US2012108307A1PendingUtilityA1

Electronic Casino Games Having Primary Games and Side Games

33
Assignee: SCHULTZ DANIELPriority: Nov 3, 2010Filed: Oct 31, 2011Published: May 3, 2012
Est. expiryNov 3, 2030(~4.3 yrs left)· nominal 20-yr term from priority
G07F 17/326
33
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Claims

Abstract

A gaming system may be operable to store a first set of operational rules for determining a first condition for a primary game, and a second set of operational rules for determining a second condition for a side game that is different from the primary game. Additionally, the system can be operable to randomly or pseudo-randomly generate a combination of graphical symbols in accordance with a play of a casino game and determine one or more first winning conditions or losing conditions for the first game by applying the first set of operational rules to the generated combination of graphical symbols. Further, when the side game is enabled, the system may be operable to determine one or more second winning conditions or losing conditions for the side game by applying the second set of operational rules to at least a portion of the generated combination of graphical symbols.

Claims

exact text as granted — not AI-modified
1 . A system, comprising:
 at least one memory for storing at least (i) a first set of operational rules for determining one or more first winning conditions or first losing conditions for a primary game, and (ii) a second set of operational rules for determining one or more second winning conditions or second losing conditions for a side game, wherein the primary game and the side game are different, and wherein the first set of operational rules are independent from the second set of operational rules;   at least one processor in communication with the at least one memory, wherein the at least one processor is operable to execute computer-executable instructions to:
 randomly or pseudo-randomly generate a combination of numbers in accordance with a play of a casino game; 
 determine one or more first winning conditions or first losing conditions for the primary game by applying the first set of operational rules to the generated combination of numbers; and 
 when the side game is enabled, determine one or more second winning conditions or second losing conditions for the side game by applying the second set of operational rules to at least a portion of the generated combination of numbers. 
   
     
     
         2 . The system of  claim 1 , wherein each number of the generated combination of numbers is associated with at least one graphical symbol. 
     
     
         3 . The system of  claim 2 , further comprising at least one display in communication with the at least one processor, wherein the at least one display is operable to render the combination of graphical symbols and an indication of winning or losing the primary game. 
     
     
         4 . The system of  claim 2 , further comprising at least one display in communication with the at least one processor, wherein the at least one display is operable to render the combination of graphical symbols and an indication of winning or losing the second game when the side game is enabled. 
     
     
         5 . The system of  claim 2 , further comprising at least one display in communication with the at least one processor, wherein the at least one display is operable to render the combination of graphical symbols and an indication of winning or losing the primary game and the second game when the side game is enabled. 
     
     
         6 . The system of  claim 2 , further comprising at least two displays in communication with the at least one processor, wherein a first display of the at least two displays is operable to render the combination of graphical symbols and an indication of winning or losing the primary game, and wherein a second display of the at least two displays is operable to render the combination of graphical symbols and an indication of winning or losing the second game when the side game is enabled. 
     
     
         7 . The system of  claim 2 , wherein the at least one process is further operable to execute the computer-executable instructions to prepare the combination of graphical symbols for display on at least one of a first or second display. 
     
     
         8 . The system of  claim 2 , wherein the at least one process is further operable to execute the computer-executable instructions to receive an indication to enable the side game and to determine when the side game is enabled based at least in part on the received indication. 
     
     
         9 . The system of  claim 2 , wherein the primary game is a slot game. 
     
     
         10 . The system of  claim 9 , wherein the second set of operational rules are dependent on the first set of operational rules. 
     
     
         11 . The system of  claim 10 , wherein the side game is a version of roulette. 
     
     
         12 . The system of  claim 11 , wherein the version of roulette comprises a determination of a winning roulette number based at least in part on a selected one of the combination of graphical symbols. 
     
     
         13 . The system of  claim 10 , wherein the side game is a version of Poker. 
     
     
         14 . The system of  claim 13 , wherein the version of Poker comprises a determination of a winning Poker hand based at least in part on a selected one of the combination of graphical symbols. 
     
     
         15 . The system of  claim 10 , wherein the side game is a version Bingo, Keno, Caribbean Stud Poker, Craps, or Blackjack. 
     
     
         16 . A method, comprising:
 under control of one or more processors configured with computer-executable instructions:   providing, by the one or more processors, at least (i) a first set of operational rules for determining one or more first winning conditions or losing conditions for a primary game, and (ii) a second set of operational rules for determining one or more second winning conditions or losing conditions for a side game, wherein the primary game and the side game are different, and wherein the first set of operational rules are independent from the second set of operational rules;   generating a combination of graphical symbols in accordance with a play of a casino game;   determining one or more first winning conditions or losing conditions for the primary game by applying the first set of operational rules to the generated combination of graphical symbols; and   when the side game is enabled, determining one or more second winning conditions or losing conditions for the side game by applying the second set of operational rules to at least a portion of the generated combination of graphical symbols.   
     
     
         17 . The method of  claim 16 , further comprising receiving an indication to enable to the side game and determining when the side game is enabled based at least in part on the received indication. 
     
     
         18 . The method of  claim 16 , further comprising providing the generated combination of graphical symbols for display on a first display; and
 when the side is enabled, providing the at least a portion of the generated combination of graphical symbols for display on a second display.   
     
     
         19 . The method of  claim 18 , further comprising providing an indication of winning or losing the primary game for display on the first display; and
 when the side is enabled, providing an indication of winning or losing the side game for display on the second display.   
     
     
         20 . The method of  claim 16 , wherein the primary game is a slot game. 
     
     
         21 . The method of  claim 20 , wherein the side game is a version of roulette, Poker, Bingo, Keno, Caribbean Stud Poker, Craps, or Blackjack. 
     
     
         22 . One or more computer-readable media, storing computer-executable instructions that, when executed by one or more processors, configure the one or more processors to perform operations comprising:
 providing at least (i) a first set of operational rules for determining one or more first winning conditions or losing conditions for a primary game, and (ii) a second set of a second set of operational rules for determining one or more second winning conditions or losing conditions for a side game, wherein the primary game and the side game are different, and wherein the first set of operational rules are independent from the second set of operational rules;   generating a graphical symbol in accordance with a play of a casino game;   determining one or more first winning conditions or losing conditions for the primary game by applying the first set of operational rules to the generated graphical symbol;   determining, based at least in part on a received indication to enable the side game, when to enable the side game; and   
       when the side game is enabled, determining one or more second winning conditions or losing conditions for the side game by applying the second set of operational rules to the generated graphical symbol. 
     
     
         23 . A gaming console, comprising:
 at least one memory for storing at least (i) a first set of operational rules for determining one or more first winning conditions or first losing conditions for a primary game, and (ii) a second set of operational rules for determining one or more second winning conditions or second losing conditions for a side game, wherein the primary game and the side game are different, and wherein the first set of operational rules are independent from the second set of operational rules;   at least one processor in communication with the at least one memory, wherein the at least one processor is operable to execute computer-executable instructions to:
 randomly or pseudo-randomly generate a combination of graphical symbols in accordance with a play of a casino game; 
 determine one or more first winning conditions or first losing conditions for the primary game by applying the first set of operational rules to the generated combination of graphical symbols; and 
 when the side game is enabled, determine one or more second winning conditions or second losing conditions for the side game by applying the second set of operational rules to at least a portion of the generated combination of symbols; 
   at least one display in communication with at least the at least one processor, wherein the at least one display is operable to:
 display the generated combination of graphical symbols and an indication of winning or losing the primary game; and 
 when the side game is enabled, display the portion of the generated combination of symbols and an indication of winning or losing the side game; and 
   at least one input device in communication with at least the at least one processor, wherein the at least one input device is operable to receive input from a user for at least one of selecting a bet amount, selecting a number of bets, or selecting to enable the side bet.

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