US2011065492A1PendingUtilityA1
Gaming device having near-miss configuration
Est. expirySep 14, 2029(~3.1 yrs left)· nominal 20-yr term from priority
Inventors:John F. Acres
G07F 17/3265G07F 17/3227
59
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
Embodiments of the present invention are directed to implementing a near-miss outcome on a gaming device. The display characteristics of the near-miss outcome including the representative indicia that makes up the near-miss outcome and the display positioning of this representative indicia is determined. The near-miss outcome may be directly selected as a game outcome from a plurality of possible game outcomes, or may be identified as the result of a triggering game event and displayed instead of or in conjunction with a determined game outcome.
Claims
exact text as granted — not AI-modified1 . A method of implementing a near-miss game outcome on a gaming device, the method comprising:
receiving an indication that a game outcome is a near-miss outcome; determining display characteristics of the near-miss outcome including representative outcome indicia of the near-miss outcome and display locations of the representative outcome indicia; and displaying the near-miss outcome on the gaming device.
2 . The method of claim 1 , wherein determining display characteristics of the near-miss outcome further includes selecting a near-miss outcome from a plurality of possible near-miss outcomes.
3 . The method of claim 2 , wherein selecting a near-miss outcome from a plurality of possible near-miss outcomes includes obtaining a random number that corresponds to a weighted range of numbers associated with the plurality of possible near-miss outcomes.
4 . The method of claim 3 , wherein prior to obtaining the random number, the weighted range of numbers associated with the plurality of possible near-miss outcomes is updated in response to a predetermined criterion.
5 . The method of claim 4 , wherein the predetermined criterion is a periodic time-based measurement.
6 . The method of claim 3 , further comprising:
tracking prior gaming events on the gaming device; and updating the weighted range of numbers associated with the plurality of possible near-miss outcomes based on the tracked gaming events.
7 . The method of claim 6 , wherein the tracked gaming event includes whether the player has been identified to the gaming device.
8 . The method of claim 1 , wherein determining representative outcome indicia of the near-miss outcome includes determining reel stops associated with the near-miss outcome.
9 . The method of claim 1 , wherein determining representative outcome indicia of the near-miss outcome includes determining cards associated with the near-miss outcome.
10 . The method of claim 1 , wherein determining display locations of the representative outcome indicia includes determining reel positions to display the near-miss outcome.
11 . The method of claim 10 , wherein determining display characteristics of the near-miss outcome further includes:
determining if each possible payline of the gaming device is played; and selecting a winning outcome to display on a non-played payline when every possible payline on a gaming device is not played.
12 . The method of claim 11 , further comprising selecting a near-miss outcome to display on one of the played paylines when every possible payline on a gaming device is played.
13 . The method of claim 11 , further comprising:
selecting a winning outcome to display on the gaming device; and selecting the reel positions such that the winning outcome is not displayed on any possible payline.
14 . A method of implementing a near-miss game outcome on a gaming device, the method comprising:
identifying a triggering event to display a near-miss outcome; determining display characteristics of the near-miss outcome including representative outcome indicia of the near-miss outcome and display locations of the representative outcome indicia; and displaying the near-miss outcome on the gaming device.
15 . The method of claim 14 , wherein identifying a triggering event to display a near-miss outcome includes:
tracking gaming events on the gaming device; and monitoring when one or more tracked gaming events satisfies a predetermined criterion for triggering a near-miss outcome.
16 . The method of claim 15 , wherein tracking gaming events on the gaming device includes tracking a number of games that have losing outcomes.
17 . The method of claim 15 , wherein tracking gaming events on the gaming device includes tracking a number of games remaining on a time-limited banked item associated with a player.
18 . The method of claim 17 , wherein tracking a number of games remaining on a time-limited banked item associated with a player includes tracking a number of games remaining for which a player can utilize a banked nudge item or a banked respin item.
19 . The method of claim 14 , wherein determining display characteristics of the near-miss outcome includes:
determining if a next game outcome to display is a winning outcome; replacing the next game outcome with the near-miss outcome when the next game outcome is a losing outcome; and selecting display locations of the representative near-miss outcome indicia to not interfere with the next game outcome when the next game outcome is a winning outcome.
20 . A gaming device comprising:
a player interface panel including at least one game initiation device; a memory to store a plurality of possible game outcomes including at least one near-miss outcome; a processor configured to determine a game outcome from the plurality of possible outcomes and configured to determine display parameters of the game outcome; and a game display to show the game outcome having the determined display parameters.
21 . The gaming device of claim 20 , wherein the processor is configured to determine the display parameters of the near-miss game outcome by selecting reel stops corresponding to the near-miss outcome.
22 . The gaming device of claim 20 , wherein the plurality of possible outcomes includes a single generic near-miss game outcome.
23 . The gaming device of claim 22 , wherein the memory further stores a plurality of possible near-miss outcomes associated with the stored single generic near-miss game outcome.
24 . The gaming device of claim 23 , wherein each of the plurality of possible near-miss outcomes has a corresponding table range with which it is associated.
25 . The gaming device of claim 24 , wherein the table ranges of each outcome is associated with the hit frequency of that game outcome.
26 . The gaming device of claim 25 , wherein the memory is modifiable by a casino operator to alter the table ranges of each outcome.
27 . The gaming device of claim 25 , wherein the table ranges stored in the memory are modifiable based on game events occurring on the gaming device.
28 . The gaming device of claim 25 , wherein the table ranges stored in the memory are modifiable based on characteristics of a player.
29 . The gaming device of claim 20 , further comprising a meter to track a number of near-miss outcomes received by a player.
30 . The gaming device of claim 29 , wherein the processor is further configured to award the player a prize when the tracked number of near-miss outcomes received by a player meets a predetermined criterion.Join the waitlist — get patent alerts
Track US2011065492A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.