US2011177857A1PendingUtilityA1

System, Method and Computer Program Product for Driving a Non-Bingo Game's Progress Based on a Bingo Call Outcome

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Assignee: GAMETECH INTERNATIONAL INCPriority: Nov 16, 2009Filed: Nov 16, 2010Published: Jul 21, 2011
Est. expiryNov 16, 2029(~3.3 yrs left)· nominal 20-yr term from priority
Inventors:Andy Mound
G07F 17/32G07F 17/329
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PatentIndex Score
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Claims

Abstract

A game controller utility implements a game play sequence for a non-bingo-type game driven by a bingo-type ball call outcome and displayed to a user on electronic gaming cards in an electronic gaming interface. The game controller utility generates a random pairing between one or more bingo-type game indicators and one or more die faces. As bingo-type game indicators are called in the bingo-type game being played in parallel with the non-bingo-type game, the game controller utility determines whether the currently drawn bingo-type ball call matches any one of the particular bingo-type game indicators currently paired with die faces. If a match is present, the game controller utility advances the player's token to its corresponding square on the non-bingo-type electronic gaming card in accordance with the rules of the non-bingo game and relative to the paired die face.

Claims

exact text as granted — not AI-modified
1 . A method for progressing a non-bingo-type game based on a call of a bingo-type game, comprising:
 distributing one or more gaming cards for a non-bingo-type game;   generating a pairing between a plurality of bingo-type game indicators and one or more non-bingo-type game indicators, wherein at least one of the plurality of bingo-type game indicators is paired with at least one of the non-bingo-type game indicators;   drawing a bingo-type game indicator during a bingo-type game;   determining if the drawn bingo-type game indicator matches a bingo-type game indicator of the plurality of bingo-type game indicators paired with a non-bingo-type game indicator of the at least one of the non-bingo-type game indicators; and   moving a token on one or more of the one or more gaming cards in accordance with rules of the non-bingo-type game and the paired non-bingo-type game indicator.   
     
     
         2 . The method of  claim 1 , further comprising, in response to determining a match, pairing the non-bingo-type game indicator with another bingo-type game indicator from among the plurality of bingo-type game indicators. 
     
     
         3 . The method  claim 1 , further comprising determining if a player has won the non-bingo-type game as indicated by a token on the one or more gaming cards upon a determination there is a winner of the bingo-type game. 
     
     
         4 . The method of  claim 3 , further comprising notifying the player when the player has won the non-bingo-type game. 
     
     
         5 . The method of  claim 1 , wherein the bingo-type game is BINGO. 
     
     
         6 . The method of  claim 1  wherein the non-bingo-type game is “snakes and ladders.” 
     
     
         7 . The method of  claim 1  wherein the non-bingo-type game is a single-player game where a winning outcome of the game is determined when the single-player's token reaches the last square of the track or playing card sequence before the bingo-type game concludes. 
     
     
         8 . The method of  claim 1  further comprising wherein the token is automatically moved in the sequence of the non-bingo-type game in response to a match of the drawn bingo-type game indicator and a paired bingo-type game indicator. 
     
     
         9 . The method of  claim 1 , further comprising wherein the bingo-type game indicator is paired to a vector indicating a direction of progression on the gaming card. 
     
     
         10 . The method of  claim 1 , further comprising wherein the one or more non-bingo-type game indicators are one or more die faces. 
     
     
         11 . A system for progressing a non-bingo-type game based on a call of a bingo-type game, comprising:
 a processor; and   a memory medium coupled to the processor;   wherein the memory medium includes instructions, which when executed by the processor, cause the system to perform:
 distributing one or more gaming cards for a non-bingo-type game; 
 generating a pairing between a plurality of bingo-type game indicators and one or more non-bingo-type game indicators, wherein at least one of the plurality of bingo-type game indicators is paired with at least one of the non-bingo-type game indicators; 
 drawing a bingo-type game indicator during a bingo-type game; 
 determining if the drawn bingo-type game indicator matches a bingo-type game indicator of the plurality of bingo-type game indicators paired with a non-bingo-type game indicator of the at least one of the non-bingo-type game indicators; and 
 moving a token on one or more of the one or more gaming cards in accordance with rules of the non-bingo-type game and the paired non-bingo-type game indicator. 
   
     
     
         12 . The system of  claim 11 , further comprising, in response to determining a match, pairing the non-bingo-type game indicator with another bingo-type game indicator from among the plurality of bingo-type game indicators. 
     
     
         13 . The system  claim 11 , further comprising determining if a player has won the non-bingo-type game as indicated by a token on the one or more gaming cards upon a determination there is a winner of the bingo-type game. 
     
     
         14 . The system of  claim 13 , further comprising notifying the player when the player has won the non-bingo-type game. 
     
     
         15 . The system of  claim 11 , wherein the bingo-type game is BINGO. 
     
     
         16 . The system of  claim 11  wherein the non-bingo-type game is “snakes and ladders.” 
     
     
         17 . The system of  claim 11  wherein the non-bingo-type game is a single-player game where a winning outcome of the game is determined when the single-player's token reaches the last square of the track or playing card sequence before the bingo-type game concludes. 
     
     
         18 . The system of  claim 11  further comprising wherein the token is automatically moved in the sequence of the non-bingo-type game in response to a match of the drawn bingo-type game indicator and a paired bingo-type game indicator. 
     
     
         19 . The system of  claim 11 , further comprising wherein the bingo-type game indicator is paired to a vector indicating a direction of progression on the gaming card. 
     
     
         20 . The system of  claim 11 , further comprising wherein the one or more non-bingo-type game indicators are one or more die faces. 
     
     
         21 . A computer readable memory medium comprising instructions, which when executed on a processing system, cause the processing system to perform:
 distributing one or more gaming cards for a non-bingo-type game;   generating a pairing between a plurality of bingo-type game indicators and one or more non-bingo-type game indicators, wherein at least one of the plurality of bingo-type game indicators is paired with at least one of the non-bingo-type game indicators;   drawing a bingo-type game indicator during a bingo-type game;   determining if the drawn bingo-type game indicator matches a bingo-type game indicator of the plurality of bingo-type game indicators paired with a non-bingo-type game indicator of the at least one of the non-bingo-type game indicators; and   moving a token on one or more of the one or more gaming cards in accordance with rules of the non-bingo-type game and the paired non-bingo-type game indicator.   
     
     
         22 . The method of  claim 21 , further comprising, in response to determining a match, pairing the non-bingo-type game indicator with another bingo-type game indicator from among the plurality of bingo-type game indicators. 
     
     
         23 . The method  claim 21 , further comprising determining if a player has won the non-bingo-type game as indicated by a token on the one or more gaming cards upon a determination there is a winner of the bingo-type game. 
     
     
         24 . The method of  claim 23 , further comprising notifying the player when the player has won the non-bingo-type game. 
     
     
         25 . The method of  claim 21 , wherein the bingo-type game is BINGO. 
     
     
         26 . The method of  claim 21  wherein the non-bingo-type game is “snakes and ladders.” 
     
     
         27 . The method of  claim 21  wherein the non-bingo-type game is a single-player game where a winning outcome of the game is determined when the single-player's token reaches the last square of the track or playing card sequence before the bingo-type game concludes. 
     
     
         28 . The method of  claim 21  further comprising wherein the token is automatically moved in the sequence of the non-bingo-type game in response to a match of the drawn bingo-type game indicator and a paired bingo-type game indicator. 
     
     
         29 . The method of  claim 21 , further comprising wherein the bingo-type game indicator is paired to a vector indicating a direction of progression on the gaming card. 
     
     
         30 . The method of  claim 21 , further comprising wherein the one or more non-bingo-type game indicators are one or more die faces.

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