US2013150162A1PendingUtilityA1

Video game and method having enhanced audio effects

Individually held — no corporate assignee on recordPriority: Dec 13, 2011Filed: Dec 13, 2011Published: Jun 13, 2013
Est. expiryDec 13, 2031(~5.4 yrs left)· nominal 20-yr term from priority
A63F 2300/1037A63F 2300/8088A63F 2300/6081A63F 13/95A63F 13/54
45
PatentIndex Score
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Claims

Abstract

A computer-readable medium, a method of conducting a video game and a gaming system. In one embodiment, the medium contains programming instructions that cause a computer processor to: (1) conduct a video game that generates events having corresponding exclusively audible prompts and (2) convey the exclusively audible prompts to specific audio channels for sound-capable gaming controllers of a gaming system.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer-readable medium containing programming instructions that cause a computer processor to:
 conduct a video game that generates events having corresponding exclusively audible prompts; and   convey said exclusively audible prompts to specific audio channels for sound-capable gaming controllers of a gaming system.   
     
     
         2 . The medium as recited in  claim 1  wherein said programming instructions further cause said computer processor to provide a feature allowing a volume of one of said specific audio channels to be attenuated for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         3 . The medium as recited in  claim 1  wherein said programming instructions further cause said computer processor to provide a feature allowing a volume of one of said specific audio channels to be turned off for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         4 . The medium as recited in  claim 1  wherein said programming instructions further cause said computer processor to provide a feature allowing a volume of one of said specific audio channels to be attenuated or turned off for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         5 . The medium as recited in  claim 1  wherein said computer-readable medium is selected from the group consisting of:
 a cartridge, 
 one or more magnetic discs, 
 one or more optical discs, and 
 one or more magneto-optical discs. 
 
     
     
         6 . The medium as recited in  claim 1  wherein said sound-capable gaming controllers have a speaker. 
     
     
         7 . The medium as recited in  claim 1  wherein said sound-capable gaming controllers have a headphone jack. 
     
     
         8 . A method of conducting a video game, comprising:
 generating events having corresponding exclusively audible prompts; and   conveying said exclusively audible prompts to specific audio channels for sound-capable gaming controllers of a gaming system.   
     
     
         9 . The method as recited in  claim 8  further comprising providing a feature allowing a volume of one of said specific audio channels to be attenuated for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         10 . The method as recited in  claim 8  further comprising providing a feature allowing a volume of one of said specific audio channels to be turned off for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         11 . The method as recited in  claim 8  further comprising providing a feature allowing a volume of one of said specific audio channels to be attenuated or turned off for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         12 . The method as recited in  claim 8  further comprising receiving computer instructions for said generating and said conveying from the Internet. 
     
     
         13 . The method as recited in  claim 8  wherein said sound-capable gaming controllers have a speaker. 
     
     
         14 . The method as recited in  claim 8  wherein said sound-capable gaming controllers have a headphone jack. 
     
     
         15 . A gaming system, comprising:
 a gaming console having player-specific audio channels;   at least one sound-capable gaming controller couplable to said gaming console, said gaming console configured to execute programming instructions that cause said gaming console to:
 conduct a video game that generates events having corresponding exclusively audible prompts, and 
 convey said exclusively audible prompts to specific audio channels for said sound-capable gaming controllers. 
   
     
     
         16 . The system as recited in  claim 15  wherein said programming instructions further cause said computer processor to provide a feature allowing a volume of one of said specific audio channels to be attenuated for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         17 . The system as recited in  claim 15  wherein said programming instructions further cause said computer processor to provide a feature allowing a volume of one of said specific audio channels to be turned off for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         18 . The system as recited in  claim 15  wherein said programming instructions further cause said computer processor to provide a feature allowing a volume of one of said specific audio channels to be attenuated or turned off for events associated with players other than a player associated with a sound-capable gaming controller associated with said at least one of said specific audio channels. 
     
     
         19 . The system as recited in  claim 15  wherein said sound-capable gaming controllers have a speaker. 
     
     
         20 . The system as recited in  claim 15  wherein said sound-capable gaming controllers have a headphone jack.

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