said ultimate goal will be given a completion card and will be declared a first winner of the game, the game apparatus including a game board having a major game track including several segments, at least one bad fate block disposed randomly in each of said several segments and between an adjacent pair of said segments and a bright future block for each player to set out along the major game track, each of the several segments including a plurality of sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined thereinto upon stepping onto the bad fate block during participating in the playing of the game apparatus and in which said confined player continues to proceed along said minor game track; (ii) tossing a specific dice in order to determine who is first, second or third in turn to set out along said major game track; and (iii) rolling a set of dice by each player to proceed along said major game track from said bright future block.
13 . The playing method as defined in claim 12 , wherein the game apparatus further includes a plurality of participation cards to be drawn by each player upon stepping onto a respective block of said sequential blocks when setting out from said bright future block, said participation cards being sorted into different categories respectively depending on the character in a respective one of the sequential blocks, each of said participation cards including (i) good words to recite or memorize; (ii) an assignment of different types to be conducted by a respective player; (iii) a reward (in the form of cash or points) for bestowing onto the respective player and a bonus permitting the respective play to purchase one treasured card with a certain amount of points.
14 . The playing method as defined in claim 12 , wherein said set of treasured items of said vision card includes three symbols indicating three types of treasured cards to be bought by each individual player with accumulated points, attainment of said three types of treasured cards as well as said required leading to said completion card.
15 . The playing method as defined in claim 16 , wherein said minor game track includes a plurality of sequential blocks respectively having indicia representing a specified assignment to be performed by said confined player, one of said sequential blocks in said minor game track being marked with indicia allowing departure of said confined player from said minor game track back into said major game track once said confined player has stepped thereinto.
16 . The playing method as defined claim 15 , wherein the game apparatus further includes several sets of chessman, each set for representing an individual player so as to be disposed at said bright future block of said game board prior to beginning of playing of the game apparatus.
17 . The playing method as defined in claim 16 , wherein each player sets out along said major game track and said minor game track in a clockwise direction.Join the waitlist — get patent alerts
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