US2012274585A1PendingUtilityA1

Systems and methods of multi-touch interaction with virtual objects

41
Assignee: TELFER ADAM WILLIAMPriority: Mar 16, 2011Filed: Mar 15, 2012Published: Nov 1, 2012
Est. expiryMar 16, 2031(~4.7 yrs left)· nominal 20-yr term from priority
G06F 3/0488G06F 3/041G06F 2203/04104G06F 2203/04808G06F 3/04815
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Claims

Abstract

A method is provided for enabling user interaction with virtual objects in a virtual world using a touchscreen device. A touch input within or across a region of the display is detected from the touchscreen device. After determining that the touch input exceeds a predetermined threshold, and further determining whether the touch input is of a single touch or multi-touch type based on a number of contacts detected in the touch input, a multi-touch type input is interpreted as a multi-touch attract or repel command with respect to a virtual object displayed on the display. The virtual object is then visibly moved or changed on the display in response.

Claims

exact text as granted — not AI-modified
1 . A method of enabling user interaction with virtual objects in a virtual world using a touchscreen device having a display, comprising:
 detecting a touch input received from the touchscreen device, the touch input being detected within or across a region of the display on the touchscreen device;   determining that the touch input exceeds a predetermined threshold;   determining whether the touch input is of a single touch or multi-touch type based on a number of contacts detected in the touch input; and   if the touch input is of multi-touch type, interpreting the touch input as a multi-touch attract or repel command with respect to a virtual object displayed on the display, and visibly moving or changing the virtual object on the display in response to the multi-touch attract or repel command.   
     
     
         2 . The method of  claim 1 , wherein the multi-touch attract or repel command is used to visibly move the virtual object away from the region of the touch input. 
     
     
         3 . The method of  claim 1 , wherein the multi-touch attract or repel command is used to visibly rotate the virtual object. 
     
     
         4 . The method of  claim 1 , wherein the multi-touch attract or repel command is used to visibly compress, stretch or deform the virtual object. 
     
     
         5 . The method of  claim 1 , wherein there is a plurality of virtual objects, and the multi-touch attract or repel command is used to corral or bring together the virtual objects. 
     
     
         6 . The method of  claim 1 , wherein there is a plurality of virtual objects, and the multi-touch attract or repel command is used to disperse the virtual objects. 
     
     
         7 . The method of  claim 1 , further comprising:
 detecting a second touch input received from the touchscreen device, the second touch input being detected within or across a non-overlapping second region of the display;   determining that the second touch input exceeds a predetermined threshold;   determining whether the second touch input is of single touch or multi-touch type based on a number of contacts detected in the second touch input; and   if the second touch input is of multi-touch type, interpreting the second touch input as a second multi-touch attract or repel command.   
     
     
         8 . The method of  claim 7 , wherein the first and second multi-touch attract or repel commands are used to visibly move the virtual object between the first and second regions. 
     
     
         9 . The method of  claim 7 , wherein the first and second multi-touch attract or repel commands are used to visibly move the virtual object away from the first and second regions. 
     
     
         10 . The method of  claim 7 , wherein the first and second multi-touch attract or repel commands are used to visibly compress, stretch or deform the virtual object. 
     
     
         11 . The method of  claim 7 , wherein there is a plurality of virtual objects, and the first and second multi-touch attract or repel commands are used to corral or bring together the virtual objects. 
     
     
         12 . The method of  claim 7 , wherein there is a plurality of virtual objects, and the first and second multi-touch attract or repel commands are used to disperse the virtual objects. 
     
     
         13 . The method of  claim 1 , wherein the virtual world comprises a virtual game. 
     
     
         14 . The method of  claim 13 , wherein the virtual object is a game object. 
     
     
         15 . The method of  claim 13 , wherein the multi-touch attract or repel command is used to score points or advance the game. 
     
     
         16 . The method of  claim 1 , wherein the virtual world comprises a graphical editor. 
     
     
         17 . A touchscreen device having a display and a processor, the touchscreen device operable to:
 detect a touch input, the touch input being detected within or across a region of the display on the device;   determine that the touch input exceeds a predetermined threshold;   determine whether the touch input is of a single touch or multi-touch type based on a number of contacts detected in the touch input; and   if the touch input is of multi-touch type, interpret the touch input as a multi-touch attract or repel command with respect to a virtual object displayed on the display, and visibly move or change the virtual object on the display in response to the multi-touch attract or repel command.   
     
     
         18 . The touchscreen device of  claim 17 , wherein the touchscreen device has a resistive touchscreen. 
     
     
         19 . The touchscreen device of  claim 17 , wherein the touchscreen device has a capacitive sensing touchscreen. 
     
     
         20 . The touchscreen device of  claim 17 , wherein the touchscreen device is a game device. 
     
     
         21 . The touchscreen device of  claim 17 , wherein the touchscreen device is a mobile device.

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