US2011319165A1PendingUtilityA1
iWishbox
Est. expiryJun 25, 2030(~3.9 yrs left)· nominal 20-yr term from priority
A63F 2009/2454A63F 9/181A63F 2009/2402A63F 2250/1057
40
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Claims
Abstract
The iWishBox device is a wish promoting game that electronically detects, measures and connects a person's conductive aura with the Earth's magnetic field. A wish is placed inside the iWishBox. The box and player are then aligned with one of the eight magnetic, descriptive celestial headings associated with said wish. Specific prognosticative data along with a personal iWish-Number can then be formulated from an iWish-Compendium and used to achieve the desired goal. The iWishBox psychologically empowers the user to be positively motivated as a pathway to the desired wish.
Claims
exact text as granted — not AI-modified1 . A wishing game comprised of an electronic device, which detects and measures an individual's body conductivity and aligns it with the Earth's magnetic field, thus providing a hopeful, psychological pathway for bringing about a desired wish, whereas said unit is a boxlike receptacle housing a magnetic compass, two metal contact posts, two Light Emitting Diodes (L.E.D.), one of which may be colored green while the other one may be colored red, a power on/off switch, a battery, and an electrical circuit, composed of two 555 Integrated Chips (I.C.) and one 4066 I.C. with their respective resistors and capacitors, and a piezo buzzer, such that the player places a written request or wish into said box, then turns with said box so that the compass needle magnetically points to a selected celestial heading; one of eight written on the top of said box around the compass in 45° degree intervals, at which time the power switch is turned-on activating the electronic circuit, at which time the player then places one finger from each hand onto each of the two contact posts and counts the lag time in seconds for the green L.E.D. to light-up, at which time the participant releases contact with said posts and concentrates positively on the wish until said green L.E.D. shuts-down, at which time the player then switches the power off, and fills out an iWish-Compendium that formulates an iWish-Number and tabulates other prognosticative data that may help the player develop the hopeful strategies and necessary steps in bringing about the desired wish.
2 . The electronic circuit, as described in claim 1 , is wired such that a 555 I.C. ( 21 ) detects and measures the player's body conductivity, and based upon this as an inverse resistance value, a unique and personal lag time is generated as an R-C timing interval between the events of touching of said contact posts and the activation of the green L.E.D., and keeps said green L.E.D. lit and energized for another predetermined interval of time, whereby, said 4066 I.C. controls and regulates both of the 555 ( 21 ) I.C.'s timing operations, and of the 555 ( 23 ) I.C.'s timing duration of the audible signal produced by the piezo buzzer ( 24 ).
3 . The eight descriptive celestial headings positioned around the compass, as described in claim 1 , are respectively associated with the eight magnetic directions and degrees on the compass, and are described as follows:
11 A. (Fortune & Luck) representing North, which is 360° degrees; 11 B. (Opportunity & Success) representing Northeast, which is 45° degrees; 11 C. (Marriage & Family) representing East, which is 90° degrees; 11 D. (Romance & Love) representing Southeast, which is 135° degrees; 11 E. (Health & Medicine) representing South, which is 180° degrees; 11 F. (Education & Knowledge) representing Southwest, which is 225° degrees; 11 G. (Finance & Business) representing West, which is 270° degrees; 11 H. (Travel & Leisure) representing Northwest, which is 315° degrees.
4 . The Wish-Number, as described in claim 1 , is a number formulated by dividing the directional heading in magnetic degrees, obtained from the player's selected orientation with the iWishBox, by the player's personal conductive lag time in seconds.
5 . The iWish-Compendium, as described in claim 1 , organizes the data obtained from a wishing session, and psychologically helps the player establish goals that may bring the desired wish to fruition, and requires, but not limited to the following inputs:
A. Your Desired Wish is: ______; B. Time and Date of Wish: ______ & ______; C. Your Celestial Descriptive Heading is: ______; D. The Magnetic Setting in degrees is: ______; E. Your Conductive Lag Time in seconds is: ______; F. Your Wish-Number is: ______, which is the quotient calculated by dividing the number of Magnetic Degrees (D) by your Conductive Lag Time seconds (E), such that: iWish-Number=(D)/(E); G. List a Plan of Action, with steps and strategies, that may hopefully fulfill your wish: 1 . 4 . 2 . 5 . 3 . 6 .Cited by (0)
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