US2013143644A1PendingUtilityA1

System for using financial transactions in a video game

Assignee: VAN LUCHENE ANDREWPriority: Dec 6, 2011Filed: Dec 6, 2011Published: Jun 6, 2013
Est. expiryDec 6, 2031(~5.4 yrs left)· nominal 20-yr term from priority
G06Q 40/02A63F 2300/554A63F 2300/69A63F 2300/5513A63F 2300/575A63F 13/352A63F 13/792A63F 13/822A63F 13/75A63F 13/65
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Claims

Abstract

Methods and Apparatus generate a virtual environment such as a video game, in which institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards.

Claims

exact text as granted — not AI-modified
1 . A method performed by a computer, the method comprising:
 providing, by a Video Game Central Server, a video game which includes a virtual bank;   providing, by the Video Game Central Server, a loan of virtual currency to a first character interacting with the video game;   receiving, by the Video Game Central Server, real world credit card information from a player controlling the first character,
 in which the real world credit card information is received before providing the loan; 
   creating, by the Video Game Central Server, a bank account for a second character;   receiving, by the Video Game Central Server, a deposit of virtual currency from the second character and associating the deposit with the second character's bank account;   determining, by the Video Game Central Server, an interest rate for the bank account; and   making, by the Video Game Central Server, a periodic payment to the bank account based on the interest rate and the bank account's balance.   
     
     
         2 . The method of  claim 1  further comprising
 providing, by the Video Game Central Server, the second character with a user interface wherein the second character can indicate limitations on the use of currency deposited by the second character into the bank, and 
 monitoring, by the Video Game Central Server, for compliance with the limitations. 
 
     
     
         3 . The method of  claim 2  wherein the limitations include limiting the use of the currency to certain types of loans. 
     
     
         4 . The method of  claim 3  wherein the limitations further include limiting the loan to characters whose credit scores are above a certain threshold value. 
     
     
         5 . The method of claim lfurther comprising
 using, by the Video Game Central Server, the real world credit card information as a guaranty for the loan;   determining, by the Video Game Central Server, if the loan account is past due; and   if the bank account balance is past due, charging, by the Video Game Central Server, an amount to the real world credit card.   
     
     
         6 . The method of  claim 1  further comprising
 determining, by the Video Game Central Server, if the first character is qualified for a loan by determining a credit score for the character. 
 
     
     
         7 . A method performed by a computer, the method comprising:
 providing, by a Video Game Central Server, a video game that includes a virtual bank;   receiving, by the Video Game Central Server, virtual project proposals from a character in the video game;   determining, by the Video Game Central Server, a project value based on the project request;   determining, by the Video Game Central Server, terms of a venture capital investment agreement based on the project value;   outputting, by the Video Game Central Server, an investment offer to the character;   receiving, by the Video Game Central Server, an acceptance of the offer; and   creating, by the Video Game Central Server, a virtual project agreement.   
     
     
         8 . The method of  claim 7  further comprising:
 determining the credit rating of the character by receiving a real world credit rating for a player controlling the character. 
 
     
     
         9 . The method of  claim 7  wherein the investment offer includes a percentage ownership of the project for the virtual bank. 
     
     
         10 . The method of  claim 7  wherein the investment offer includes a dividend schedule. 
     
     
         11 . The method of  claim 7  wherein the investment offer includes an investment payment schedule. 
     
     
         12 . The method of  claim 11  wherein the investment payments are automatically debited from the character's account. 
     
     
         13 . The method of  claim 7  further comprising
 associating, by the Video Game Central Server, real world credit card information for a player controlling the character with the virtual project agreement. 
 
     
     
         14 . The method of  claim 13  further comprising:
 determining, by the Video Game Central Server, if an investment payment is overdue; and 
 if the investment payment is overdue, charging, by the Video Game Central Server, an amount to the real world credit card. 
 
     
     
         15 . An apparatus comprising:
 a processor; and   a computer readable medium in communication with the processor;   in which the computer readable medium stores instructions which, when executed by the processor, direct the processor to   provide a video game that includes a virtual bank;   provide a virtual currency loan to a first character interacting with the video game;   receive real world credit card information from a player controlling the first character,
 in which the real world credit card information is received before providing the loan; 
   create a bank account for a second character;   receive a deposit of virtual currency from the second character and associating the deposit with the second character's bank account;   determine an interest rate for the bank account; and   make a periodic payment to the bank account based on the interest rate and the bank account's balance.   
     
     
         16 . The apparatus of  claim 15 , in which the computer readable medium stores instructions which, when executed by the processor, direct the processor to
 generate a user interface which permits a player to specify the completion of a task that defines an obligation under a contract.

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