US2013198273A1PendingUtilityA1

Methods, devices, and systems for video gaming

Assignee: VAGO JAMES CHARLESPriority: Oct 16, 2010Filed: Oct 14, 2011Published: Aug 1, 2013
Est. expiryOct 16, 2030(~4.3 yrs left)· nominal 20-yr term from priority
H04L 67/131A63F 13/332A63F 13/323A63F 2300/572A63F 2300/556A63F 2300/406A63F 13/87A63F 13/327H04L 67/42
33
PatentIndex Score
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Claims

Abstract

A game console having a CPU; a computer readable medium; an operating system stored on the computer readable medium; a video interface port for transmitting a video signal to a display; a system bus interconnecting the computer readable medium, the CPU, and the video port; a video game application stored on the computer readable medium; ebook content stored on the computer readable medium; and a set of computer readable instructions.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A game console, comprising:
 a CPU;   a computer readable medium;   an operating system stored on the computer readable medium;   a video interface port for transmitting a video signal to a display;   a system bus interconnecting the computer readable medium, the CPU, and the video port;   a video game application stored on the computer readable medium;   ebook content stored on the computer readable medium; and   a set of computer readable instructions for:
 a) transmitting login data to at least one game server, wherein the at least one game server is associated with a service for a gaming community and an ebook community; 
 b) displaying at least a portion of the ebook content on the display; 
 c) transmitting ebook session data to or receiving ebook session data from the at least one game server. 
   
     
     
         2 . The game console of  claim 1 , wherein the ebook content comprises digital text, wherein the digital text is associated with a genre and wherein the genre is selected from the group consisting of non-fiction, action and adventure, biography, memoir, mystery, drama, myth/mythology, poetry, science fiction, short story, science and technology, historical fiction, and combinations thereof. 
     
     
         3 . The game console of  claim 1 , wherein the ebook session data comprises video data transmitted from a camera connected to the game console. 
     
     
         4 . The game console of  claim 1 , further comprising instructions for initiating an ebook session with a plurality of members of an ebook club, wherein the ebook session is associated with ebook content stored on the computer readable medium, wherein the ebook club has club data associated therewith that is stored on the computer readable medium, wherein the club data is selected from the group consisting of an identifier for each member of the ebook club, a telephone number for each member of the ebook club, an email address for each member of the ebook club, an ebook club identifier, one or more ebook club classes, a time zone for each member of the ebook club, the native language for each member of the ebook club, a list of ebooks common to each member of the ebook club, data associated with a virtual currency account, and combinations thereof. 
     
     
         5 . The game console of  claim 1 , further comprising instructions for receiving the ebook content from the at least one game server. 
     
     
         6 . The game console of  claim 1 , further comprising instructions for receiving the ebook content from an ereader that is connected to a local area network that is in data communication with the game console. 
     
     
         7 . The game console of  claim 1 , further comprising instructions for displaying a primary field and plurality of secondary fields within an image. 
     
     
         8 . The game console of  claim 1 , wherein the video game application comprises a set of computer readable instructions enabling a multiplayer video game and a single player video game. 
     
     
         9 . The game console of  claim 1 , wherein the game console further comprises a set of computer readable instructions for accessing data associated with one or more club classes stored on the computer readable medium, wherein the one or more club classes are associated with an ebook club and wherein each club class comprises a characteristic, wherein the characteristic is selected from the group consisting of member age, a literary genie, a representative time zone, a representative native language, and a representative gender. 
     
     
         10 . The game console  1 , further comprising a set of computer readable instructions for transmitting ebook club data to or receiving ebook club data from the at least one game server, wherein the ebook club data is selected from the group consisting of an identifier for each member of the ebook club, a telephone number for each member of the ebook club, an email address for each member of the ebook club, a club identifier, club class data, a time zone for each member of the ebook club, a native language for each member of the ebook club, a list of ebooks common to each member of the ebook club, a list of associated ebook clubs, and combinations thereof. 
     
     
         11 . The game console of  claim 1 , further comprising a set of computer readable instructions enabling a user of the game console to select an identifier of a first member of the ebook community and an identifier of a second member of the ebook community to associate the first member and the second member with the ebook club. 
     
     
         12 . A hand-held smart tablet, comprising:
 a CPU;   a computer readable medium;   an operating system stored on the computer readable medium;   a display;   a front facing camera;   a microphone;   a speaker,   a system bus interconnecting the computer readable medium, the CPU, and the front facing camera;   a set of computer readable instructions stored on the computer readable medium for
 a) transmitting login data to at least one server, wherein the at least one server is associated with an ebook community; 
 b) displaying ebook content on the display; 
 c) transmitting ebook session data to or receiving ebook session data from the at least one server. 
   
     
     
         13 . The smart tablet of  claim 12 , wherein the ebook content comprises digital text, wherein the digital text is associated with a genre and wherein the genre is selected from the group consisting of non-fiction, action and adventure, biography, memoir, mystery, drama, myth/mythology, poetry, science fiction, short story, science and technology, historical fiction, and combinations thereof. 
     
     
         14 . The smart tablet of  claim 12 , wherein the ebook session data comprises video data transmitted by the front facing camera. 
     
     
         15 . The smart tablet of  claim 13 , wherein the ebook session data further comprises audio data received from the at least one server, wherein the audio data is synchronized with the video data. 
     
     
         16 . The smart tablet of  claim 12 , wherein the video data is displayed on the display and wherein the video data is associated with an identifier of a member of an ebook club. 
     
     
         17 . The smart tablet of  claim 12 , further comprising instructions for initiating an ebook session with a plurality of members of an ebook club, wherein the ebook session is associated with at least a portion of ebook content stored on the computer readable medium. 
     
     
         18 . The smart tablet of  claim 17 , wherein each of the plurality of members of the ebook club have an identifier associated therewith that is stored on the computer readable medium. 
     
     
         19 . The smart tablet of  claim 16 , wherein the ebook club has club data associated therewith that is stored on the computer readable medium, wherein the club data is selected from the group consisting of an identifier for each member of the ebook club, a telephone number for each member of the ebook club, an email address for each member of the ebook club, a club identifier, club class data, a time zone for each member of the ebook club, a native language for each member of the ebook club, a list of ebooks common to each member of the ebook club, a list of associated ebook clubs, and combinations thereof. 
     
     
         20 . The smart tablet of  claim 12 , further comprising an ebook application comprising an ereader component and an ebook session component. 
     
     
         21 . The smart tablet of  claim 12 , wherein the smart tablet further comprises a set of computer readable instructions for accessing data associated with one or more club classes stored on the computer readable medium, wherein the one or more club classes are associated with an ebook club and wherein each club class comprises a characteristic, wherein the characteristic is selected from the group consisting of member age, a literary genre, a representative time zone, a representative native language, and a representative gender. 
     
     
         22 . The smart tablet of  claim 19 , further comprising a set of computer readable instructions for transmitting ebook club data to or receiving ebook club data from the at least one game server, wherein the ebook club data is selected from the group consisting of an identifier for each member of the ebook club, a telephone number for each member of the ebook club, an email address for each member of the ebook club, a club identifier, club class data, a time zone for each member of the ebook club, a native language for each member of the ebook club, a list of ebooks common to each member of the ebook club, a list of associated ebook clubs, and combinations thereof.

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