US2012322560A1PendingUtilityA1

System, method, and computer readable recording medium of registering friend in game

Assignee: JOO SEONG YOUNPriority: Jun 16, 2011Filed: Jun 13, 2012Published: Dec 20, 2012
Est. expiryJun 16, 2031(~4.9 yrs left)· nominal 20-yr term from priority
Inventors:Seong Youn Joo
A63F 13/73A63F 13/795A63F 13/35A63F 13/33A63F 13/332G06Q 50/10A63F 2300/5513A63F 13/71A63F 13/61A63F 2300/556A63F 2300/406A63F 2300/204
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Claims

Abstract

A method, a system and a computer readable recording medium for registering a friend in a game. The method of registering a friend in a game, performed by a game service platform server includes: registering at least a member as a game friend among members who have joined the game managed by the game service platform server, based on friend registration request information received from a user terminal; providing the user terminal with information on the game currently accessed by the member registered as a friend; and providing the user terminal with information needed to execute the game, in response to a receipt of game selection information indicating that the game friend has selected the currently accessed game from the user terminal.

Claims

exact text as granted — not AI-modified
1 . A method of registering a friend in a game, performed by a game service platform server, the method comprising:
 registering, by the game service platform server, one member as a game friend among members who have joined the game managed by the game service platform server, based on friend registration request information received from a user terminal;   providing the user terminal with information on the game currently accessed by the member registered as a friend; and   providing the user terminal with information needed to execute the game, when game selection information indicating that the game friend has selected the currently accessed game is received from the user terminal,   wherein the user terminal executes a game service platform which manages the game and provides the friend registration request information and the game selection information through the game service platform.   
     
     
         2 . The method as claimed in  claim 1 , wherein the step of registering the member as the game friend comprises:
 in response to a recognition that a request for adding a friend is from an address book based on the friend registration request information,   searching for address book data stored in the user terminal;   determining whether or not each search target registered in the searched address book data has joined a game service; and   registering the search target as the game friend, in response to the determination that the search target has joined the game service.   
     
     
         3 . The method as claimed in  claim 2 , further comprising a step of transmitting a message advising the search target to join the game service to an address of the search target stored in the address book data, in response to the determination that the search target has not joined the game service. 
     
     
         4 . The method as claimed in  claim 1 , wherein the step of registering the member as the game friend comprises:
 in response to the recognition of a request for adding a friend from a social network service based on the friend registration request information,   accessing the social network service based on social network service account information contained in the received friend registration request information, and searching for information on a social network service friend registered in the social network service of the user;   determining whether or not the social network service friend has joined a game service, based on the searched information on the social network service friend; and   registering the social network service friend as the game friend, in response to the determination that the social network service friend has joined the game service.   
     
     
         5 . The method as claimed in  claim 4 , further comprising a step of transmitting a message advising the social network service friend to join the game service through a function provided by the social network service with reference to the information on the social network service friend, in response to the determination that the social network service friend has not joined the game service. 
     
     
         6 . The method as claimed in  claim 1 , wherein the step of registering the member as the game friend comprises:
 in response to the recognition of a request for adding a friend among those who have registered the user as a friend based on the friend registration request information,   requesting a list of members who have registered the user as a game friend from the game service platform, and providing the user terminal with the list; and   in response to a selection of any one of the members from the provided list of member, registering the selected member as the game friend.   
     
     
         7 . The method as claimed in  claim 1 , wherein the step of registering the member as the game friend comprises:
 in response to the recognition of a request for adding a friend using a keyword based on the friend registration request information,   providing the user terminal with a result of searching for information on a member who has a keyword contained in the received friend registration request information as an ID or a nickname; and   in response to a selection of any one of the members from the provided search result, registering the selected member as the game friend.   
     
     
         8 . The method as claimed in  claim 1 , wherein the step of registering the member as the game friend comprises:
 in response to the recognition of a request for adding a non-acquaintance friend based on the friend registration request information,   extracting information on at least one recommendable member matched to conditions of a recommendation algorithm previously agreed with the user, from the members who have joined the game service, and providing the user terminal with the information on recommendable members; and   in response to a selection of a member from the provided member information, registering the selected member as the game friend.   
     
     
         9 . The method as claimed in  claim 8 , wherein the recommendation algorithm selects the recommendable members in consideration of at least one of information on games installed by the user, information on recently played games, information on rankings, information on locations, and information on accessing the game. 
     
     
         10 . A method of executing a game through registration of a friend, performed by a game service platform server managing a plurality of games, the method comprising:
 receiving a request for registering a game friend based on an address book from a user terminal;   searching for address book data stored in the user terminal;   determining, by the game service platform server, whether or not each search target registered in the searched address book data has joined at least a game service among the plurality of games managed by the game service platform server; and   registering the search target as the game friend, in response to the determination that the search target has joined the game service.   
     
     
         11 . The method as claimed in  claim 10 , further comprising a step of transmitting a message advising the search target to join the game service to an address of the search target stored in the address book data, in response to the determination that the search target has not joined the game service. 
     
     
         12 . A method of executing a game through registration of a friend, performed by a game service platform server managing a plurality of games, the method comprising:
 receiving a request for adding a rival friend from a user terminal;   extracting information, by the game service platform server, on at least one recommendable member matched to conditions of a recommendation algorithm previously agreed with the user, from the members who have joined at least a game service among the plurality of games managed by the game service platform server, and providing the user terminal with the information on recommendable members; and   in response to a selection of a member from the provided member information, registering the selected member as the game friend.   
     
     
         13 . The method as claimed in  claim 12 , wherein the recommendation algorithm selects the recommendable members in consideration of at least one of information on games installed by the user, information on recently executed games, information on locations, and information on accessing the game. 
     
     
         14 . A system for registering a friend in a game, the system comprising:
 a user terminal configured to execute a game service platform which manages the game and providing friend registration request information and game selection information through the game service platform; and   a game service platform server configured to register at least a member as a game friend among members who have joined the game managed by the game service platform server, based on the friend registration request information received from the user terminal, to provide the user terminal with information on the game currently accessed by the member registered as a friend, and to provide the user terminal with information needed to execute the game, in response to a receipt of the game selection information indicating that the game friend has selected the currently accessed game from the user terminal.   
     
     
         15 . The system as claimed in  claim 14 , wherein the game service platform server comprises an address book friend addition unit configured to, in response to the recognition of a request for adding a friend from an address book based on the friend registration request information, search for address book data stored in the user terminal, determine whether or not a search target registered in the searched address book data has joined a game service, and register the search target as the game friend in response to the determination that the search target has joined the game service. 
     
     
         16 . The system as claimed in  claim 15 , wherein the address book friend addition unit is configured to transmit a message advising the search target to join the game service to an address of the search target stored in the address book data, in response to the determination that the search target has not joined the game service. 
     
     
         17 . The system as claimed in  claim 14 , wherein the game service platform server comprises an SNS friend addition unit configured to, in response to the recognition of a request for adding a friend from a social network service based on the friend registration request information, access the social network service based on social network service account information contained in the received friend registration request information, and search for information on a social network service friend registered in the social network service of the user, determine whether or not the social network service friend has joined a game service, and register the social network service friend as the game friend, in response to the determination that the social network service friend has joined the game service. 
     
     
         18 . The system as claimed in  claim 17 , wherein the SNS friend addition unit configured to transmit a message advising the social network service friend to join the game service through a function provided by the social network service with reference to the information on the social network service friend, in response to the determination that the social network service friend has not joined the game service. 
     
     
         19 . The system as claimed in  claim 14 , wherein the game service platform server comprises a friend addition counterpart search unit configured to, in response to the recognition of a request for adding a friend among those who have registered the user as a friend based on the friend registration request information, request a list of members who have registered the user as a game friend from the game service platform, and provide the user terminal with the list, and in response to a selection of any one of the members from the provided list of members, register the selected member as the game friend. 
     
     
         20 . The system as claimed in  claim 14 , wherein the game service platform server comprises an ID/nickname search unit configured to, in response to the recognition of a request for adding a friend using a keyword based on the friend registration request information, provide the user terminal with a result of searching for information on a member who has a keyword contained in the received friend registration request information as an ID or a nickname, and in response to a selection of any one of the members from the provided search result, register the selected member as the game friend. 
     
     
         21 . The system as claimed in  claim 14 , wherein the game service platform server comprises a non-acquaintance recommendation processing unit for, in response to the recognition of a request for adding a non-acquaintance friend based on the friend registration request information, extracting information on at least one recommendable member matched to conditions of a recommendation algorithm previously agreed with the user, from the members who have joined the game service, and providing the user terminal with the information on recommendable members, and in response to a selection of a member from the provided member information, registering the selected member as the game friend. 
     
     
         22 . The system as claimed in  claim 21 , wherein the recommendation algorithm selects the recommendable members in consideration of at least one of information on games installed by the user, information on recently played games, information on rankings, information on locations, and information on accessing the game. 
     
     
         23 . A non-transitory computer readable medium comprising an executable program which, when executed, performs a method of registering a friend in a game, the method comprising:
 registering one member as a game friend among members who have joined the game managed by the game service platform server, based on friend registration request information received from a user terminal;   providing the user terminal with information on the game currently accessed by the member registered as a friend; and   providing the user terminal with information needed to execute the game, in response to a receipt of game selection information indicating that the game friend has selected the currently accessed game from the user terminal,   wherein the user terminal executes a game service platform which manages the game and provides the friend registration request information and the game selection information through the game service platform.

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