US2011287839A1PendingUtilityA1

Game device, operation evaluation method, information recording medium and program

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Assignee: ASAMI YUICHIPriority: Jan 29, 2009Filed: Jan 22, 2010Published: Nov 24, 2011
Est. expiryJan 29, 2029(~2.5 yrs left)· nominal 20-yr term from priority
Inventors:Yuichi Asami
A63F 13/422A63F 2300/61A63F 13/814A63F 2300/305A63F 13/211A63F 2300/105A63F 2300/1087A63F 2300/8047A63F 2300/6045A63F 13/10A63F 13/45
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Claims

Abstract

In a game device ( 300 ), a task information storage unit ( 330 ) stores task information prescribing task operations for controllers that are imposed on a player. When a game begins, an operation information acquisition unit ( 340 ) acquires operation information of each controller that is operated by the player. A processing control unit ( 360 ) evaluates the operation of the player based on the correlation between the acquired operation information and stored task information. A history accumulation unit ( 350 ) accumulates history information that correlates the operation information with the task information. The processing control unit ( 360 ) replaces the operation information of a controller that is held by an incorrect part with the operation information of the controller that is designated to be held by the incorrect part, and evaluates the operation of the player.

Claims

exact text as granted — not AI-modified
1 . A game device ( 300 ) that evaluates the operation of using a plurality of controllers that are designated to be held by predetermined parts of a body of a player, comprising:
 an image generation unit ( 320 ) that, based on task information that prescribes task operations of the controllers that are imposed on the player, generates display images for providing the task contents to the player;   an operation information acquisition unit ( 340 ) that acquires operation information of the controllers that are operated by the player;   an evaluation unit ( 361 ) that, based on the correlation between the acquired operation information and the task information, evaluates the operation of the player; and   an evaluation control unit ( 363 ) that, based on history information that correlates the operation information with the task information, replaces the operation information of a controller that is being held by an incorrect part with the operation information of the controller that is designated to be held by the incorrect part, and causes the evaluation unit ( 361 ) to evaluate the operation.   
     
     
         2 . A game device ( 300 ) that evaluates the operation of a player that uses a set of controllers that are separately held by a plurality of parts that includes the left and right hands of the player, comprising:
 a task information storage unit ( 330 ) that stores task information that prescribes task operations of the controllers that is imposed on the player;   an image generation unit ( 320 ) that, based on the stored task information, generates display images for providing task contents to the player;   an operation information acquisition unit ( 340 ) that acquires operation information of the controllers that are operated by the player in response to the task contents that are provided using the display images;   an evaluation unit ( 361 ) that, based on the correlation between the acquired operation information and the stored task information, evaluates the operation of the player;   a history information accumulation unit ( 350 ) that generates and accumulates history information that correlates the operation information with the task information;   a determination unit ( 362 ) that, based on the accumulated history information, determines whether or not the held states of the controllers that correspond to the parts of the player are correct; and   an evaluation control unit ( 363 ) that, when it is determined that the held states are incorrect, determines the controllers that are being held by each of the parts, replaces the operation information of the controllers that are being held by the parts with the operation information of the controllers that are designated to be held by the parts, and causes the evaluation unit ( 361 ) to perform evaluation.   
     
     
         3 . The game device ( 300 ) according to  claim 2 , wherein
 the determination unit ( 362 ), regarding a specified number of the most recent items of history information accumulated in the history information accumulation unit ( 350 ), finds a matching rate by directly comparing the task information and the operation information, finds a matching rate by comparing the task information and the operation information by replacing the operation information for each controller, and, based on the results of the matching rates, determines whether or not the held states of the controllers corresponding to each part are correct.   
     
     
         4 . The game device ( 300 ) according to  claim 2 , further comprising:
 a re-evaluation unit ( 561 ) that, when the determination unit ( 362 ) has determined that the held states are incorrect, based on history information accumulated in the history information accumulation unit ( 350 ), replaces the past operation information of the controllers held by each part with the operation information of the controllers that are designated to be held by each part, and performs re-evaluation.   
     
     
         5 . A game device ( 300 ) that evaluates the operation of a player that uses a set of controllers that are separately held by a plurality of parts that includes the left and right hands of the player, comprising:
 a task information storage unit ( 330 ) that stores task information that prescribes task operations of the controllers that is imposed on the player;   an image generation unit ( 320 ) that, based on the stored task information, generates display images for providing task contents to the player;   an operation information acquisition unit ( 340 ) that acquires operation information of the controllers that are operated by the player in response to the task contents that are provided using the display images;   an evaluation unit ( 361 ) that, based on the correlation between the acquired operation information and the stored task information, evaluates the operation of the player;   a history information accumulation unit ( 350 ) that generates and accumulates history information that correlates the operation information with the task information;   a determination unit ( 362 ) that, based on the accumulated history information, determines whether or not the held states of the controllers that correspond to the parts of the player are correct; and   an evaluation control unit ( 363 ) that, when it is determined that the held states are incorrect, determines the controllers that are being held by each of the parts, replaces the task information that prescribes the task operations of the controllers that are being held by the parts with the task information that prescribes the task operations of the controllers that are designated to be held by the parts, and causes the evaluation unit ( 361 ) to perform evaluation.   
     
     
         6 . An operation evaluation method of a game device ( 300 ) having a plurality of controllers that are designated to be held by predetermined parts of a body of a player, an image generation unit ( 320 ), an operation information acquisition unit ( 340 ), an evaluation unit ( 361 ) and an evaluation control unit ( 363 ), comprising:
 an image generation step of the image generation unit ( 320 ), based on the task information that prescribes task operations of the controllers imposed on the player, generating display images for providing the task contents to the player;   an operation information acquisition step of the operation information acquisition unit ( 340 ) acquiring operation information of the controllers that are operated by the player;   an evaluation step of the evaluation unit ( 361 ), based on the correlation between the acquired operation information and the task information, evaluating the operation of the player; and   an evaluation control step of the evaluation control unit ( 363 ), based on history information that correlates the operation information with the task information, replaces the operation information of a controller that is held by an incorrect part, with the operation information of the controller that is designated to be held by that incorrect part, and causes the evaluation step to perform evaluation.   
     
     
         7 . An information recording medium that is readable by a computer and stores a program that causes a computer, which evaluates operation using a plurality of controllers that are held by predetermined parts of a body of a player, to function as:
 an image generation unit ( 320 ) that, based on the task information that prescribes task operations of the controllers that are imposed on the player, generates display images for providing the task contents to the player;   an operation information acquisition unit ( 340 ) that acquires operation information of the controllers that are operated by the player;   an evaluation unit ( 361 ) that, based on the correlation between the acquired operation information and the task information, evaluates the operation of the player; and   an evaluation control unit ( 363 ) that, based on the history information that correlates the operation information with the task information, replaces the operation information of a controller that is being held by an incorrect part with the operation information of the controller that is designated to be held by that incorrect part, and causes the evaluation unit ( 361 ) to evaluate the operation.   
     
     
         8 . A program that causes a computer, which evaluates operation using a plurality of controllers that are held by predetermined parts of a body of a player, to function as:
 an image generation unit ( 320 ) that, based on the task information that prescribes task operations of the controllers that are imposed on the player, generates display images for providing the task contents to the player;   an operation information acquisition unit ( 340 ) that acquires operation information of the controllers that are operated by the player;   an evaluation unit ( 361 ) that, based on the correlation between the acquired operation information and the task information, evaluates the operation of the player; and   an evaluation control unit ( 363 ) that, based on the history information that correlates the operation information with the task information, replaces the operation information of a controller that is being held by an incorrect part with the operation information of the controller that is designated to be held by that incorrect part, and causes the evaluation unit ( 361 ) to evaluate the operation.

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