US2013045807A1PendingUtilityA1

System and method for generating targeted newsletters

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Assignee: 38 STUDIOS LLCPriority: Jun 16, 2006Filed: Feb 10, 2012Published: Feb 21, 2013
Est. expiryJun 16, 2026(expired)· nominal 20-yr term from priority
A63F 13/12G06Q 20/201A63F 2300/407G06Q 20/20A63F 13/79A63F 2300/535A63F 2300/57A63F 13/85A63F 2300/5506A63F 13/30
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Claims

Abstract

A system and a method of providing a targeted newsletter is provided. The method includes monitoring a game while a game player plays the game on a game computer, collecting game related information, uploading the game related information to a remote server, generating a newsletter on the remote server that is tailored for the game player based on the game related information, and transferring the newsletter to the game player.

Claims

exact text as granted — not AI-modified
1 . A computer-implemented method for providing targeted advisory content to a computer game player, comprising the steps of:
 receiving game related information collected by monitoring a computer game played by the computer game player on a game computer;   generating targeted advisory content containing information tailored to the computer game player based on the game related information to assist the computer game player in playing the computer game; and   transmitting the targeted advisory content to the computer game player.   
     
     
         2 . The method of  claim 1 , wherein the game related information includes a game state or a game event. 
     
     
         3 . The method of  claim 1 , wherein the game related information comprises information indicative of the player's progress through the game. 
     
     
         4 . The method of  claim 1 , wherein the targeted advisory content is further based on a game character selected by the computer game player on which to receive advice. 
     
     
         5 . The method of  claim 1 , wherein the advisory information is based on a character type used by the computer game player in the game and a game level for the computer game player. 
     
     
         6 . The method of  claim 1 , wherein the advisory information comprises one or more advisory articles. 
     
     
         7 . The method of  claim 1 , wherein the targeted advisory content or a hyperlink to the targeted advisory content is transmitted to the computer game player by e-mail or loaded on the game computer or wherein the targeted advisory content is accessible to the computer game player on a website. 
     
     
         8 . The method of  claim 1 , wherein the targeted advisory content includes a custom map having identifiers for locations chosen for the computer game player based on the game related information. 
     
     
         9 . The method of  claim 8 , wherein the identifiers show location of non-player characters or items of interest. 
     
     
         10 . The method of  claim 1 , wherein the steps of the method are performed by a server computer system communicating with the game computer over a communications network. 
     
     
         11 . The method of  claim 1 , further comprising determining whether the computer game player has acted on advice in the targeted advisory content and when it is determined that the computer game player has not done so, transmitting additional advisory content to the computer game player relating to the advice. 
     
     
         12 . A computer system configured to provide targeted advisory content to a computer game player, comprising:
 a database storing advisory content items; and   a targeted advisory content generator program executed by the system to (a) receive game related information collected by monitoring a computer game played by the computer game player on a game computer, (b) generate targeted advisory content using advisory content items stored in the database, said targeted advisory content containing information tailored to the computer game player based on the game related information to assist the computer game player in playing the computer game, and (c) transmit the generated targeted advisory content to the computer game player.   
     
     
         13 . The system of  claim 12 , wherein the game related information includes a game state or a game event. 
     
     
         14 . The system of  claim 12 , wherein the game related information comprises information indicative of the player's progress through the game. 
     
     
         15 . The system of  claim 12 , wherein the targeted advisory content is further based on a game character selected by the computer game player on which to receive advice. 
     
     
         16 . The system of  claim 12 , wherein the advisory information is based on a character type used by the computer game player in the game and a game level for the computer game player. 
     
     
         17 . The system of  claim 12 , wherein the advisory information comprises one or more advisory articles. 
     
     
         18 . The system of  claim 12 , wherein the targeted advisory content or a hyperlink to the targeted advisory content is transmitted to the computer game player by e-mail or loaded on the game computer or wherein the targeted advisory content is accessible to the computer game player on a website. 
     
     
         19 . The system of  claim 12 , wherein the targeted advisory content includes a custom map having identifiers for locations chosen for the computer game player based on the game related information. 
     
     
         20 . The system of  claim 19 , wherein the identifiers show location of non-player characters or items of interest. 
     
     
         21 . The system of  claim 12 , wherein the system comprises a computer server communicating with the game computer over a communications network. 
     
     
         22 . The system of  claim 12 , wherein the targeted advisory content generator program is further configured to determine whether the computer game player has acted on advice in the targeted advisory content and to transmit additional advisory content to the computer game player relating to the advice when it is determined that the computer game player has not done so.

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