US2011312418A1PendingUtilityA1
apparatus for facilitating physical simulation and progression of virtual rpg characters, related systems, and related methods
Est. expiryJun 16, 2030(~3.9 yrs left)· nominal 20-yr term from priority
Inventors:Tim Page
A63F 2300/69A63F 13/58A63F 13/235A63F 13/213A63F 13/211A63F 13/245A63F 2300/5533A63F 2300/65A63F 13/215A63F 13/822
15
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Claims
Abstract
Disclosed are systems and methods for real-world development of virtual role-play characters.
Claims
exact text as granted — not AI-modified1 . A system for role-play gaming comprising:
a core unit with hardware that hosts a database and with computer hardware that is coupled with the database and which includes program code; at least one input device for communicating data to the core; at least one output device; wherein the input and output devices are connected to the core; and, wherein the program code is configured to populate the database with data communicated to the core from the input device, manipulate or convert the data into role-playing statistics or role-playing statistic modifiers and correspondingly populating or updating the database with the statistics, and display the role-playing statistics on the output device
2 . The system of claim 1 wherein the input device is assembled to a tool.
3 . The system of claim 2 wherein the tool is in the shape of forms selected from the group consisting essentially of weapons, sporting equipment, or armor.
4 . The system of claim 3 wherein the input device(s) is selected from the group consisting essentially of accelerometer, infrared receiver, voice recorder, and button.
5 . The system of claim 4 wherein the core and the input device(s) are connected wirelessly.
6 . The system of claim 5 wherein the core further comprises hardware for coupling to a second database and wherein the program code is configured for synching the core database to the second database.
7 . The system of claim 6 wherein the role-play statistics are selected from the group consisting essentially of health, experience, power, magic power, and speed.
8 . The system of claim 7 wherein the output device displays the role-play character's health.
9 . A method for developing the statistics of a role-play character in the real-world and a video game environment comprising the steps of:
developing role-play statistics of a character in a video game environment; synchronizing the role-play statistics of the character to a core unit with hardware that hosts a database and with hardware which includes program code; connecting the core to at least one input device assembled to a tool; manipulating the tool to generate data; transmitting the data from the input device(s) to the core unit, the program code configured to populate the database with the transmitted data, convert the data into at least one arithmetic role-play statistic modifier, and modify the statistics with the modifier(s); updating the statistics in the database with the derived modifiers via the programming code as data is received; and, synchronizing the updated statistics with the video game environment.
10 . The method of claim 9 wherein the tool is in the shape of forms selected from the group consisting essentially of weapons, sporting equipment, or armor.
11 . The method of claim 10 wherein the input device(s) is selected from the group consisting essentially of accelerometer, infrared receiver, voice recorder, and button.
12 . The method of claim 11 wherein the data is communicated from the input device(s) to the core unit wirelessly.
13 . The method of claim 12 wherein the role-play statistics are selected from the group consisting essentially of health, experience, power, magic power, and speed.
14 . The method of claim 13 further comprising the step of displaying the statistics on an output device connected to the core.
15 . A method for creating a role-play character journal comprising the steps of:
obtaining a core unit with hardware that hosts a database and with hardware which includes program code, the database featuring initial role-play statistics for the role-play character; connecting the core to at least one input device assembled to a tool; manipulating the tool to generate data; transmitting the data from the input device(s) to the core unit, the program code configured to populate the database with the transmitted data, convert the data into at least one arithmetic role-play statistic modifier, and modify the statistics with the modifiers; updating the statistics in the database with the derived modifier(s) via the programming code as data is received; and, synchronizing the updated statistics with the character journal.
16 . The method of claim 15 wherein the tool is in the shape of forms selected from the group consisting essentially of weapons, sporting equipment, or armor.
17 . The method of claim 16 wherein the input device(s) is selected from the group consisting essentially of accelerometer, infrared receiver, voice recorder, and button.
18 . The method of claim 17 wherein the data is communicated from the input device(s) to the core unit wirelessly.
19 . The method of claim 18 wherein the role-play statistics are selected from the group consisting essentially of health, experience, power, magic power, and speed.
20 . The method of claim 19 further comprising the step of displaying the statistics on an output device connected to the core.Join the waitlist — get patent alerts
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