US2013143632A1PendingUtilityA1
System, method and computer-accessible medium for generating a puzzle game using various exemplary properties of the visual world
Est. expiryDec 2, 2031(~5.3 yrs left)· nominal 20-yr term from priority
A63F 2300/8094A63F 9/1011A63F 9/24A63F 2009/186A63F 9/18A63F 2003/0418
40
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Claims
Abstract
Exemplary systems, methods and computer-accessible mediums can be provided for generating and playing a game or a puzzle. For example, it is possible to determine at least one game symbol corresponding to a portion of a gestalt figure for each location in a grid. Further, it is possible to provide, to a player, at least one hint or other information about a location of each symbol in the grid. A guess and/or a response as to a content of the location of each symbol can be received from the player.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A non-transitory computer-accessible medium having stored thereon computer-executable instructions for generating and playing a game or a puzzle, wherein, when a computer hardware arrangement executes the instructions, the computer arrangement is configured to perform procedures comprising:
determining, for each cell of a grid of the game or the puzzle, at least one game symbol corresponding to a portion of a gestalt figure; providing, to a player, information which is (i) at least one hint or (ii) at least one indication about a location of the cell of the at least one game symbol in the grid; and receiving, from the player, and identifying or recording a guess or a response as to at least one content of the cell of each symbol in the grid.
2 . The non-transitory computer-accessible medium of claim 1 , wherein the at least one game symbol is at least one of a nose, a mouth, a left ear, a right ear, a left eye, a right eye, hair, left arm, right arm, left leg, right leg, torso, head, or a pair of eyes.
3 . The non-transitory computer-accessible medium of claim 1 , wherein the information comprises a plurality of game symbols and a location of the cell in the grid of each of the game symbols.
4 . The non-transitory computer-accessible medium of claim 1 , wherein the guess comprises a selection of the at least one game symbol and the location of the cell of in the grid.
5 . The non-transitory computer-accessible medium of claim 1 , wherein the grid is at least one of a rectangle or a square.
6 . The non-transitory computer-accessible medium of claim 1 , wherein the grid has dimensions of at least one of 4×4, 5×5, 6×6, 7×7, 8×8, 9×9 or 10×10.
7 . The non-transitory computer-accessible medium of claim 1 , wherein the hint is provided to the player at the beginning of the game.
8 . The non-transitory computer-accessible medium of claim 1 , wherein the at least one hint is provided to the player during the game.
9 . The non-transitory computer-accessible medium of claim 1 , wherein the hardware processing arrangement indicates that the player wins the game when the player successfully guesses each correct game symbol for each cell in the grid.
10 . The non-transitory computer-accessible medium of claim 1 , further comprising, when executed by the computer hardware arrangement, displaying a gestalt figure on the side of at least one row or column in the grid which is updated every time a game symbol is placed in the corresponding column or grid.
11 . The non-transitory computer-accessible medium of claim 1 , wherein the grid comprises sub-grids composed of a plurality of adjacent locations in the grid.
12 . The non-transitory computer-accessible medium of claim 1 , wherein the computer hardware arrangement causes a particular game symbol to appear once in the grid.
13 . The non-transitory computer-accessible medium of claim 1 , wherein the computer hardware arrangement causes the player can undo the guess.
14 . The non-transitory computer-accessible medium of claim 13 , wherein the computer hardware arrangement causes the player to lose a point when the player undoes the guess.
15 . The non-transitory computer-accessible medium of claim 1 , wherein the computer hardware arrangement causes the player to obtain points for a correct guess.
16 . The non-transitory computer-accessible medium of claim 15 , wherein the number of points depends on the amount of time needed to guess correctly.
17 . The non-transitory computer-accessible medium of claim 1 , wherein cells in the grid are color-coded depending on whether the at least one game symbol is placeable in the cell.
18 . The non-transitory computer-accessible medium of claim 1 , wherein the computer hardware arrangement causes the game to end when all locations of the grid are filled.
19 . The non-transitory computer-accessible medium of claim 1 , wherein the computer hardware arrangement facilitates the player to play against a further player.
20 . A system for generating and playing a game or puzzle, comprising:
a computer hardware arrangement configured to:
determine, for each cell of a grid of the game or the puzzle, at least one game symbol corresponding to a portion of a gestalt figure;
provide, to a player, information which is (i) at least one hint or (ii) at least one indication about a location of the cell of the at least one game symbol in the grid; and
receive, from the player, and identify or record a guess or a response as to at least one content of the cell of each symbol in the grid.
21 . A non-transitory computer-accessible medium having stored thereon computer-executable instructions for generating and playing a game or puzzle, wherein, when a computer hardware arrangement executes the instructions, the computer arrangement is configured to perform procedures comprising:
providing, to a player, at least one game symbol corresponding to a portion of a gestalt feature of a gestalt figure; receiving, from the player, a location of the at least one game symbol on a grid of the game or the puzzle; and removing a portion of the grid when a plurality of game symbols in the portion of the grid together form the gestalt figure.
22 . The non-transitory computer-accessible medium of claim 21 , wherein the grid includes a sub-grid of the grid and is composed of a plurality of adjacent locations in the grid.
23 . The non-transitory computer-accessible medium of claim 22 , wherein the computer hardware arrangement causes a plurality of game symbols in columns located above the sub-grid that is the portion which is removed to fall into a next free row.
24 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement causes the player to receive a point when the portion is removed.
25 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement causes the game symbols to be provided randomly.
26 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement causes the game symbol to fall down a column of the grid and to stop at a row having the at least one game symbol below it.
27 . The non-transitory computer-accessible medium of claim 26 , wherein the computer hardware arrangement causes a speed at which the game symbols fall to increase at preset intervals.
28 . The non-transitory computer-accessible medium of claim 26 , wherein the computer hardware arrangement facilitates the player to manipulate a location of the game symbol only until the at least one game symbol stops.
29 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement facilitates the player to flip the at least one game symbol in a horizontal direction.
30 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement facilitates the player to undo a placement of a game symbol.
31 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement causes the game to end when the at least one game symbol falls in a column where a top row of the column already has a game symbol.
32 . The non-transitory computer-accessible medium of claim 21 , wherein the computer hardware arrangement facilitates the player to play against a further player.Join the waitlist — get patent alerts
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