Game device, game system, game processing method, information recording medium, and program
Abstract
In a game device ( 200 ), a task memory unit ( 201 ) stores game tasks that can be challenged by a player. A task selection unit ( 202 ) selects a game task for each of the players from among the game tasks stored in the task memory unit ( 201 ). A game progression unit ( 203 ) sets the selected game task for a game to proceed with the game. When a plurality of players participate in the game, a task addition unit ( 204 ) creates a new game task based on the game task set for each of the players. When the created game task is accomplished at the end of the game, the task addition unit ( 204 ) adds the accomplished new task to the task memory unit ( 201 ) as a game task that can be challenged individually by each of the players who participated in the game.
Claims
exact text as granted — not AI-modified1 . A game device ( 200 ), comprising:
a task memory unit ( 201 ) that stores game tasks for each of a plurality of players, the game tasks being able to be challenged by a player; a task selection unit ( 202 ) that selects a game task from among the stored game tasks for each of one or more players that participate in a game; a game progression unit ( 203 ) that prompts the players participating in the game to play the game for which the selected game tasks have been set; and a task addition unit ( 204 ) that, when a plurality of players participate in the game, adds a new game task to the task memory unit ( 201 ) based on each of the selected game tasks, the new game task being able to be challenged by each of the players participating in the game.
2 . The game device ( 200 ) according to claim 1 , wherein
the task addition unit ( 204 ), when a plurality of players participate in the game, adds the new game task to the task memory unit ( 201 ), the new game task being able to be challenged by each of the players participating in the game, and the new game task having the selected game tasks, which are to be accomplished.
3 . The game device ( 200 ) according to claim 1 , wherein
the task addition unit ( 204 ), when a plurality of players participate in the game, adds the new game task to the task memory unit ( 201 ) if at least one or more of the selected game tasks are accomplished when the game ends.
4 . The game device ( 200 ) according to claim 1 , wherein
the task selection unit ( 202 ), when a plurality of players participate in the game, selects a game task for each of the plurality of players from among game tasks that have been accomplished in a past by the player from the stored game tasks.
5 . The game device ( 200 ) according to claim 1 , wherein
the task addition unit ( 204 ), further to adding the new game task, adds a game task that is the new game task having been eased.
6 . The game device ( 200 ) according to claim 1 , wherein
the task selection unit ( 202 ) receives instruction input for selecting a game task from among the stored game tasks, the instruction input being from each of the players participating in the game, and selects a game task that is indicated by the received instruction input.
7 . A game system ( 1300 ) that is formed from a plurality of game devices ( 200 A, 200 B), wherein
each of the plurality of game devices ( 200 A, 200 B) comprises; a task memory unit ( 201 A, 201 B) that stores game tasks for each of players that participate in a game, the game tasks being able to be challenged by a player; a participation receiving unit ( 205 A, 205 B) that receives a request to participate in the game from a player; a transmitting unit ( 206 A, 206 B) that transmits the received request to other game devices ( 200 A, 200 B); and a receiving unit ( 207 A, 207 B) that receives requests from the other game devices ( 200 A, 200 B) that were received by the participation receiving units ( 205 A, 205 B) of the other game devices ( 200 A, 200 B), wherein at least one game device ( 200 A) of the plurality of game devices ( 200 A, 200 B) (hereafter referred to as a “first type game device”) further comprises a task addition unit ( 204 A) that, when a plurality of players participate in the game, based on each of the selected game tasks, adds a new game task to the task memory unit ( 201 A), the new game task being able to be challenged by each of the players participating in the game, the transmitting unit ( 206 A) of the first type game device transmits the new game task to one or more of the other game devices ( 200 B) (hereafter referred to as “second type game devices”) of the plurality of game devices ( 200 A, 200 B); the receiving unit ( 207 B) of the second type game devices receives the new game task from the first type game device ( 200 A), the task memory unit ( 201 B) of the second type game devices further stores the received new game task; and each of the plurality of game devices ( 200 A, 200 B) further comprises: a task selection unit ( 202 A, 202 B) that selects a game task from among the stored game tasks for each of the players participating in the game; and a game progression unit ( 203 A, 203 B) that prompts the players participating in the game to play the game for which the selected game tasks have been set.
8 . A game processing method that is executed by a game device ( 200 ) having a task memory unit ( 201 ), wherein the task memory unit ( 201 ) stores game tasks for each of a plurality of players, the game tasks being able to be challenged by a play
the game processing method, comprising: a task selection step for selecting a game task from among the stored game tasks for each of one or more players that participate in a game; a game progression step for prompting the players participating in the game to play the game for which the selected game tasks have been set; and a task addition step for adding, when a plurality of players participate in the game, based on each of the selected game tasks, a new game task to the task memory unit ( 201 ), the new game task being able to be challenged by each of the players participating in the game.
9 . A computer-readable information recording medium that records a program that causes a computer to function as:
a task memory unit ( 201 ) that stores game tasks for each of a plurality of players, the game tasks being able to be challenged by the player; a task selection unit ( 202 ) that selects a task from among the stored game tasks for each of one or more players that participate in a game; a game progression unit ( 203 ) that prompts the players participating in the game to play the game for which the selected game tasks have been set; and a task addition unit ( 204 ) that, when a plurality of players participate in the game, adds a new game task to the task memory unit ( 201 ) based on each of the selected game tasks, the new game task being able to be challenged by each of the players participating in the game.
10 . A program that causes a computer to function as:
a task memory unit ( 201 ) that stores game tasks for each of a plurality of players, the game task being able to be challenged by the player; a task selection unit ( 202 ) that selects a task from among the stored game tasks for each of one or more players that participate in a game; a game progression unit ( 203 ) that prompts the players participating in the game to play the game for which the selected game tasks have been set; and a task addition unit ( 204 ) that, when a plurality of players participate in the game, adds a new game task to the task memory unit ( 201 ) based on each of the selected game tasks, the new game task being able to be challenged by each of the players participating in the game.Cited by (0)
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