Server, gaming system, and control method of the server
Abstract
An object of the present invention is to provide a server, a gaming system, and a control method of the server capable of adding a new feature to a payout related to a jackpot to produce a new entertainment property. The present invention provides a server programmed to execute the processing of: storing a first resource data and a second resource data that is different from the first resource data; providing game media to the gaming machine when a predetermined condition is satisfied, based on the first resource data, and reducing an amount of game media indicated by the first resource data; and providing game media to the gaming machine when the predetermined condition is satisfied after the amount of game media indicated by the first resource data has been reduced to the predetermined amount or less, based on the second resource data.
Claims
exact text as granted — not AI-modified1 . A server comprising
a processor and a memory device provided with a first storage area and a second storage area and being capable of communicating with a gaming machine, the processor programmed to execute the processing of: (A) storing a data in accordance with an amount of game media betted in the gaming machine as a first resource data into the first storage area provided in the memory device; (B) storing a second resource data indicative of an amount of game media and being different from the first resource data, into the second storage area provided in the memory device; (C) providing game media to the gaming machine when a predetermined condition is satisfied, based on the first resource data stored in the first storage area, and reducing an amount of game media indicated by the first resource data stored in the first storage area; (D) determining whether or not the amount of game media indicated by the first resource data stored in the first storage area has been reduced in the processing (C) to a predetermined amount or less; and (E) providing game media to the gaming machine when the predetermined condition is satisfied after determining in the processing (D) that the amount of game media has been reduced to the predetermined amount or less, based on the second resource data stored in the processing (B) into the second storage area.
2 . The server according to claim 1 ,
wherein the processing (C) includes providing game media to the gaming machine in a common game to be executed when the predetermined condition is satisfied, based on the first resource data stored in the first storage area, and reducing the amount of game media indicated by the first resource data stored in the first storage area, and the processing (E) includes providing game media to the gaming machine in the common game, when the predetermined condition is satisfied after determining in the processing (D) that the amount of game media has been reduced to the predetermined amount or less, based on the second resource data stored in the processing (B) into the second storage area.
3 . The server according to claim 1 ,
wherein the processor is further programmed to execute the processing of (F) outputting an image or sound for notifying a player only of the amount of game media indicated by the first resource data, out of the amounts of game media indicated by the first resource data and the amounts of game media indicated by the second resource data, from an output device connected to the server or an output device provided in the gaming machine, the processing (E) includes (E-1) outputting an image or sound for notifying the player of the amount of game media based on the second resource data stored in the processing (B) into the second storage area from the output device instead of executing the processing (F), when determining in the processing (D) that the amount of game media has been reduced to the predetermined amount or less, and (E-2) providing game media to the gaming machine when the predetermined condition is satisfied after executing the processing (E-1), based on the second resource data stored in the processing (B) into the second storage area.
4 . A gaming system comprising:
a plurality of gaming machines; a server including a processor and a memory device provided with a first storage area and a second storage area; and a network enabling communication between the gaming machines and the server, the processor programmed to execute the processing of: (A) storing a data in accordance with an amount of game media betted in each of the gaming machines as a first resource data, into the first storage area provided in the memory device; (B) storing a second resource data indicative of an amount of game media and being different from the first resource data into the second storage area provided in the memory device; (C) providing game media to each of the gaming machines when a predetermined condition is satisfied, based on the first resource data stored in the first storage area, and reducing an amount of game media indicated by the first resource data stored in the first storage area; (D) determining whether or not the amount of game media indicated by the first resource data stored in the first storage area has been reduced in the processing (C) to a predetermined amount or less; and (E) providing game media to each of the gaming machines when the predetermined condition is satisfied after determining in the processing (D) that the amount of game media has been reduced to the predetermined amount or less, based on the second resource data stored in the processing (B) into the second storage area.
5 . The gaming system according to claim 4 ,
wherein each of the gaming machines comprises an input device and a controller, the controller is programmed to execute the processing of: (a) accepting an input made with use of the input device for betting game media; and (b) transmitting bet information indicative of an amount of the game media betted in the processing (a) to the processor, the processor is further programmed to execute the processing of (F) receiving the bet information transmitted in the processing (b), and the processing (A) includes storing a data indicative of an amount of game media obtained by adding a part of the amount of game media indicated by the bet information received in the processing (F) to the amount of game media indicated by the first resource data stored in the first storage area provided in the memory device, as a new first resource data into the first storage area.
6 . The gaming system according to claim 4 ,
wherein each of the gaming machines comprises an input device and a controller, the controller is programmed to execute the processing of: (a) accepting an input made with use of the input device for betting game media; (b) transmitting bet information indicative of an amount of the game media betted in the processing (a) to the processor, the processor is further programmed to execute the processing of (F) receiving the bet information transmitted in the processing (b), and the processing (B) includes storing a data indicative of an amount of game media obtained by adding a part of the amount of game media indicated by the bet information received in the processing (F) to the amount of game media indicated by the second resource data stored in the second storage area provided in the memory device, as a new second resource data into the second storage area.
7 . The gaming system according to claim 5 ,
wherein the processing (A) includes storing a data indicative of the amount of game media obtained by adding a predetermined percentage of the amount of game media indicated by the bet information received in the processing (F) to the amount of game media indicated by the first resource data stored in the first storage area provided in the memory device, as a new first resource data into the first storage area, and the processing (B) includes storing a data indicative of an amount of game media obtained by adding a specific percentage, which is different from the predetermined percentage, of the amount of game media indicated by the bet information received in the processing (F) to the amount of game media indicated by the second resource data stored in the second storage area provided in the memory device, as a new second resource data into the second storage area.
8 . The gaming system according to claim 4 ,
wherein each of the gaming machines comprises an input device and a controller, the controller is programmed to execute the processing of: (a) accepting an input made with use of the input device for betting game media; and (b) transmitting bet information indicative of an amount of the game media betted in the processing (a) to the processor, the processor is further programmed to execute the processing of: (F) receiving the bet information transmitted in the processing (b); and (G) accumulating an amount in accordance with the amount of game media indicated by the bet information received in the processing (F), in association with a gaming machine as a transmission source of the bet information, and the processing (C) includes providing game media to each of the gaming machines when the predetermined condition is satisfied, in an amount corresponding to an accumulated bet amount in the corresponding gaming machine among the accumulated bet amounts corresponding to the amounts of game media each accumulated in the processing (G) in association with one of the gaming machines, and subtracting the amount corresponding to the accumulated bet amount from the amount of game media indicated by the first resource data stored in the first storage area.
9 . The gaming system according to claim 4 ,
wherein the processing (C) includes providing game media to each of the gaming machines in a common game to be executed when the predetermined condition is satisfied, based on the first resource data stored in the first storage area, and reducing the amount of game media indicated by the first resource data stored in the first storage area, the processing (E) includes providing game media to each of the gaming machines in the common game, when the predetermined condition is satisfied after determining in the processing (D) that the amount of game media has been reduced to the predetermined amount or less, based on the second resource data stored in the processing (B) into the second storage area.
10 . The gaming system according to claim 4 ,
wherein the gaming system further includes an output device connected to the server or an output device provided in each of the gaming machines, the processor is further programmed to execute the processing of (F) outputting an image or sound for notifying a player only of the amount of game media indicated by the first resource data, out of the amounts of game media indicated by the first resource data and the amounts of game media indicated by the second resource data, from the output device, the processing (E) includes (E-1) outputting an image or sound for notifying the player of the amount of game media based on the second resource data stored in the processing (B) into the second storage area from the output device instead of executing the processing (F), when determining in the processing (D) that the amount of game media has been reduced to the predetermined amount or less, and (E-2) providing game media to each of the gaming machines when the predetermined condition is satisfied after executing the processing (E-1), based on the second resource data stored in the second storage area in the processing (B).
11 . A control method of a server comprising a processor and a memory device provided with a first storage area and a second storage area and being capable of communicating with a gaming machine,
the method comprising: (A) the processor storing a data in accordance with an amount of game media betted in the gaming machine as a first resource data into the first storage area provided in the memory device; (B) the processor storing a second resource data indicative of an amount of game media and being different from the first resource data, into the second storage area provided in the memory device; (C) the processor providing game media to the gaming machine when a predetermined condition is satisfied, based on the first resource data stored in the first storage area, and reducing the amount of game media indicated by the first resource data stored in the first storage area; (D) the processor determining whether or not the amount of game media indicated by the first resource data stored in the first storage area has been reduced in the step (C) to a predetermined amount or less; and (E) the processor providing game media to the gaming machine when the predetermined condition is satisfied after determining in the step (D) that the amount of game media has been reduced to the predetermined amount or less, based on the second resource data stored in the second storage area in the step (B).Join the waitlist — get patent alerts
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