Mobile device interface for online games
Abstract
The present disclosure generally relates to games and applications in general and in particular to computer-implemented online games playable on mobile devices. A mobile server receives a signal from a user to perform a mobile in-game action, where the signal is received at the mobile server via a mobile user interface on a mobile client device. The mobile server automatically performs a particular in-game action with respect to multiple in-game objects responsive to reception of the signal to perform the mobile in-game action. The performance of the particular in-game action with respect to the multiple in-game objects is responsive to user input on a browser user interface requiring multiple signals corresponding to the respective in-game objects.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method, comprising:
receiving, at a mobile server, a signal from a user to perform a mobile in-game action, the signal being received at the mobile server from a mobile user interface on a mobile client device; and automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.
2 . The computer-implemented method of claim 1 , further comprising:
sending, from the mobile server to the mobile client device, display data associated with displaying game components related to a game state on the mobile user interface in response to performance of the particular in-game action with respect to the plurality of in-game objects.
3 . The computer-implemented method of claim 1 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user.
4 . The computer-implemented method of claim 3 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user.
5 . The computer-implemented method of claim 3 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user.
6 . The computer-implemented method of claim 1 , the particular in-game action being an initiating action or a collecting action.
7 . The computer-implemented method of claim 1 , the automatically performing a particular in-game action being based on any one or a combination of game rules, player character in-game actions, player character state, game state, and interaction of other players.
8 . A computer-implemented method, comprising:
sending, to a mobile server from a mobile user interface on a mobile client device, a signal to perform a mobile in-game action; and receiving, at the mobile client device from the mobile server, display data associated with displaying game components related to a game state on the mobile user interface in response to automatic performance of a particular in-game action with respect to a plurality of in-game objects based on the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.
9 . The computer-implemented method of claim 8 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user.
10 . The computer-implemented method of claim 9 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user.
11 . The computer-implemented method of claim 9 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user.
12 . The computer-implemented method of claim 8 , the particular in-game action being an initiating action or a collecting action.
13 . A system, comprising:
a mobile server capable of receiving a signal from a user to perform a mobile in-game action, the signal capable of being received at the mobile server from a mobile user interface on a mobile client device; and a game engine in communication with the mobile server, the game engine being capable of automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.
14 . The system of claim 13 , wherein the mobile server is capable of sending display data associated with displaying game components related to a game state on the mobile user interface in response to performance of the particular in-game action with respect to the plurality of in-game objects.
15 . The system of claim 13 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user.
16 . The system of claim 15 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user.
17 . The system of claim 15 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user.
18 . The system of claim 13 , the particular in-game action being an initiating action or a collecting action.
19 . A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising:
sending, to a mobile server from a mobile user interface on a mobile client device, a signal to perform a mobile in-game action; and receiving, at the mobile client device from the mobile server, display data associated with displaying game components related to a game state on the mobile user interface in response to automatic performance of a particular in-game action with respect to a plurality of in-game objects based on the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.
20 . The computer-readable storage medium of claim 19 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user.
21 . The computer-readable storage medium of claim 20 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user.
22 . The computer-readable storage medium of claim 20 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user.Cited by (0)
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