US2011224000A1PendingUtilityA1

Voice-based entertainment activity in a networked enviorment

Assignee: TOGA JAMESPriority: Jan 17, 2010Filed: Jan 14, 2011Published: Sep 15, 2011
Est. expiryJan 17, 2030(~3.5 yrs left)· nominal 20-yr term from priority
A63F 13/424A63F 2300/407A63F 2300/8047A63F 2300/572A63F 2300/1081A63F 13/335A63F 13/814A63F 13/48A63F 13/46A63F 13/87A63F 13/54
40
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Claims

Abstract

Methods and apparatus, including computer program products, for voice-based entertainment activity in a networked environment. A method includes, in a network of interconnected computers, establishing a connection between the client and a server, the client comprising a web browser and an audio input/output device, receiving a list of entertainment games over the connection from the server, selecting an entertainment game from the list, receiving a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel, in response to a client request to initiate game play, sending audio to the server through the audio input/output device and receiving audio from the server through the audio/input device, in response to a client request to terminate game play, terminating the associated voice channel, and receiving text messages from the server over the associated text channel.

Claims

exact text as granted — not AI-modified
1 . A method comprising:
 in a network of interconnected computers, establishing a connection between the client and a server, the client comprising a web browser and an audio input/output device;   receiving a list of entertainment games over the connection from the server;   selecting an entertainment game from the list;   receiving a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel;   in response to a client request to initiate game play, sending audio to the server through the audio input/output device and receiving audio from the server through the audio/input device;   in response to a client request to terminate game play, terminating the associated voice channel; and   receiving text messages from the server over the associated text channel.   
     
     
         2 . The method of  claim 1  wherein the sent audio to the server through the audio input/output device enables game play. 
     
     
         3 . The method of  claim 1  wherein the audio is recorded by the server. 
     
     
         4 . The method of  claim 3  wherein the recorded audio is sent by the server upon a request from the client. 
     
     
         5 . The method of  claim 1  wherein the globally unique identifier has an associated database table to maintain game information. 
     
     
         6 . The method of  claim 2  wherein the server maintains a history of game play. 
     
     
         7 . The method of  claim 1  wherein audio from the client is generated from a first user. 
     
     
         8 . The method of  claim 1  wherein the globally unique identifier is received by a plurality of users and the server maintains a history of game interaction of the users. 
     
     
         9 . A method comprising:
 in a network of interconnected computers, establishing a connection between a client and a server, the client comprising a web browser and an audio input/output device;   sending a list of entertainment games over the connection to the client;   in response to a selected entertainment game received from the client, sending a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel;   receiving audio from the client over the voice channel and sending audio to the client over the voice channel;   in response to client request to terminate game play, terminating the voice channel; and   sending messages to the client over the text channel.   
     
     
         10 . The method of  claim 9  where the received audio from the client enables game play. 
     
     
         11 . The method of  claim 9  wherein the client audio is recorded. 
     
     
         12 . The method of  claim 11  wherein the recorded audio is sent to the client upon a client request. 
     
     
         13 . The method of  claim 9  wherein the globally unique identifier has an associated database table to maintain game information. 
     
     
         14 . The method of  claim 9  wherein the messages comprise live feeds of information pertaining to the game. 
     
     
         15 . The method of  claim 14  wherein the live feeds of information include one or more of completed game turns, game scores, leader board changes. 
     
     
         16 . The method of  claim 9  wherein the server maintains a history of game play. 
     
     
         17 . The method of  claim 9  wherein audio from the client is generated from a first user. 
     
     
         18 . The method of  claim 9  wherein the globally unique identifier is received by a plurality of users and the server maintains a history of game interaction of the users. 
     
     
         19 . The method of  claim 1  wherein the client request to initiate game play is not the same client used to complete subsequent portions of game play.

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