US2011319168A1PendingUtilityA1

Game device, operation method, information recording medium, and program

Assignee: SAKIYAMA TAKAHIROPriority: Mar 9, 2009Filed: Mar 2, 2010Published: Dec 29, 2011
Est. expiryMar 9, 2029(~2.6 yrs left)· nominal 20-yr term from priority
A63F 13/31A63F 13/92A63F 2300/534A63F 2300/204A63F 13/12A63F 13/30
33
PatentIndex Score
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Claims

Abstract

Provided is a game device, wherein an event storage unit ( 201 ) stores event information including the display information and occurrence time of an event that has occurred, an event acquisition request unit ( 202 ) specifies a period during which the game device failed to participate in a game and sends an event acquisition request to other game devices ( 200 ) when the game device recovers from communication disconnection, and an event acquisition reply unit ( 203 ) receives an event acquisition request, acquires event information on events having occurred during the specified period from the event storage unit ( 201 ) of its own device, and sends it back. The event storage unit ( 201 ) further stores sent back event information. A reproduction/display unit ( 204 ) reproduces/displays display information on events stored in the event storage unit ( 201 ).

Claims

exact text as granted — not AI-modified
1 . A game device ( 200 ) in a game system in which multiple game devices ( 200 ) communicate with each other to participate in a game, comprising:
 an event storage unit ( 201 ) storing event information including display information for displaying an event and occurrence time of the event when the event occurs in the course of said game;   an event acquisition request unit ( 202 ) sending to other game devices ( 200 ) an event acquisition request specifying a time frame during which said game device ( 200 ) failed to participate in said game; and   an event acquisition reply unit ( 203 ) receiving said event acquisition request from said other game devices ( 200 ) and sending back to said other game device ( 200 ) that has sent said event acquisition request an event acquisition reply presenting event information that is stored in said event storage unit ( 201 ) and of which the occurrence time is included in the time frame specified in said event acquisition request,   wherein said event storage unit ( 201 ) further stores event information sent back from said other game devices ( 200 ).   
     
     
         2 . The game device ( 200 ) according to  claim 1 , wherein:
 the time frame specified in said event acquisition request is a time frame from a time when connection to said other game devices ( 200 ) is discontinued to a time when connection to said other game devices ( 200 ) is reestablished later.   
     
     
         3 . The game device ( 200 ) according to  claim 1 , wherein:
 said event storage unit ( 201 ) further stores a period during which said game device ( 200 ) could not collect event information on events having occurred in said game (“a missing period” hereafter);   the time frame specified in said event acquisition request is the missing period stored in said event storage unit ( 201 );   a period within the time frame specified in said event acquisition request that overlaps with a period other than the missing period stored in said event storage unit ( 201 ) of said other game devices ( 200 ) (“a valid period” hereafter) is further specified in said event acquisition reply; and   when said event acquisition reply is received, a period overlapping with the valid period specified in said event acquisition reply is deleted from the missing period stored in said event storage unit ( 201 ) of said game device ( 200 ).   
     
     
         4 . The game device ( 200 ) according to  claim 1 , further comprising:
 a reproduction/display unit ( 204 ) reproducing/displaying display information contained in event information stored in said event storage unit ( 201 ).   
     
     
         5 . The game device ( 200 ) according to  claim 1 , wherein:
 said event information is given an importance level;   a threshold importance level received from a player of said game device ( 200 ) is further specified in said event acquisition request; and   said event acquisition reply unit ( 203 ) sends back to said other game device ( 200 ) an event acquisition reply presenting event information acquired in response to said event acquisition request from said other game device ( 202 ) and having an importance level equal to or higher than the specified threshold.   
     
     
         6 . The game device ( 200 ) according to  claim 4 , wherein:
 said event information is given an importance level; and   said reproduction/display unit ( 204 ) receives a threshold importance level of event information from a player and reproduces/displays display information of event information stored in said event storage unit ( 201 ) and having an importance level equal to or higher than the received threshold.   
     
     
         7 . The game device ( 200 ) according to  claim 1 , wherein:
 said event information contains disclosure approval/disapproval information provided by a player of said game device ( 200 ); and   event information presented in said event acquisition reply is limited to event information of which said approval/disapproval information indicates approval.   
     
     
         8 . An operation method of a game device ( 200 ) in a game system in which multiple game devices ( 200 ) communicate with each other to participate in a game, wherein:
 said game device ( 200 ) comprises an event storage unit ( 201 ), an event acquisition request unit ( 202 ), and an event acquisition reply unit ( 203 );   said event storage unit ( 201 ) comprises an event storing step of storing event information including display information for displaying an event and occurrence time of the event when the event occurs in the course of said game;   said event acquisition request unit ( 202 ) comprises an event acquisition request step of sending to the other game devices ( 200 ) an event acquisition request specifying a time frame during which said game device ( 200 ) failed to participate in said game; and   said event acquisition reply unit ( 203 ) comprises an event acquisition replay step of receiving said event acquisition request from said other game devices ( 200 ) and sending back to said other game device ( 200 ) that has sent said event acquisition request an event acquisition reply presenting event information that is stored in said event storage unit ( 201 ) and of which the occurrence time is included in the time frame specified in said event acquisition request,   wherein said event storage unit ( 201 ) further stores event information sent back from said other game devices ( 200 ).   
     
     
         9 . A computer-readable information recording medium recording a program that allows a computer to function as a game device ( 200 ) in a game system in which multiple game devices ( 200 ) communicate with each other to participate in a game, wherein said program allows said computer to function as:
 an event storage unit ( 201 ) storing event information including display information for displaying an event and occurrence time of the event when the event occurs in the course of said game;   an event acquisition request unit ( 202 ) sending to other game devices ( 200 ) an event acquisition request specifying a time frame during which said game device ( 200 ) failed to participate in said game; and   an event acquisition reply unit ( 203 ) receiving said event acquisition request from said other game devices ( 200 ) and sending back to said other game device ( 200 ) that has sent said event acquisition request an event acquisition reply presenting event information that is stored in said event storage unit ( 201 ) and of which the occurrence time is included in the time frame specified in said event acquisition request,   and allows said event storage unit ( 201 ) to further store event information sent back from said other game devices ( 200 ).   
     
     
         10 . A program that allows a computer to function as a game device ( 200 ) in a game system in which multiple game devices ( 200 ) communicate with each other to participate in a game, wherein said program allows said computer to function as:
 an event storage unit ( 201 ) storing event information including display information for displaying an event and occurrence time of the event when the event occurs in the course of said game;   an event acquisition request unit ( 202 ) sending to other game devices ( 200 ) an event acquisition request specifying a time frame during which said game device ( 200 ) failed to participate in said game; and   an event acquisition reply unit ( 203 ) receiving said event acquisition request from said other game devices ( 200 ) and sending back to said other game device ( 200 ) that has sent said event acquisition request an event acquisition reply presenting event information that is stored in said event storage unit ( 201 ) and of which the occurrence time is included in the time frame specified in said event acquisition request,   and allows said event storage unit ( 201 ) to further store event information sent back from said other game devices ( 200 ).

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