US2012021393A1PendingUtilityA1
Method for Operating a Training Device and Training Device
Est. expiryJul 22, 2030(~4 yrs left)· nominal 20-yr term from priority
Inventors:Ola Thörn
A63B 24/0087A63B 2024/0015A63B 2230/30A63B 2071/0661A63B 2230/42A63B 2225/50A63B 2071/0641A63B 2024/0065A63B 2230/04A63B 2024/0068A63B 2071/0625A63B 2071/0636A63B 2225/20A63B 71/0622A63B 24/0062A63B 2071/0638
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Claims
Abstract
A method for operating a training device is provided. According to the method, a property of a user using the training device during a training session is automatically determined, and a fitness level of the user is automatically determined from the user property. Based on the fitness level of the user a performance of a virtual opponent is automatically defined, and information representing the performance of the virtual opponent is output to the user.
Claims
exact text as granted — not AI-modified1 . A method for operating a training device, comprising:
automatically determining a property of a user using the training device during a training session, automatically determining a fitness level of the user from the determined user property, automatically defining a performance of a virtual opponent based on the determined fitness level of the user, and outputting information representing the performance of the virtual opponent to the user.
2 . The method according to claim 1 , wherein the property of the user comprises a property of the user determined in a former training session of the user.
3 . The method according to claim 1 , wherein the property of the user comprises a property of the user determined during a current training session of the user.
4 . The method according to claim 1 , wherein the property of the user comprises a heart beat rate of the user.
5 . The method according to claim 1 , wherein the property of the user comprises at least one heart beat characteristic from the group comprising a heart beat rate recovery after a training session, a maximum heart beat rate during a training session, an average heart beat rate during a training session, a resting heart beat rate, and a heart beat rate variability.
6 . The method according to claim 1 , wherein the performance of the virtual opponent is defined from a fitness level of another predetermined person, wherein the performance of the virtual opponent is scaled based on the fitness level of the user and the fitness level of the predetermined person.
7 . The method according claim 1 , wherein the information representing the performance of the virtual opponent comprises a performance relation representing a current performance of the user in relation to the performance of the virtual opponent, wherein the performance relation is automatically determined based on the current performance of the user in relation to the performance of the virtual opponent.
8 . The method according to claim 7 , wherein the performance relation is output by a three-dimensional audio data output to the user, the three-dimensional audio data comprising sounds of footsteps arranged in relation to the user based on the performance relation.
9 . The method according to claim 7 , wherein the performance relation is output by a visual representation of the virtual opponent in an augmented reality system, wherein the virtual opponent is arranged as augmentation information in relation to the user based on the performance relation.
10 . The method according to claim 7 , wherein the performance relation is output by a visual representation of the virtual opponent and the user on a map, wherein the virtual opponent is arranged in relation to the user based on the performance relation.
11 . A training device, comprising:
a monitoring unit adapted to determine a property of a user using the training device during training session, a processing unit adapted to determine a fitness level of the user from the determined user property and to define a performance of a virtual opponent based on the determined fitness level of the user, and an output unit adapted to output information representing the performance of the virtual opponent to the user.
12 . The training device according to claim 11 , wherein the training device comprises a mobile device selected from the group comprising a mobile phone, a mobile navigation system, a mobile music player, and a mobile pulse monitor.
13 . The training device according to claim 11 , wherein the property of the user comprises a property of the user determined in a former training session of the user.
14 . The training device according to claim 11 , wherein the property of the user comprises a property of the user determined during a current training session of the user.
15 . The training device according to claim 11 , wherein the property of the user comprises a heart beat rate of the user.
16 . The training device according to claim 11 , wherein the property of the user comprises at least one heart beat characteristic from the group comprising a heart beat rate recovery after a training session, a maximum heart beat rate during a training session, an average heart beat rate during a training session, a resting heart beat rate, and a heart beat rate variability.
17 . The training device according to claim 11 , wherein the performance of the virtual opponent is defined from a fitness level of another predetermined person, wherein the performance of the virtual opponent is scaled based on the fitness level of the user and the fitness level of the predetermined person.
18 . The training device according to claim 11 , wherein the information representing the performance of the virtual opponent comprises a performance relation representing a current performance of the user in relation to the performance of the virtual opponent, wherein the performance relation is automatically determined based on the current performance of the user in relation to the performance of the virtual opponent.
19 . The training device according to claim 18 , wherein the performance relation is output by a three-dimensional audio data output to the user, the three-dimensional audio data comprising sounds of footsteps arranged in relation to the user based on the performance relation.
20 . The training device according to claim 18 , wherein the performance relation is output by a visual representation of the virtual opponent in an augmented reality system, wherein the virtual opponent is arranged as augmentation information in relation to the user based on the performance relation.
21 . The training device according to claim 18 , wherein the performance relation is output by a visual representation of the virtual opponent and the user on a map, wherein the virtual opponent is arranged in relation to the user based on the performance relation.Cited by (0)
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