System, Method and Computer Program Product for Driving a Non-Bingo Game's Progress Based on a Bingo Call Outcome
Abstract
A game controller utility implements a game play sequence for a non-bingo-type game driven by a bingo-type ball call outcome and displayed to a user on electronic gaming cards in an electronic gaming interface. The game controller utility generates a random pairing between one or more bingo-type game indicators and one or more die faces. As bingo-type game indicators are called in the bingo-type game being played in parallel with the non-bingo-type game, the game controller utility determines whether the currently drawn bingo-type ball call matches any one of the particular bingo-type game indicators currently paired with die faces. If a match is present, the game controller utility advances the player's token to its corresponding square on the non-bingo-type electronic gaming card in accordance with the rules of the non-bingo game and relative to the paired die face.
Claims
exact text as granted — not AI-modified1 . A method for progressing a non-bingo-type game based on a call of a bingo-type game, comprising:
distributing one or more gaming cards for a non-bingo-type game; generating a pairing between a plurality of bingo-type game indicators and one or more non-bingo-type game indicators, wherein at least one of the plurality of bingo-type game indicators is paired with at least one of the non-bingo-type game indicators; drawing a bingo-type game indicator during a bingo-type game; determining if the drawn bingo-type game indicator matches a bingo-type game indicator of the plurality of bingo-type game indicators paired with a non-bingo-type game indicator of the at least one of the non-bingo-type game indicators; and moving a token on one or more of the one or more gaming cards in accordance with rules of the non-bingo-type game and the paired non-bingo-type game indicator.
2 . The method of claim 1 , further comprising, in response to determining a match, pairing the non-bingo-type game indicator with another bingo-type game indicator from among the plurality of bingo-type game indicators.
3 . The method claim 1 , further comprising determining if a player has won the non-bingo-type game as indicated by a token on the one or more gaming cards upon a determination there is a winner of the bingo-type game.
4 . The method of claim 3 , further comprising notifying the player when the player has won the non-bingo-type game.
5 . The method of claim 1 , wherein the bingo-type game is BINGO.
6 . The method of claim 1 wherein the non-bingo-type game is “snakes and ladders.”
7 . The method of claim 1 wherein the non-bingo-type game is a single-player game where a winning outcome of the game is determined when the single-player's token reaches the last square of the track or playing card sequence before the bingo-type game concludes.
8 . The method of claim 1 further comprising wherein the token is automatically moved in the sequence of the non-bingo-type game in response to a match of the drawn bingo-type game indicator and a paired bingo-type game indicator.
9 . The method of claim 1 , further comprising wherein the bingo-type game indicator is paired to a vector indicating a direction of progression on the gaming card.
10 . The method of claim 1 , further comprising wherein the one or more non-bingo-type game indicators are one or more die faces.
11 . A system for progressing a non-bingo-type game based on a call of a bingo-type game, comprising:
a processor; and a memory medium coupled to the processor; wherein the memory medium includes instructions, which when executed by the processor, cause the system to perform:
distributing one or more gaming cards for a non-bingo-type game;
generating a pairing between a plurality of bingo-type game indicators and one or more non-bingo-type game indicators, wherein at least one of the plurality of bingo-type game indicators is paired with at least one of the non-bingo-type game indicators;
drawing a bingo-type game indicator during a bingo-type game;
determining if the drawn bingo-type game indicator matches a bingo-type game indicator of the plurality of bingo-type game indicators paired with a non-bingo-type game indicator of the at least one of the non-bingo-type game indicators; and
moving a token on one or more of the one or more gaming cards in accordance with rules of the non-bingo-type game and the paired non-bingo-type game indicator.
12 . The system of claim 11 , further comprising, in response to determining a match, pairing the non-bingo-type game indicator with another bingo-type game indicator from among the plurality of bingo-type game indicators.
13 . The system claim 11 , further comprising determining if a player has won the non-bingo-type game as indicated by a token on the one or more gaming cards upon a determination there is a winner of the bingo-type game.
14 . The system of claim 13 , further comprising notifying the player when the player has won the non-bingo-type game.
15 . The system of claim 11 , wherein the bingo-type game is BINGO.
16 . The system of claim 11 wherein the non-bingo-type game is “snakes and ladders.”
17 . The system of claim 11 wherein the non-bingo-type game is a single-player game where a winning outcome of the game is determined when the single-player's token reaches the last square of the track or playing card sequence before the bingo-type game concludes.
18 . The system of claim 11 further comprising wherein the token is automatically moved in the sequence of the non-bingo-type game in response to a match of the drawn bingo-type game indicator and a paired bingo-type game indicator.
19 . The system of claim 11 , further comprising wherein the bingo-type game indicator is paired to a vector indicating a direction of progression on the gaming card.
20 . The system of claim 11 , further comprising wherein the one or more non-bingo-type game indicators are one or more die faces.
21 . A computer readable memory medium comprising instructions, which when executed on a processing system, cause the processing system to perform:
distributing one or more gaming cards for a non-bingo-type game; generating a pairing between a plurality of bingo-type game indicators and one or more non-bingo-type game indicators, wherein at least one of the plurality of bingo-type game indicators is paired with at least one of the non-bingo-type game indicators; drawing a bingo-type game indicator during a bingo-type game; determining if the drawn bingo-type game indicator matches a bingo-type game indicator of the plurality of bingo-type game indicators paired with a non-bingo-type game indicator of the at least one of the non-bingo-type game indicators; and moving a token on one or more of the one or more gaming cards in accordance with rules of the non-bingo-type game and the paired non-bingo-type game indicator.
22 . The method of claim 21 , further comprising, in response to determining a match, pairing the non-bingo-type game indicator with another bingo-type game indicator from among the plurality of bingo-type game indicators.
23 . The method claim 21 , further comprising determining if a player has won the non-bingo-type game as indicated by a token on the one or more gaming cards upon a determination there is a winner of the bingo-type game.
24 . The method of claim 23 , further comprising notifying the player when the player has won the non-bingo-type game.
25 . The method of claim 21 , wherein the bingo-type game is BINGO.
26 . The method of claim 21 wherein the non-bingo-type game is “snakes and ladders.”
27 . The method of claim 21 wherein the non-bingo-type game is a single-player game where a winning outcome of the game is determined when the single-player's token reaches the last square of the track or playing card sequence before the bingo-type game concludes.
28 . The method of claim 21 further comprising wherein the token is automatically moved in the sequence of the non-bingo-type game in response to a match of the drawn bingo-type game indicator and a paired bingo-type game indicator.
29 . The method of claim 21 , further comprising wherein the bingo-type game indicator is paired to a vector indicating a direction of progression on the gaming card.
30 . The method of claim 21 , further comprising wherein the one or more non-bingo-type game indicators are one or more die faces.Cited by (0)
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