US2013041731A1PendingUtilityA1
Building customer loyalty in a mobile environment
Est. expiryNov 10, 2030(~4.3 yrs left)· nominal 20-yr term from priority
G06Q 20/3223G06Q 30/0641H04L 63/107G06Q 30/0214G06Q 30/0226G06Q 20/00G06Q 20/3829G06Q 20/027G06Q 20/387G06Q 30/0224G06Q 20/384
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Claims
Abstract
A customer loyalty and gifting service may reward customers who show or are expected to show frequent patronage to a provider of a good or service. A vendor of a good or service may create and provide an offer to one or more existing customers who may choose to purchase, redeem, and/or recommend the offer to other users in the network. The customer may also gift the purchased offer. A reward, such as loyalty points or stars, may then be awarded to the customer to encourage the customer for continued support and patronage. A reward may be redeemed for one or more prizes including gift cards, discounts, or other promotions and deals.
Claims
exact text as granted — not AI-modified1 . A method for building customer loyalty, comprising:
receiving a parameter from a computing device associated with a user from a plurality of users over a network; executing instructions stored in memory, wherein execution of the instructions by a processor:
matches the parameter with an offer associated with a good or service offered by a vendor, and
transmits the offer to the computing device,
receiving user acceptance of the offer over the network, wherein acceptance includes a purchase of the offer; and transmitting a reward to the computing device based on the acceptance.
2 . The method of claim 1 , further comprising transmitting a second reward to the user following redemption of the offer by the user.
3 . The method of claim 1 , wherein acceptance of the offer further includes gifting the purchased offer to another user in the network.
4 . The method of claim 3 , further comprising transmitting a second reward to the user following the gifting of the offer by the user.
5 . The method of claim 1 , wherein acceptance of the offer further includes recommending the offer to another user in the network.
6 . The method of claim 5 , further comprising transmitting a second reward to the user following the recommendation by the user.
7 . The method of claim 1 , wherein the reward is further based on a purchase price of the offer.
8 . The method of claim 1 , wherein the reward is one or more loyalty points that are redeemable with the vendor for a good or service.
9 . The method of claim 1 , wherein the reward is one or more loyalty points that are redeemable with a second vendor for a good or service.
10 . The method of claim 1 , wherein the reward is a second offer redeemable for a good or service offered by the vendor.
11 . The method of claim 1 , wherein the reward is a second offer redeemable for a good or service by a second vendor.
12 . The method of claim 1 , wherein acceptance of the offer further includes receiving payment for the offer.
13 . The method of claim 1 , wherein the parameter is a real-time location of the computing device.
14 . The method of claim 1 , wherein the parameter is information stored in a user profile previously created by the user and stored in memory, the information indicating a preference by the user for the good or service offered by the vendor.
15 . The method of claim 1 , wherein the parameter is information stored in a user profile previously created by the user and stored in memory, the information indicating a preference by the user for the vendor.
16 . The method of claim 1 , wherein the parameter is indicia of an offer previously redeemed by the user.
17 . The method of claim 1 , wherein the parameter is indicia of a purchase or transaction previously completed with the vendor.
18 . The method of claim 1 , wherein the offer is a coupon.
19 . The method of claim 1 , wherein the offer is a scratch card.
20 . A system for building customer loyalty, comprising:
memory that stores a user parameter and an offer associated with a good or service offered by a vendor; and an application server that:
receives a parameter from a computing device associated with a user from a plurality of users over a network
matches the parameter with the offer,
transmits the offer to the computing device,
receives user acceptance of the offer over the network, wherein user acceptance includes a purchase of the offer, and
transmits a reward to the computing device based on the acceptance.
21 . The system of claim 20 , wherein the memory further stores user profile information.
22 . A non-transitory computer-readable storage medium, having embodied thereon a program, the program being executable by a processor to perform a method for building customer loyalty, the method comprising:
receiving a parameter associated with a user of a plurality of users; matching the parameter with an offer associated with a good or service offered by a vendor, transmitting the offer; receiving user acceptance of the offer, wherein acceptance includes a purchase of the offer; and transmitting a reward to the user based on the acceptance.Cited by (0)
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