Systems and methods for providing fantasy sports contests based on subevents
Abstract
Fantasy sports contests based on segments of a single sports event. A segment or subevent may be a portion of a single sports event. The users choose a roster of selections to form an fantasy sports contest team roster. Fantasy points are awarded to the user for the real-life performance of the selections on the fantasy sports contest team roster according to rules of the fantasy sports contest. In one embodiment, the user is presented with bonus questions asking for predictions on the outcome of real-life action during a subevent of the a televised competition. Fantasy points may be awarded to users making correct predictions. The bonus questions may supplement fantasy scoring from the users' team rosters, or may be presented as a stand alone interactive sports contest.
Claims
exact text as granted — not AI-modified1 - 32 . (canceled)
33 . A method for providing interactive sports content, the method comprising:
determining an occurrence of subevents in a real-life sports event; in response to determining an upcoming subevent in the real-life sports event, generating a simulation of the upcoming subevent; receiving a user input from an electronic sports game interface for the simulated subevent; and generating an outcome of the simulated subevent based at least in part on the user input.
34 . The method of claim 33 further comprising:
creating a fantasy sports contest based on at least one of the subevents in the real-life sports event.
35 . The method of claim 34 further comprising:
receiving a user selected roster of participants from those competing in the real-life sports event for inclusion in the fantasy sports contest.
36 . The method of claim 35 , wherein determining the occurrence of subevents in the real-life sports event comprises:
determining that a participant of the selected roster of participants is involved in a play.
37 . The method of claim 34 further comprising:
assigning a contest score to the user based on a number of points awarded to the user.
38 . The method of claim 37 , wherein the number of points awarded to the user is based on an outcome of the simulated subevent of the real-life sports event.
39 . The method of claim 38 , wherein the number of points awarded to the user is further based on the performance of a participant of the selected roster in the subevent of the real-life sports event.
40 . The method of claim 36 , wherein the number of points awarded to the user is further based on an outcome of the upcoming subevent.
41 . The method of claim 33 , wherein the electronic sports game user interface is a remote control.
42 . The method of claim 33 , wherein the real-life sports event is selected from the group comprising a football game, baseball game, basketball game, hockey game, soccer game, rugby game, golf match, tennis match, car race, and animal race.
43 . A system for providing interactive sports content, the system comprising:
an electronic sports game interface; and processing circuitry configured to:
determine an occurrence of subevents in a real-life sports event;
generate a simulation of an upcoming subevent, in response to the determining the upcoming subevent in the real-life sports event;
receive a user input from an electronic sports game interface for the simulated subevent; and
generate an outcome of the simulated subevent based at least in part on the user input.
44 . The system of claim 43 wherein the processing circuitry is further configured to:
create a fantasy sports contest based on at least one of the subevents in the real-life sports event.
45 . The system of claim 44 wherein the processing circuitry is further configured to:
receive a user selected roster of participants from those competing in the real-life sports event for inclusion in the fantasy sports contest.
46 . The system of claim 45 wherein the processing circuitry is further configured to:
determine that a participant of the selected roster of participants is involved in a play.
47 . The system of claim 44 wherein the processing circuitry is further configured to:
assign a contest score to the user based on a number of points awarded to the user.
48 . The system of claim 47 , wherein the number of points awarded to the user is based on an outcome of the simulated subevent of the real-life sports event.
49 . The system of claim 48 , wherein the number of points awarded to the user is further based on the performance of a participant of the selected roster in the subevent of the real-life sports event.
50 . The system of claim 46 , wherein the number of points awarded to the user is further based on an outcome of the upcoming subevent.
51 . The system of claim 43 , wherein the electronic sports game user interface is a remote control.
52 . The system of claim 43 , wherein the real-life sports event is selected from the group comprising a football game, baseball game, basketball game, hockey game, soccer game, rugby game, golf match, tennis match, car race, and animal race.Cited by (0)
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