US2011319159A1PendingUtilityA1

Game device, method for controlling game device, program and information storing medium

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Assignee: KONDO IPPEIPriority: Dec 26, 2008Filed: Jun 30, 2009Published: Dec 29, 2011
Est. expiryDec 26, 2028(~2.5 yrs left)· nominal 20-yr term from priority
A63F 2300/8011A63F 13/537A63F 13/55A63F 2300/65A63F 2300/6054A63F 13/812A63F 2300/306A63F 13/10A63F 13/45
57
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Claims

Abstract

Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present invention, a storage content of parameter storage means ( 74 ) storing a parameter in association with a combination of the game characters is acquired. Switching means ( 76 ) switches an operation subject of a user among a plurality of the game characters. Switching restriction means ( 78 ) restricts switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.

Claims

exact text as granted — not AI-modified
1 . A game device, comprising:
 means for acquiring a storage content of parameter storage means storing a parameter in association with a combination of game characters;   switching means for switching an operation subject of a user among a plurality of the game characters; and   switching restriction means for restricting switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.   
     
     
         2 . The game device according to  claim 1 , wherein the switching restriction means suspends the switching from the first game character to the second game character, based on the parameter associated with the combination of the first game character and the second game character. 
     
     
         3 . The game device according to  claim 2 , wherein the switching restriction means comprises waiting time control means for controlling a length of a waiting time to be taken until the switching from the first game character to the second game character, based on the parameter associated with the combination of the first game character and the second game character. 
     
     
         4 . The game device according to  claim 3 , wherein the waiting time control means controls the length of the waiting time, based on the parameter associated with the combination of the first game character and the second game character, and a distance between the first game character and the second game character. 
     
     
         5 . The game device according to  claim 2 ,
 wherein the switching means comprises means for switching, in a case where a moving object moves from the first game character under a state in which the first game character is set as the operation subject of the user, the operation subject of the user from the first game character to the second game character, which is selected from among the plurality of the game characters based on a moving direction of the moving object, and   wherein the switching restriction means comprises:
 suspension means for suspending the switching from the first game character to the second game character; 
 suspension cancellation means for canceling suspension performed by the suspension means in a case where a distance between a movement start position of the moving object or the first game character and the moving object satisfies a distance condition regarding the distance between the movement start position of the moving object or the first game character and the moving object; and 
 distance condition control means for controlling the distance condition, based on the parameter associated with the combination of the first game character and the second game character. 
   
     
     
         6 . The game device according to  claim 5 , wherein the distance condition control means controls the distance condition, based on the parameter associated with the combination of the first game character and the second game character, and a distance between the first game character and the second game character. 
     
     
         7 . The game device according to  claim 2 ,
 wherein the switching means comprises means for switching, in a case where a moving object moves under a state in which the first game character is set as the operation subject of the user, the operation subject of the user from the first game character to the second game character, which is selected from among the plurality of the game characters based on a moving direction of the moving object, and   wherein the switching restriction means comprises:
 suspension means for suspending the switching from the first game character to the second game character; 
 suspension cancellation means for canceling suspension performed by the suspension means in a case where a distance between a movement destination position of the moving object or the second game character and the moving object satisfies a distance condition regarding the distance between the movement destination position of the moving object or the second game character and the moving object; and 
 distance condition control means for controlling the distance condition, based on the parameter associated with the combination of the first game character and the second game character. 
   
     
     
         8 . The game device according to  claim 7 , wherein the distance condition control means controls the distance condition, based on the parameter associated with the combination of the first game character and the second game character, and a distance between the first game character and the second game character. 
     
     
         9 . The game device according to  claim 2 ,
 wherein the switching means comprises means for switching, when a moving object moves under a state in which the first game character is set as the operation subject of the user, the operation subject of the user from the first game character to the second game character, which is selected from among the plurality of the game characters based on a moving direction of the moving object, and   wherein the switching restriction means comprises:
 suspension means for suspending the switching from the first game character to the second game character; 
 suspension cancellation means for canceling suspension performed by the suspension means in a case where a remaining time before a distance between a movement destination position of the moving object or the second game character and the moving object satisfies a distance condition regarding the distance between the movement destination position of the moving object or the second game character and the moving object is equal to or shorter than a reference time; and 
 reference time control means for controlling a length of the reference time, based on the parameter associated with the combination of the first game character and the second game character. 
   
     
     
         10 . The game device according to  claim 9 , wherein the reference time control means controls the length of the reference time, based on the parameter associated with the combination of the first game character and the second game character, and a distance between the first game character and the second game character. 
     
     
         11 . The game device according to  claim 1 , wherein the switching restriction means comprises means for inhibiting the switching from the first game character to the second game character, based on the parameter associated with the combination of the first game character and the second game character. 
     
     
         12 . A method of controlling a game device, comprising:
 acquiring a storage content of parameter storage means storing a parameter in association with a combination of game characters;   switching an operation subject of a user among a plurality of the game characters; and   restricting switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.   
     
     
         13 . A program for causing a computer to function as a game device,
 the program further causing the computer to function as:   means for acquiring a storage content of parameter storage means storing a parameter in association with a combination of game characters;   switching means for switching an operation subject of a user among a plurality of the game characters; and   switching restriction means for restricting switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.   
     
     
         14 . A computer-readable information storage medium storing a program,
 the program causing a computer to function as a game device and further causing the computer to function as:   means for acquiring a storage content of parameter storage means storing a parameter in association with a combination of game characters;   switching means for switching an operation subject of a user among a plurality of the game characters; and   switching restriction means for restricting switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.

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