US2013079145A1PendingUtilityA1

Mobile device interface for online games

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Assignee: LAM SERENAPriority: Sep 26, 2011Filed: Sep 26, 2011Published: Mar 28, 2013
Est. expirySep 26, 2031(~5.2 yrs left)· nominal 20-yr term from priority
A63F 13/332A63F 13/792A63F 13/335A63F 2300/513A63F 2300/575A63F 13/533A63F 13/355A63F 2300/204A63F 2300/407A63F 13/352A63F 2300/402A63F 13/822A63F 13/35A63F 13/92
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Claims

Abstract

The present disclosure generally relates to games and applications in general and in particular to computer-implemented online games playable on mobile devices. A mobile server receives a signal from a user to perform a mobile in-game action, where the signal is received at the mobile server via a mobile user interface on a mobile client device. The mobile server automatically performs a particular in-game action with respect to multiple in-game objects responsive to reception of the signal to perform the mobile in-game action. The performance of the particular in-game action with respect to the multiple in-game objects is responsive to user input on a browser user interface requiring multiple signals corresponding to the respective in-game objects.

Claims

exact text as granted — not AI-modified
1 . A computer-implemented method, comprising:
 receiving, at a mobile server, a signal from a user to perform a mobile in-game action, the signal being received at the mobile server from a mobile user interface on a mobile client device; and   automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.   
     
     
         2 . The computer-implemented method of  claim 1 , further comprising:
 sending, from the mobile server to the mobile client device, display data associated with displaying game components related to a game state on the mobile user interface in response to performance of the particular in-game action with respect to the plurality of in-game objects.   
     
     
         3 . The computer-implemented method of  claim 1 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user. 
     
     
         4 . The computer-implemented method of  claim 3 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 
     
     
         5 . The computer-implemented method of  claim 3 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 
     
     
         6 . The computer-implemented method of  claim 1 , the particular in-game action being an initiating action or a collecting action. 
     
     
         7 . The computer-implemented method of  claim 1 , the automatically performing a particular in-game action being based on any one or a combination of game rules, player character in-game actions, player character state, game state, and interaction of other players. 
     
     
         8 . A computer-implemented method, comprising:
 sending, to a mobile server from a mobile user interface on a mobile client device, a signal to perform a mobile in-game action; and   receiving, at the mobile client device from the mobile server, display data associated with displaying game components related to a game state on the mobile user interface in response to automatic performance of a particular in-game action with respect to a plurality of in-game objects based on the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.   
     
     
         9 . The computer-implemented method of  claim 8 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user. 
     
     
         10 . The computer-implemented method of  claim 9 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 
     
     
         11 . The computer-implemented method of  claim 9 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 
     
     
         12 . The computer-implemented method of  claim 8 , the particular in-game action being an initiating action or a collecting action. 
     
     
         13 . A system, comprising:
 a mobile server capable of receiving a signal from a user to perform a mobile in-game action, the signal capable of being received at the mobile server from a mobile user interface on a mobile client device; and   a game engine in communication with the mobile server, the game engine being capable of automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.   
     
     
         14 . The system of  claim 13 , wherein the mobile server is capable of sending display data associated with displaying game components related to a game state on the mobile user interface in response to performance of the particular in-game action with respect to the plurality of in-game objects. 
     
     
         15 . The system of  claim 13 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user. 
     
     
         16 . The system of  claim 15 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 
     
     
         17 . The system of  claim 15 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user. 
     
     
         18 . The system of  claim 13 , the particular in-game action being an initiating action or a collecting action. 
     
     
         19 . A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising:
 sending, to a mobile server from a mobile user interface on a mobile client device, a signal to perform a mobile in-game action; and   receiving, at the mobile client device from the mobile server, display data associated with displaying game components related to a game state on the mobile user interface in response to automatic performance of a particular in-game action with respect to a plurality of in-game objects based on the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.   
     
     
         20 . The computer-readable storage medium of  claim 19 , wherein the mobile user interface allows access to the mobile in-game action subject to a debit charge to a user account of a user. 
     
     
         21 . The computer-readable storage medium of  claim 20 , wherein the debit charge is a debiting of an amount of virtual currency from a game account of the user. 
     
     
         22 . The computer-readable storage medium of  claim 20 , wherein the debit charge is a debiting of an amount of legal currency from a financial account of the user.

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