US2011117529A1PendingUtilityA1

CPR Competition System

55
Assignee: BARASH DAVIDPriority: Nov 13, 2009Filed: Nov 15, 2010Published: May 19, 2011
Est. expiryNov 13, 2029(~3.3 yrs left)· nominal 20-yr term from priority
G16H 40/67G09B 19/003G16H 20/30A63F 13/5375G09B 23/288G09B 5/02
55
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Claims

Abstract

A computer-implemented method for managing rescue training includes registering a plurality of individuals as potential rescue trainees through a central computer server system, receiving from computing devices that are remote from the central server system information indicative of rate and depth of compression for ones of the potential rescue trainees, and generating comparative data that reflects performance of CPR chest compressions for a first rescue trainee against other rescue trainees. The method also includes providing the comparative data over a network for review by one or more of the rescue trainees.

Claims

exact text as granted — not AI-modified
1 . A computer-implemented method for managing rescue training, the method comprising:
 registering a plurality of individuals as potential rescue trainees through a central computer server system;   receiving from computing devices that are remote from the central server system information indicative of rate and depth of compression for ones of the potential rescue trainees;   generating comparative data that reflects performance of CPR chest compressions for a first rescue trainee against other rescue trainees; and   providing the comparative data over a network for review by one or more of the rescue trainees or to one or more members of an organization overseeing activities of the potential rescue trainees.   
     
     
         2 . The method of  claim 1 , further comprising distributing to the plurality of potential rescue trainees a training application that translates measurements from a hand-held device containing an accelerometer into information about chest compression depth and rate for a trainee. 
     
     
         3 . The method of  claim 1 , further comprising organizing a campaign comprised of a plurality of lifesaving events to be performed by rescue trainees. 
     
     
         4 . The method of  claim 3 , wherein the plurality of lifesaving events include two or more events selected from the group consisting of CPR with feedback, CPR without feedback, CPR performed on an avatar in a videogame, and CPR performed with visual feedback with an animated character in a videogame. 
     
     
         5 . The method of  claim 3 , further comprising organizing the plurality of rescue trainees into a plurality of groups that each include a plurality of rescue trainees, and tracking performance of the rescue trainees according to the group to which they belong. 
     
     
         6 . The method of  claim 5 , further comprising identifying a plurality of exercises and assigning one of the plurality of exercises to a member of each of the groups. 
     
     
         7 . The method of  claim 5 , further comprising generating one or more reports that indicate performance of a first group relative to one or more other groups. 
     
     
         8 . The method of  claim 1 , further comprising automatically accessing a contacts list for a rescue trainee and providing invitations to members of the contacts list to be rescue trainees. 
     
     
         9 . The method of  claim 1 , wherein the information indicative of rate and depth of compression for ones of the potential rescue trainees is generated by an accelerometer on a computing device. 
     
     
         10 . The method of  claim 1 , further comprising generating an indicator reflecting a level of fatigue in a rescue trainee using information indicative of rate and depth of compression over a time period, and ranking the rescue trainee using the generated indicator reflecting the level of fatigue. 
     
     
         11 . A computer-implementation system for managing life-saving training, comprising:
 a game server programmed to coordinate results received from a plurality of gaming devices that include accelerometers for determining depth and rate of compression for performance of CPR, the game server including:   a user registry that correlates registered users with computing devices that report performance metrics for users performing life-saving operations;   an interface programmed to provide to the computing devices instructions regarding exercises to be completed by the users, and to receive from the computing devices information regarding proficiency with which the exercises were completed;   and a comparison module programmed to compare one user's performance of one or more exercises against one or more other user's performance of the one or more exercises.   
     
     
         12 . The system of  claim 11 , wherein the game server system further includes an electronic campaign manager programmed to combine a plurality of exercises into a campaign of exercises, for trainees to be assigned to each of the exercises in a campaign. 
     
     
         13 . The system of  claim 12 , wherein the electronic campaign manager is further programmed to organize individual trainees into groups and the comparison module is programmed to compare users according to groups into which they are organized. 
     
     
         14 . The system of  claim 12 , wherein the exercises include two or more events selected from the group consisting of CPR with feedback, CPR without feedback, CPR performed on an avatar in a videogame, and CPR performed with visual feedback with an animated character in a videogame. 
     
     
         15 . The system of  claim 11 , further comprising a social networking module programmed to identify contacts of registered users and to notify the identified contacts about availability of training using the game server. 
     
     
         16 . The system of  claim 11 , wherein the game server is programmed to response to a plurality of identical training applications that translate measurements from a hand-held device containing an accelerometer into information about chest compression depth and rate for a trainee. 
     
     
         17 . The system of  claim 11 , further comprising a report generator to produce one or more electronic reports that indicate performance of a first group relative to one or more other groups. 
     
     
         18 . A computer-implementation system for managing life-saving training, comprising:
 a game server programmed to coordinate testing results received from a plurality of gaming devices that include accelerometers for determining depth and rate of compression for performance of CPR, the game server including:   a user registry that correlates registered users with computing devices that report performance metrics for users performing life-saving operations;   an interface programmed to provide to the computing devices instructions regarding exercises to be completed by the users, and to receive from the computing devices information regarding proficiency with which the exercises were completed; and   means for producing comparative test results reflecting one user's performance of one or more exercises against one or more other user's performance of the one or more exercises.   
     
     
         19 . A computer-implemented method for managing rescue certification, the method comprising:
 registering a plurality of individuals as potential rescuers through a central computer server system;   receiving from computing devices that are remote from the central server system, information indicative of CPR performance by the plurality of individuals from data collected by mobile computing devices that are assigned to the plurality of individuals;   determining whether to certify each of the plurality of individuals from whom information indicative of CPR performance is received; and   assigning certain of the plurality of individuals to a one or more groups based on outcomes of the determining step.   
     
     
         20 . The method of  claim 19 , further comprising associating the assigned certain of the plurality of individuals with a group for consideration as a public rescue corps. 
     
     
         21 . The method of  claim 19 , wherein registering a plurality of individuals as potential rescuers comprises receiving information about the rescuers from an application marketplace through which a software testing application is distributed. 
     
     
         22 . The method of  claim 19 , wherein registering a plurality of individuals as potential rescuers through a central computer server system comprises distributing a CPR performance software application to devices for the plurality of individuals. 
     
     
         23 . The method of  claim 19 , further comprising providing indications that the individuals assigned to the one or more groups are certified, in a manner that allows the indications to be displayed automatically in a social networking application.

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