US2013196760A1PendingUtilityA1
Gaming browser manager client system and method
Est. expiryNov 14, 2016(expired)· nominal 20-yr term from priority
Inventors:Pravinkumar PatelRobert W. Crowder, Jr.Bryan M. KellyJohn E. LinkAnthony E. GreenMettu R. Reddy
G07F 17/34G07F 17/3248A63F 3/081G07F 17/3239G07F 17/3253G07F 17/323G07F 17/3262G07F 17/3297G07F 17/3272G06Q 20/04G07F 17/3276G07F 17/3244G07F 17/3225G07F 17/32A63F 13/12
60
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Claims
Abstract
A window manager server is able to initialize and configure one or more windows on a gaming device display screen. The window manager has the ability to configure specific URLs for each window, configure and Z-order depth for each window, set window size and position, and call functions on the pages. A client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or window message commands.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of using a window manager to present and control two or more windows on one or more gaming machines from a server via a network, wherein each gaming machine includes a primary display and a secondary display, the method comprising:
creating two or more windows on a display of a gaming machine from the server; positioning two or more windows next to each other on a display of a gaming machine from the server in an X-Y plane of a coordinate system; and positioning an order of two or more windows on top of each other on a display of a gaming machine from the server along a Z axis of the coordinate system, wherein one of the two or more windows is a parent window and remaining windows are child windows, and wherein window layout management incorporates prioritization of the parent window.
2 . The method of claim 1 , wherein one of the two or more windows is linked to a universal resource locator (URL).
3 . The method of claim 1 , wherein each of the windows is linked to a different universal resource locator (URL).
4 . The method of claim 1 , wherein one of the two or more windows is linked to an application.
5 . The method of claim 1 , wherein each of the windows is linked to an application.
6 . The method of claim 1 , wherein the parent window maintains the highest Z axis position on the display.
7 . The method of claim 1 , wherein parent window status can be changed to child window status by the server via the network, and wherein child window status can be changed to parent window status by the server via the network.
8 . The method of claim 1 , wherein child window positioning is based off of parent window position as a frame of reference.
9 . The method of claim 1 , wherein a new window is creatable on the display screen at the highest Z axis position, relative to other windows, to alert a player of priority information.
10 . The method of claim 1 , wherein a new window is creatable on the display screen of a gaming machine to deliver a message to a player.
11 . The method of claim 1 , wherein a child window is emphasized on the display screen to alert a player of priority information relating to the child window to encourage a player to re-designate the child window as the parent window.
12 . The method of claim 1 , wherein a button is emphasized on the display screen that is associated with a particular window to alert a player of priority information relating to that window.
13 . The method of claim 12 , wherein a button is emphasized on the display screen that is associated with a particular window by flashing.
14 . The method of claim 13 , wherein a button is emphasized on the display screen that is associated with a particular window by flashing a specific color.
15 . The method of claim 13 , wherein a button is emphasized on the display screen that is associated with a particular window by flashing one of a variety of colors, wherein each color corresponds to a different message or announcement.
16 . A method of using a window manager to present and control two or more windows on one or more gaming machines from a server via a network, wherein each gaming machine includes a primary display and a secondary display, the method comprising:
creating two or more windows on a display of a gaming machine from the server; positioning two or more windows next to each other on a display of a gaming machine from the server in an X-Y plane of a coordinate system; and positioning an order of two or more windows on top of each other on a display of a gaming machine from the server along a Z axis of the coordinate system, wherein one of the two or more windows is a parent window and remaining windows are child windows, and wherein parent window status can be changed to child window status by the server via the network, and wherein child window status can be changed to parent window status by the server via the network.
17 . The method of claim 38 , wherein one of the two or more windows is linked to a universal resource locator (URL).
18 . The method of claim 38 , wherein each of the windows is linked to a different universal resource locator (URL).
19 . The method of claim 38 , wherein one of the two or more windows is linked to an application.
20 . The method of claim 38 , wherein each of the windows is linked to an application.
21 . The method of claim 38 , wherein the parent window maintains the highest Z axis position on the display.
22 . The method of claim 38 , wherein child window positioning is based off of parent window position as a frame of reference.
23 . The method of claim 38 , wherein a new window is creatable on the display screen at the highest Z axis position, relative to other windows, to alert a player of priority information.
24 . The method of claim 38 , wherein a new window is creatable on the display screen of a gaming machine to deliver a message to a player.
25 . The method of claim 38 , wherein a child window is emphasized on the display screen to alert a player of priority information relating to the child window to encourage a player to re-designate the child window as the parent window.
26 . The method of claim 38 , wherein a button is emphasized on the display screen that is associated with a particular window to alert a player of priority information relating to that window.
27 . The method of claim 38 , wherein a button is emphasized on the display screen that is associated with a particular window by flashing.
28 . The method of claim 38 , wherein a button is emphasized on the display screen that is associated with a particular window by flashing a specific color.
29 . The method of claim 38 , wherein a button is emphasized on the display screen that is associated with a particular window by flashing one of a variety of colors, wherein each color corresponds to a different message or announcement.
30 . A method of using a window manager to present and control two or more windows on one or more gaming machines from a server via a network, wherein each gaming machine includes a primary display and a secondary display, the method comprising:
creating two or more windows on a display of a gaming machine from the server; positioning two or more windows next to each other on a display of a gaming machine from the server in an X-Y plane of a coordinate system; and positioning an order of two or more windows on top of each other on a display of a gaming machine from the server along a Z axis of the coordinate system, wherein one of the two or more windows is a parent window and remaining windows are child windows, and wherein a child window is emphasized on the display screen to alert a player of priority information relating to the child window to encourage a player to re-designate the child window as the parent window.Join the waitlist — get patent alerts
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