US2011256910A1PendingUtilityA1

System and method for dynamically valuating players during a fantasy draft

Assignee: DISNEY ENTPR INCPriority: Apr 14, 2010Filed: Apr 14, 2010Published: Oct 20, 2011
Est. expiryApr 14, 2030(~3.7 yrs left)· nominal 20-yr term from priority
G07F 17/3223A63F 13/35A63F 13/792A63F 2300/8052G07F 17/3286A63F 2300/575G07F 17/3276A63F 13/828A63F 13/65A63F 13/63A63F 2300/69A63F 13/87A63F 13/537A63F 13/812A63F 13/46
48
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Claims

Abstract

A system and method for dynamically valuating players during a fantasy draft are disclosed. In one embodiment, a method comprises storing, in an electronic device, a list of players, each player associated with a base value, receiving one or more player selections, and determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.

Claims

exact text as granted — not AI-modified
1 . A method of valuating a player in a fantasy draft, the method comprising:
 storing, in an electronic device, a list of players, each player associated with a base value;   receiving one or more player selections; and   determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.   
     
     
         2 . The method of  claim 1 , further comprising selecting a player based on the adjusted values. 
     
     
         3 . The method of  claim 1 , wherein each player is associated with one or more characteristics from a predefined set of characteristics and wherein the adjusted values are based on the characteristics. 
     
     
         4 . The method of  claim 3 , wherein the adjusted values are based on the characteristic of players indicated by the player selections. 
     
     
         5 . The method of  claim 3 , wherein the adjusted values are based on the characteristic of players indicated by the player selections of a particular user. 
     
     
         6 . The method of  claim 1 , wherein each player selection is associated with a selection value and wherein the adjusted value for a first player is determined to be greater than the base value for the first player when a second player is selected with a selection value less than the base value of the second player. 
     
     
         7 . A system for valuating a player in a fantasy draft, the system comprising:
 a memory configured to store a list of players, each player associated with a base value;   a network interface configured to receive one or more player selections; and   a processor configured to determine one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.   
     
     
         8 . The system of  claim 7 , wherein the processor is further configured to select a player based on the adjusted values. 
     
     
         9 . The system of  claim 7 , wherein each player is associated with one or more characteristics from a predefined set of characteristics and wherein the adjusted values are based on the characteristics. 
     
     
         10 . The system of  claim 9 , wherein the adjusted values are based on the characteristic of players indicated by the player selections. 
     
     
         11 . The system of  claim 9 , wherein the adjusted values are based on the characteristic of players indicated by the player selections of a particular user. 
     
     
         12 . The system of  claim 7 , wherein each player selection is associated with a selection value and wherein the adjusted value for a first player is determined to be greater than the base value for the first player when a second player is selected with a selection value less than the base value of the second player. 
     
     
         13 . A system of valuating a player in a fantasy draft, the system comprising:
 means for storing a list of players, each player associated with a base value;   means for receiving one or more player selections; and   means for determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.   
     
     
         14 . The system of  claim 13 , further comprising means for selecting a player based on the adjusted values. 
     
     
         15 . The system of  claim 13 , wherein each player is associated with one or more characteristics from a predefined set of characteristics and wherein the adjusted values are based on the characteristics. 
     
     
         16 . The system of  claim 13 , wherein each player selection is associated with a selection value and wherein the adjusted value for a first player is determined to be greater than the base value for the first player when a second player is selected with a selection value less than the base value of the second player. 
     
     
         17 . A computer-readable medium having instructions encoded thereon which, when executed by a processor, cause an apparatus to perform a method of valuating a player in a fantasy draft, the method comprising:
 storing a list of players, each player associated with a base value;   receiving one or more player selections; and   determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.   
     
     
         18 . The computer-readable medium of  claim 17 , wherein the method further comprises selecting a player based on the adjusted values. 
     
     
         19 . The computer-readable medium of  claim 17 , wherein each player is associated with one or more characteristics from a predefined set of characteristics and wherein the adjusted values are based on the characteristics. 
     
     
         20 . The computer-readable medium of  claim 17 , wherein each player selection is associated with a selection value and wherein the adjusted value for a first player is determined to be greater than the base value for the first player when a second player is selected with a selection value less than the base value of the second player.

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