Hand-held computer interactive device
Abstract
A computer game input device for interfacing with a computing device is provided. The input device includes a central body, and a circuit configured for detecting interaction from the input device and for communicating with a computing device. The input device also includes a plurality of protrusions extending from the central body. The plurality of protrusions are configured for movement relative to the central body, and the input device is to be held by a user's hand as opposed to being worn on the user's hand like a glove. The circuit is configured for transmitting signals to the computing device to cause interfacing with one or more features of a program executed on the computing device, based on the detected movements of the protrusions.
Claims
exact text as granted — not AI-modified1 . An input device, comprising:
a central body; a response and communications system incorporated with the central body, the response and communication system enabling communication between the input device and a computing device; and a plurality of protrusions extending from the central body, wherein the central body and the plurality of protrusions are configured to capture a user's hand movements, and wherein the plurality of protrusions are configured to sense a degree of bending of a user's finger, wherein the input device is to be held by the user's hand as opposed to being worn on the user's hand like a glove; wherein the response and communication system transmits signals to a device to be controlled, the signals defined by the user's hand movements.
2 . The input device of claim 1 , wherein the entire input device is configured to be held in a user's hand.
3 . The input device of claim 1 , wherein the central body and each of the plurality of protrusions include,
a vibrator configured to provide tactile feedback to a user.
4 . The input device of claim 3 , wherein a hardness and a pattern of a vibration generated by the vibrator are controlled.
5 . An input device for communication with a computing device, comprising:
a central body; a circuit disposed in the central body, circuit configured for interaction between the input device and a computing device; and a plurality of protrusions extending from the central body, wherein the central body and the plurality of protrusions are configured to capture finger movements of a user's hand, wherein the input device is to be held by the user's hand as opposed to being worn on the user's hand like a glove; the circuit configured for transmitting signals to the computing device to cause interfacing with one or more features of a program executed on the computing device, based on the captured finger movements.
6 . A computer game input device for interfacing with a computing device, comprising:
a central body; a circuit configured for detecting interaction from the input device and for communicating with a computing device; and a plurality of protrusions extending from the central body, wherein the plurality of protrusions are configured for movement relative to the central body, wherein the input device is to be held by a user's hand as opposed to being worn on the user's hand like a glove; the circuit configured for transmitting signals to the computing device to cause interfacing with one or more features of a program executed on the computing device, based on the detected movements of the protrusions.Join the waitlist — get patent alerts
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