Distributed server system and method for streaming game service
Abstract
The present disclosure relates to distributed server systems and methods for streaming game service, and in particular, to a distributed server system and method for streaming game service in which an online game is executed for multiple users in a high-performance server computer, and game screens and sounds of multiple users are delivered to client terminals of the multiple users, respectively, by using real-time encoding and streaming. For this purpose, a game service method in a cloud game server includes receiving an access request from a user terminal, receiving unique information about the user terminal, executing a game according to a game event requested by the user terminal, and encoding and transmitting video and audio according to the unique information about the user terminal, where the video and audio is a result of the game execution.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game service method in a cloud game server comprising:
requesting an access to an external access server; receiving a game list and unique information corresponding to a user terminal requesting a game from the external access server; storing the received game list and unique information; and transmitting an Internet address accessible by the user terminal requesting the game to the external access server.
2 . The game service method of claim 1 , wherein the unique information comprises the total number, identifiers, and passwords of users requesting the game.
3 . The game service method of claim 2 , wherein the received game list and unique information are stored in a separate storage.
4 . The game service method of claim 3 , further comprising:
transmitting system information to the external access server at a certain interval after the transmitting of the Internet address to the external access server, the system information comprising information about a user terminal accessing the Internet address.
5 . A game service method in an external access server comprising:
receiving an access request from a user terminal; receiving unique information about the user terminal from the user terminal; and providing an Internet address of a cloud game server supporting a game based on the received unique information.
6 . The game service method of claim 5 , wherein the providing of the Internet address comprises providing an Internet address of a cloud game server supporting the game from among a plurality of cloud game servers, based on the unique information received from the user terminal and the system information received from the cloud game server.
7 . A game service method in a cloud game server comprising:
receiving an access request from a user terminal; receiving unique information about the user terminal; executing a game according to a game event requested by the user terminal; and encoding and transmitting video and audio according to the unique information about the user terminal, the video and audio being a result of the game execution.
8 . The game service method of claim 7 , wherein the unique information about the user terminal comprises at least one of a resolution, a memory, and a CPU of the user terminal.
9 . The game service method of claim 8 , wherein the cloud game server comprises an AV encoding/streaming module for encoding and streaming the video and audio.
10 . The game service method of claim 9 , wherein the AV encoding/streaming module receives the resolution information about the user terminal and encodes the video and audio of the game to be transmitted to the user terminal using the received resolution information.
11 . The game service method of claim 10 , wherein the cloud game server provides an Internet address of the AV encoding/streaming module to the user terminal.
12 . The game service method of claim 11 , wherein the AV encoding/streaming module encodes and then streams the result of the game execution according to the game event received from the user terminal.
13 . The game service method of claim 9 , wherein the cloud game server selects one AV encoding/streaming module from among a plurality of AV encoding/streaming modules using the resolution information about the user terminal.Cited by (0)
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